Grim Dawn Reviews
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
App ID | 219990 |
App Type | GAME |
Developers | Crate Entertainment |
Publishers | Crate Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, LAN Co-op, Remote Play on TV, Steam Trading Cards, Remote Play on Tablet |
Genres | Indie, Action, RPG, Adventure |
Release Date | 25 Feb, 2016 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Czech, Vietnamese, Polish |
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353 Total Reviews
329 Positive Reviews
24 Negative Reviews
Very Positive Score
Grim Dawn has garnered a total of 353 reviews, with 329 positive reviews and 24 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Grim Dawn over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2619 minutes
older game but good. runs much faster on my rig than alot of the newer games.
👍 : 1 |
😃 : 0
Positive
Playtime:
2495 minutes
Meh, it is not a bad game. It is just.... boring?! If you can get this on a discount you will get a few hours of entertainment out of it. And it was fun to shoot the guns! The sound and feel is very satisfying.
The main quest of the base game doesn't even resolve the main and initial big question, you need the DLC for that.
The world is beautiful, the quest and story is good and keeps you going but in the end the combat is way too boring. On normal everything dies in one hit and doesn't do any damage to you. On veteran normal monster and heros are fine but bosses become unbearable bullet sponges so much so that I ended up playing on normal and restraining my damage a bit.
There are a lot of damage types. I'd have to look it up to not lie how many there are, but in the end they are all the same :0. For example: Pierce is not a mechanic it's just a damage type :P
Items are all over the place. I ended up killing the final Boss with an item I found in the first few hours of the game and a few I found mid game. The armor was abysmal but the damage boost was crazy, never found anything better. The only thing I constantly upgraded was my weapon.
Instead of having interesting items most offer bonuses that are than capped for the sake of balance. Like I ended up with +30% faster run that were just useless because they were beyond the cap of 135%.
Skills, or the lack there of. You pick a main class and possibly a second class. But to me the second class never made sense. I didn't even take a third skill in my first class. There simply was no reason. I had the main shooting skill which I maxed and a grenade skill and a few point in 3 defensive skills that all self cast.... boring. The double skillbar with 10 slots was empty :P
There is a whole screen with passives and passive skills called devotions that I didn't even bother with until level 40. I killed the Boss at level 49 :P
To many maze like areas. I love exploring on my own, preferable without the map, but I traversed many of the areas with the map constantly open to not miss a room or fork in the way, because backtracking was just the worst.
While the game does nothing wrong, it doesn't do much especially good.
👍 : 5 |
😃 : 3
Negative
Playtime:
5047 minutes
Beats every Diablo game and it [b]will[/b] hold you hostage with how much content there is.
Dual classing, actual game expansions, an item that allows you to shit yourself then throw it at enemies, story that makes sense, dialogue choices that can actually affect you.
The item drops themselves are enough to give infinite replayability with how many different things a single item would be able to do, essentially making you constantly shift your build around the more you level up and the stronger gear you find.
It gets even crazier when you finally get around to messing around with item components.
👍 : 2 |
😃 : 0
Positive
Playtime:
2984 minutes
Game is fantastic. Up there with Torchlight 2 as my favorite ARPGs. Usually play Co-op with my wife and its a blast. Class system is super dynamic. A++ game.
👍 : 3 |
😃 : 0
Positive
Playtime:
1778 minutes
I play this game because I'm too old for Torchlight, too stupid for Path of Exile, and too much of an armchair activist to buy Diablo.
👍 : 5 |
😃 : 2
Positive
Playtime:
19474 minutes
I have 300 hours on just this steam account and I actually had close to 1000 hours in my other steam account which I unfortunately was not able to recover. I kept coming back to this game because I love this game so much. I played Diablo and Titan Quest growing up and I stumbled upon this game on Youtube. Decided to try it out and got hooked instantly. I wish more players know about this gem. Very underrated ARPG.
👍 : 3 |
😃 : 0
Positive
Playtime:
1606 minutes
Friend couldn't play cause I had DLC and he didn't.
I uninstall DLC cause there's no launch option or in-game way to accommodate to playing with people who don't own DLC.
Works for a good few sessions, then it stops letting us play together even when triple checking I also have no DLC installed.
So my friend, the sweetheart he is, buys all of the DLC right then and there.
Still having problems. We both uninstall and reinstall the game and all of it's DLC and decide to just make fresh characters.
Still not working. Fix this issue. LOVED this game prior to this bull.
👍 : 15 |
😃 : 8
Negative
Playtime:
6093 minutes
Extremely good on steam deck, with a few quirks. You need to resize the UI manually to make it fit on the screen well, and occasionally tap the screen to get the gauntlet cursor to appear. After that, it's just like using a controller on PC.
Performs remarkably well, I get about three hours of battery life with most of the lowest settings (a few visual addons like fog kept enabled) and 60fps with rare drops when a lot of things are going on. At the time of writing, this game is not steam deck verified. Crate should iron out the last few issues, it's a considerable visibility boost.
👍 : 5 |
😃 : 0
Positive
Playtime:
2751 minutes
An exceptional ARPG, offering an unparalleled breadth of freedom in the amalgamation of skill trees, allowing the construction of virtually any desired configuration. A plethora of unique items awaits, enabling further specialization. Bereft of seasonal trivialities and the frustrations of perpetual online connectivity, the potential for character builds is so prodigious that I find myself repeatedly enticed to return. Moreover, hidden treasures lie in wait for the discerning adventurer to unearth. I eagerly anticipate the forthcoming expansion.
👍 : 7 |
😃 : 5
Positive
Playtime:
2072 minutes
It can be boring on the lower difficulties and most of my builds end up as glass cannons no matter what I do. The boss behavior is usually pretty awful, bullet sponges with moves that are either telegraphed too well or not well enough. But roaming through the countryside and brutally melting hordes of enemies into slag is pretty fun.
If you want an ARPG that you can still play locally, no live service involved, and that's still maintained even years after release. you can't go wrong with this one. The base game is often 3 bucks in a sale and it's more than definitely worth that.
Oh, also, the writing is good for such a game. You'll find some really dark and gritty stories if you bother to read lore text and side quests.
👍 : 22 |
😃 : 0
Positive