Your Only Move Is HUSTLE Reviews
Master your technique, execute flashy combos, and outsmart opponents across the world, frame-by-frame. Slow down the clock to fine-tune your fighting style in this innovative, turn-based combat simulator. Pulverize your friends and choreograph spectacular fight scenes. No training mode required.
App ID | 2212330 |
App Type | GAME |
Developers | Ivy Sly |
Publishers | Ivy Sly |
Categories | Single-player, Multi-player, PvP, Online PvP, LAN PvP |
Genres | Indie, Strategy, Action, Simulation |
Release Date | 2 Feb, 2023 |
Platforms | Windows, Linux |
Supported Languages | English |

110 Total Reviews
105 Positive Reviews
5 Negative Reviews
Very Positive Score
Your Only Move Is HUSTLE has garnered a total of 110 reviews, with 105 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Your Only Move Is HUSTLE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1406 minutes
Probably one of the most unique fighting game I've ever seen. While it can be quite confusing at first, it's actually quite intuitive if you've ever played any other fighting game. Looking up a video to know what the mechanics do and what elements to look at is 100% suggested!! Also, the new mutant character's moveset and animations makes me horny, 10/10 please buy (its so cheap and its worth every dollar)
👍 : 0 |
😃 : 0
Positive
Playtime:
3091 minutes
This is one of my favorite games ever.
Super clean base game. Every move is intentional--both from the creators and for you in-game. You'll have loads of fun if you're into deep strategy of fighting games--especially if (like me) you love strategy games but don't quite have the dexterity to pull off this kind of play in real time.
The mods (which are native to steam btw :p) make things more chaotic, but also way cooler IMO. They range from reference characters (from things like Devil May Cry, Undertale, Dragon Ball, RHG, etc.) to completely original characters, and they (for the most part) have an absurd amount of polish and care put into them. Most of the mods go really hard on cool factor, and you'll have a lot of "YOOOO!" moments. But as such, they sacrifice a bit of balance. There are power levels to these--there are large groups of modded characters that are about as strong or even a little weaker than the base roster, but there are other groups where matchups against the base roster are like nuclear bombs against a coughing baby. However, as long as you're a little careful about what you play against who (and prioritize your opponent's fun, too), then that strategy is still largely there--just with some beautiful extra sauce! I've found using most of the new characters to be a fun little puzzle in uncovering how they work.
And the players here are probably the best I've seen at sticking to the social contract of making sure you BOTH have fun! So while things have the potential to be unbalanced, I've found that they rarely actually are. The in-game chat is probably one of the best features they added, for that reason.
[One negative thing I will say is that there isn't much to help a new player with learning the game. No tutorial, nothing. I recommend looking up a youtube video of how to play (you can learn the "controls" in ~5 minutes, and the basics of strategy in ~10), then prepare to get your butt handed to you for your first game or two. But also use the chat! I've noticed that people are quick to give a secret/tip or two when they know you're new.]
👍 : 0 |
😃 : 0
Positive
Playtime:
284 minutes
Smash bros, if it was turn based. graphics of 2010 stick fight animations on newgrounds. its perfect
👍 : 0 |
😃 : 0
Positive
Playtime:
1869 minutes
Horrible Stick figures duking it out in a turn based game while you dont know what the fuck is going on in the replays
👍 : 1 |
😃 : 1
Positive
Playtime:
3209 minutes
great game, mods and community are peak, if you like anime/manga, amazingly fun, may not be for all,
👍 : 2 |
😃 : 1
Positive
Playtime:
2522 minutes
Funnest game I've played in years. Think of your favorite anime fights but turn based combat... and you're the one playing as your characters! The combos and the thinking you need to do in this game is hecka fun. If you have to do something productive, don't get this game because I swear you wont be able to stop playing it. 10/10
👍 : 2 |
😃 : 0
Positive
Playtime:
6 minutes
if you decided it might be fun singleplayer dont bother with buying it unless you think playing chess against yourself is fun
there is no singleplayer its more like training mode for testing abilities
👍 : 2 |
😃 : 0
Negative
Playtime:
35335 minutes
It's alright, I'd say it's worth playing just to see what it's all about, because the concept of a 2D fighting game that is turn-based is novel idea worth seeing in action.
However I [b]don't[/b] think this game is worth investing a large amount of time into honing your skills with it, here are the reasons I believe so.
(Please note I don't play with or against any modded characters so this review will be focused entirely on the vanilla side of the game)
[h3] 1. There is, for all practical purposes, NO tutorial in the game itself. [/h3]
In other games this wouldn't be so bad, because if you've played similar games before you'll understand what's happening after fiddling around with the game a little bit. However YOMIH is a unique game, there are no others that play like it (to my knowledge) and for such a game to do almost absolutely nothing at teaching the player how to play the game is really bad. You can hit the question mark in the top left corner of the window for a VERY broad explanation about some of the UI elements but that's as far as "help" in this game goes, it's the deep end for you regarding everything else.
This makes the game frustrating when your new because you're probably just going to go into a match not knowing how anything works. You then get your butt kicked by the other guy who knows what a "free cancel" is and just waited for you to burn both of them before punishing you on reaction when you whiff your third move which you for "some reason" suddenly have to sit through a recovery animation for.
The skill gap between those who "know" and "don't know" is massive in a game like this which leads me to my next point...
[h3] 2. No MMR or SBMM feature [/h3]
There exists a mod (several I think) for this but since it's not in the game by default I'm not going to count it as a point in favour of the game. Also very little people have the mod anyway so good luck finding someone of your skill level using it at the same time you are.
If you're just joining lobbies and fighting random people you could be up against anyone. From a fresh install to some big bad veteran who's honed the art of pulverising kids who want to try out the funny stick-man fighting game. I think this makes the learning process even more frustrating because when you start out you're almost guaranteed to run into people who are doing things you can't wrap your head around yet.
Okay then, fine, if the game isn't going to tell you how to play we can just Google it! Well...
[h3] 3. There is very little "relevant" information online [/h3]
There IS some information online, some youtube videos that tell you how to play but the problem is that these guides get outdated pretty quickly. This game isn't THAT popular so there just isn't that much content being made on the game to keep up with the ever changing landscape of the game (though it has been pretty quiet recently).
Fine, we have no other option then, we're going to have to join... the DISCORD server.
[i] DUN DUN DUUUUN!!! [/i]
[h3] 4. The community is... well... uhh... [/h3]
Okay the people in the community aren't bad people, they look down their noses at people a little though.
If you go into the official discord server, YOMI Learn or any of the relevant character discords asking for advice you've got an... okay chance of someone experienced writing you an essay on how to play your character (half the time you'll get a sarcastic/joke remark though) which is alright.
Though I feel as though a lot of the time these explanations assume a certain level of competency from the other person. Like you're already good with another character and are trying out another now, so you'll need to be careful that you aren't unaware of any crucial elementary details (like purple FC's, block advantage, etc).
For example if you ask how to combo with cowboy, people will tell you to do t3c's and backslash sweet spots which are the optimal moves to do in a cowboy combo. But this is pretty tough for someone just starting out when you don't even know about frame advantage or what moves are terrible and will just drop your combo or bottle-neck it in the first place.
I think It's weird to assume that people already know stuff in a game where knowledge is so hard to come by.
Also god forbid you post a replay of your dumb-ass there, you will be torn to SHREDS. The YOMIH discord community aren't very subtle with their wording, they seem to believe in a more "direct" approach. Doubly so if you show any sign of confidence in your play skill, they'll make sure to humble you, you can be sure of that.
But this is fine, they are still teaching you how to play in the end of course, just know it's not for the the faint of heart.
Digging for information can still be a chore even when you take all that into account though, a lot of character tech isn't in any easy place to find, it's not always pinned and ones that have been are more often than not, again, outdated.
You'll have to know what you're looking for to find it.
What's that? How are you supposed to know about the super secret cowboy tech that allows you perform grounded moves in the air without the use of meter that's named after an expired dairy product which is confusingly also now a built in mechanic in the game because the developer couldn't patch it out? You're guess is as good as mine.
Oh you can also ask for games here which can be a good way to learn and get advice but again, if they're a person in the discord server they are likely leagues above you so you're probably not going find any people on equal footing, that easily anyway.
So let's say you're fine with all that and you start getting into the groove. You know your game plan, what your best options are in a variety of different situations and character tech that give you disgusting OSC's (One Sided Coin) to absolutely CRUSH your opponent. Now THIS is where things get interesting... right?
[h3] 5. High level game play is kind of dull [/h3]
The nature of the game YOMIH makes the "optimal play" in pretty much every situation to take the least amount of risks possible. What this leads to is very slow games, you kind of just stand around hovering in and out of your opponents effective range sizing each other up or tossing projectiles/setup options at each other until someone messes up and gets put into disadvantage. If you and your opponent are good you can expect a match to go on for a pretty long time, especially in tournaments.
The winner is the person who minimised their risks better or the person who guessed right in RPS more than the other.
Apparently people who are good at the game are okay with this.
Me?
Not so much.
It takes alot of patience to sit through a losing game that takes ages to end, or to check all of your opponents threatening options every turn and then guess wrong on RPS to get hit by something that you knew about but just had to accept the risk of getting hit by when you locked in. It makes sense that some people say that this is isn't a fighting game, it's more like a game of chess if I could compare it to something.
[h3] TL:DR [/h3]
YOMIH is a game worth playing, it's cheap and has identity thanks to its unique game play, plus I assume you can get a lot of mileage with mods to keep things interesting (not that I'd know). However because of how difficult and tedious it is to come across information to learn how to play the game at a reasonable level, and the fact that high level game play isn't very riveting due to it's slow nature, I can't recommend becoming invested into this game competitively.
👍 : 4 |
😃 : 1
Positive
Playtime:
836 minutes
love how the replays look like crazy fast paced fights, but the actual gameplay is slow and thought out, AND still fun
👍 : 11 |
😃 : 0
Positive
Playtime:
1559 minutes
Step 1: download
Step 2: play multiplayer
Step 3: go into a non modded lobby
Step 4: get combo'd out of existence
Step 5: repeat step 4 till you win
Step 6: download mods and play a modded lobby (make sure you have a lot or people insta quit)
step 7: repeat step 4
Benefits? An awesome replay
👍 : 21 |
😃 : 10
Positive