
2
Players in Game
53 😀
31 😒
59,66%
Rating
$2.99
Zombie Shooting Star: ARCADE Reviews
You become a beautiful combatant Rudy. On the planet XX full of mutants and zombies. Defeat zombies and mutants, find and destroy Mutant Core before it regains power!
App ID | 2210710 |
App Type | GAME |
Developers | Twins Halo |
Publishers | Twins Halo |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Indie, Action, Adventure |
Release Date | 1 Dec, 2022 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Japanese, Korean |
Age Restricted Content
This content is intended for mature audiences only.

84 Total Reviews
53 Positive Reviews
31 Negative Reviews
Mixed Score
Zombie Shooting Star: ARCADE has garnered a total of 84 reviews, with 53 positive reviews and 31 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Zombie Shooting Star: ARCADE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
82 minutes
fun game with cool music and thicc main character
👍 : 0 |
😃 : 0
Positive
Playtime:
401 minutes
I expected this game to just be another meme game featuring an anime/ hentai looking protagonist, but boy, was I wrong. The game is constant, satirical and intense fun. In the earlier levels, you're given abilities that you wont really use. The game seems fairly easy, but as you progress, the difficulty really ramps up drastically. You go from "Why do I need this" to "Oh, God! Recharge faster!" This game is very hard but in a good way ( ͡° ͜ʖ ͡°). If you want to play a hard zombie game with lots of movement and lots of ability spam, this is the game for you.
👍 : 1 |
😃 : 0
Positive
Playtime:
435 minutes
It's a pretty solid game with atrocious level design. I got my $3 worth. Pretty neat.
I hope they make more. I want to see a better version!
👍 : 2 |
😃 : 0
Positive
Playtime:
32 minutes
it feels like someone who made an anime third person shooter in their high school game dev class. everything is very wonky and unpolished and is makeshifted. although, it has soul with the voice acting and music. but ultimately, the movement feeling clunky and floaty really kill the game for me.
👍 : 2 |
😃 : 1
Negative
Playtime:
74 minutes
its an okay game but it really needs to work on its flow. feels like im stubbing my toe against furniture running through the place.
soundtrack is a banger though!
👍 : 0 |
😃 : 0
Positive
Playtime:
31 minutes
Graphics are OK.
The game itself is awful. Everything is difficult to kill and the map itself is difficult to navigate. The main problem though is its not engaging. There's a lot of content in the game but you need to be interested to unlock it. After less than fifteen minutes I'm sick of it.
👍 : 1 |
😃 : 0
Negative
Playtime:
128 minutes
Feeling nostalgic for the parkour maps of Halo's forge world. t
this is like that on crack.
Its a little janky and all over the place, but honestly, that can be part of the fun.
there is a lot to do and it's well worth the 3$
👍 : 5 |
😃 : 0
Positive
Playtime:
126 minutes
If this look interesting to you, I'd say pick it up.
its certainly a bit jank, and Id like to see the handling on all the vehicles improved.
(you can skip the vehicle levels)
I also had some trouble rebinding keys.
Otherwise, there is a surprising amount of nice things going on here.
Decent movement, animations, sounds, music, and level variety.
I'm not sure what else to say; this is a surprisingly fun time burner.
👍 : 1 |
😃 : 0
Positive
Playtime:
409 minutes
from the glance the game looks good, the promote video looks fun, it’s feel like you about to play some good short burst arena zombie shooter with destructible environment and satisfying to shoot weapon, but Nope, the whole game is nothing but tight space navigation / walking on the plank while getting bombarded from off screen / do the precise jump or died / patient testing and trap dodging simulator, to the point that the freaking “shooting” mechanic that I thought it’s supposed to be the “star” of the show of this game... is the most least concern.
on the level design if you look from the normal perspective... nothing will make sense, it feels like they slapped random pieces of Lego from difference theme together, and create obstacle in the most irritating way possible and called it a day...
like…
- off screen projectiles
- hidden corner 1 hit kill explosive barrels
- go through tight space and getting vision blocked by your own character
- forced to fight enemies in small arena
- forced to perform platforming on hard to see objects
- mid-air jump blocked by enemies
- jump boosters that located in the awkward angle
- navigating race against instant death
- DPS race against instant death
- 1 foot wide platform
- Long distance 1 foot wide platform
- Long distance rotatable 1 foot wide platform
- “Getting Over It with Bennett Foddy” level of platform section
- unnecessary long butt vehicle level that make motorbike highway level in "Hunt Down the Freeman" feel like you walk from your bed room to a kitchen.
But those not the reason why I don’t recommend the game, I get the intention of the design, you know one of those game where it’s pretty much told you to go kll yrslf in front of your mom if you can’t figure something out fast enough… but holy sht…
technical issues exist…
First off, Key Binding don’t even work, I set “Sprint” on “Left Shift” / “Jump” on “Left Ctrl” / “Dodge” on “Space Bar” the result both “Left Shift” and “Space Bar” act as “Jump” for some reason.
Secondly, performance drop lower and lower in later stages, I set the game on medium to high 1080p 60 fps and it runs very smooth on the early game section then the frame rate from 60 to around 20 on the Desert theme, then down to a single Fockhing digit during final boss weak point exposing, to the point that I have to drop resolution down to low 720p so I can beat the boss.
Thirdly, game physic is God awful specially it becomes worse during vehicle section, it doesn’t matter what you driving, a ragdoll a debris a Sand Particle will be enough to spin you around with light speed or send you off space after the collision, don’t even make me mention about vehicle handling, just imagine you try to talk on the moon where the ground is nothing but ice… not snow…. Ice…
Lastly, the control work when it feels like it, in the game with heavily precision required platform stage design like this, you would hope that your double jump and air dash should work consistently, one time you jump over something and you remember the jump distance then you died, after that you try it again in the same place then you ended up overshot / undershot the platform to death despite that you did the exact same thing in the previous attempt, many try later it works all the sudden, THIS will kill your mood during the navigating race against death and volcano boss fight section.
After all source of trouble I went through, I ended up with a respectable percentage of the achievement at 69, while almost over half of the people who play this game quit around stage 4 which… probably tell you how non casual friendly this game is, I haven’t try Arcade mode yet, but I think I seen enough.
Look, if you want to play Hentai just go play a legit Hentai with your Discord online stat on, you will thank me later.
if you want to play sht Zombie game that test your shooting reaction skill with elemental of surprise then and there but without you dealing with God awful physic, “School Girl/Zombie Hunter” might catch you some interested.
If you think that game is too good and you want to make your life more miserable of doing the same thing over and over then go play “Bullet Girls Phantasia”
If you want horribly god awful Zombie game with Seggs scene in it… The Last of Us 2 got You Back.
.
.
.
Literally…
👍 : 1 |
😃 : 2
Negative
Playtime:
1329 minutes
A janky stock asset UE TPS with anime t&a as bait, yet surprisingly fun. You can tell the dev put a lot of effort on level design and gameplay, even if his coding wasn’t up to par for some of his visions. It’s frustratingly difficult at times and many things can go wrong, but when you actually manage to pull off some of the challenges it asks of you, it’s very satisfying, especially when you get to that sweet goal at the end of every level, with the firework like effect and what not.
For the price, you could do a lot worse, I recommend it if you like the character model, TPSs and platforming and you can put up with jankiness. Detailed review below.
[b]Pros : [/b]
[i]Decent move set and arsenal[/i]
You can run, double jump, dodge roll, air dash, wall run and use a grappling wire.
The last two are situation specific but they’re still used fairly frequently during levels (sometimes combined). Your arsenal consists of 4 ranged weapons, 4 utilities and 1 melee (which can be upgraded to do a penetrating ranged attack), plus a bullet time ability that can be triggered on demand.
Everything runs on a self-regenerating resource, whether it’s ammo, stamina, or a dedicated gauge, and everything has at least one situation where it comes in handy. You start with the full move set but only a basic riffle, grenades and the BT ability, the rest of the stuff has to be picked up in level, but once you do, it’s unlocked permanently, for both original and arcade mode. If you want to get a head start in original mode, beating the first 5 levels or so in Arcade should unlock a good portion of the weapons that otherwise come in much later in Original mode.
[i]A lot of content for $3[/i]
There’s a total of 66 levels, all handcrafted. Even if you account for a fraction of those being single room boss fights or puzzles, time wise it still took me 20 hours to go through all of them (your mileage may vary depending on your skill level and how you play though). Original mode is the most interesting one IMO, with a lot of creative platforming and some levels being fairly long, I spent 15 hours of my playtime here. Arcade mode is more combat focused, still fun but shorter. Of course, whether you’ll be willing to put up with the jankiness long enough to see all of the content is a separate matter, but even if you only beat a fraction of the levels you still get your money’s worth.
[i]Surprisingly accessible[/i]
Despite the difficulty (read below), you have infinite lives and the game is very generous with checkpoints, so even if you die you usually don’t have to go back that far. Regenerating health can also be turned on or off at any time with no repercussions, and is so fast that it almost turns you immortal, it won’t help you with the platforming parts but it’ll help you get past most combat scenarios if you get stuck. With a couple exceptions, vehicle sections can also be skipped.
[b]Cons : [/b]
[i]The game is difficult for all the wrong reasons[/i]
Platforming often requires a level of precision that the engine is just not suited for. The most egregious example I can think of is these jump pads that are used in some of the levels, when you touch them they propel your character high in the sky in a particular direction, and sometimes they’re used consecutively to bounce you around in a specific way (think springs in Sonic). While some of these require your input to move towards the next pad, some are automatic, and even those can go horribly wrong if you accidentally tilt the stick the wrong way or you were slightly off center when you touched one of the pads.
While most combat scenarios are manageable with a bit of practice and wise use of your tools, the boss battles (in Original Mode) are hilariously tuned up to Dev Difficulty. They’re ridiculously fast, have huge amounts of HP, hit hard, and they all spam these bullet hell barrages non-stop. Turn on health regen for these and don’t feel bad about it. Funny thing is, the same bosses show up in Arcade mode as regular enemies on larger arenas and with much less HP and they’re actually way more doable and fun to fight.
[i]Comically janky[/i]
Seriously, I could fill a book with all the bugs and weird quirks the game has. Just when you think “surely they can’t mess something as basic as the level select menu”, you browse through the level list and find your cursor disappears if you switch to the last page from the bottom column instead of the top, or the checkpoint spawns you looking the wrong way, or your weapon icons randomly disappear when switching weapons, or checkpoints stop showing up, etc.
Dev tried to spice up some of the Original mode levels with vehicle sections but the controls are so broken unfortunately they’re not worth doing unless you enjoy suffering. Even the most basic one, which is a bike, requires you to simply steer forward through a path with no enemies, yet, you tilt the stick a few millimeters to the side and you end up falling off the path and dieing. I also have no idea what’s going with the tank.
All the levels also suffer from this type of design where the entire thing is platforms floating up in the sky and walls are often missing, guaranteed a lot of your deaths will come from falling off the edge when maneuvering around the arena to dodge enemies.
[b]Misc thoughts :[/b]
This is supposed to be a neutered version of the original game release with no adult content. I have no idea what said content is supposed to be, but I highly doubt it’s worth paying 3 times the price, and you still get quite a bit of lewd in this version as it is, in the form of the character model and a couple loading screens. If this bothers you or you want a change of pace, you can always turn on “streamer mode” from the main menu, it’ll cover the main character’s body with a cardboard box and replace the loading screens with more generic pictures. I actually found the cardboard cute and used it quite a bit, in lieu of actual alternate outfits.
The music is pretty good, it all seems to be stock, but the dev did a pretty good job picking up the tracks at least.
👍 : 10 |
😃 : 0
Positive