Class of Heroes 2G: Remastered
123

Players in Game

14 😀     6 😒
62,00%

Rating

$19.99

Class of Heroes 2G: Remastered Steam Charts & Stats

Are you ready to take on dark winding dungeons crawling with magic and monsters? Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities.
App ID2195790
App TypeGAME
Developers
Publishers PQube
Categories Single-player, Full controller support
Genres RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages English

Class of Heroes 2G: Remastered
123 Players in Game
123 All-Time Peak
62,00 Rating

Steam Charts

Class of Heroes 2G: Remastered
123 Players in Game
123 All-Time Peak
62,00 Rating

At the moment, Class of Heroes 2G: Remastered has 123 players actively in-game. This is 0% lower than its all-time peak of 123.


Class of Heroes 2G: Remastered Player Count

Class of Heroes 2G: Remastered monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 123 0%
2025-02 123 0%
2025-01 123 0%
2024-12 123 0%
2024-11 123 0%
2024-10 123 0%
2024-09 123 0%
2024-08 123 0%
2024-07 123 0%
2024-06 123 0%
2024-05 123 0%

Class of Heroes 2G: Remastered
20 Total Reviews
14 Positive Reviews
6 Negative Reviews
Mixed Score

Class of Heroes 2G: Remastered has garnered a total of 20 reviews, with 14 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Class of Heroes 2G: Remastered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 401 minutes
It's class of heroes 2, brought to the west a second time, and now on pc. It's a old game, built in an even older style. Don't let the aesthetics fool you, getting a game over in this game is pretty easy. Build a reasonably well balanced team, go into dungeons/fields and hunt all sorts of enemies that appear in basically hordes, and build new equipment from the junk you found, rinse and repeat. RNG everywhere, mechanics with minimal explanation, and more are here. Remember, racism is a mechanic here, but by using team moves to build up invisible concept of friendship, it can be overcome.
👍 : 2 | 😃 : 0
Positive
Playtime: 772 minutes
TL;DR This game is like RPG comfort food with a decent amount of challenge. You get to explore varied maps with interesting and challenging obstacles at your own pace and make steady progress with your party. The exploration is rewarding because the map obstacles are often tricky, and surviving tough encounters to make it to the next map involves enough challenge. The loot is rewarding because money feels valuable and finding out what you can make with item parts you found along the way is fun, though the crafting menus are not as user friendly as they could have been. ----- I have not played a lot of Japanese DRPGs (only Wizardry Gaiden 1, Elminage Original, Operation Abyss, Dungeon Travelers 1+2), but Class of Heroes 2G is now my favorite. It's not as difficult as classic Wizardry, Elminage or Dungeon Travelers, but it's more challenging than Operation Abyss and the exploration is more open than classic Wizardry or Dungeon Travelers. I've played a bit of the original PSP version a while back but dropped it after a while, it was a bit too slow for my liking. The 2G remastered version is much faster, moving now feels really snappy and the fights really fly by when you hold down the confirm key. Another thing new to the remaster is an autowalk/autopilot feature that lets you point to a spot in the map you've already visited and make your party walk to it automatically, it even works across maps. Also, all versions of CoH2 have automapping, but you can only view an area's maps when you have purchased or acquired the map item for that location. Aside from the quality of life features, what I really enjoy is the exploration in the game. The game has a mix of outdoor locations and actual dungeons. Similar to Wizardry 6-8 and Grimoire, there are many locations/regions in the game and you traverse through maps to get to their adjacent regions. Unlike those games, the settlements in this game are simply menus, which I find favorable and convenient. Maps often have obstacles such as teleporters, "conveyor belt" tiles, disorienting spinners, shock traps (those are very nasty). The map layouts aren't as convoluted and maze-like as Elminage or Dungeon Travelers, both of which made me feel their maps were partly randomly generated. This game's maps are much more thematic, like a map having a certain design theme and having a couple set piece obstacles. Make no mistake, they are often still tricky and puzzle-like to navigate, they just rely less on intricate non-sensical layouts and more on hazards. There are fixed chests in maps that are visible from a distance, but you still get the traditional random chest drops from encounters. The game often entices you with a chest beyond all sorts of obstacles. Maps also often have large sections that are classified as "warning zones", parts where enemies that are encountered are much more dangerous. There are warp points in fixed places to return you to your home school, and there are also consumable fast travel items but they are very expensive. Regions in the game are not all unlocked at the start. Progression in the game is determined by quests that you accomplish. The first set of quests must be completed before further quests are available, and starting some of the next set of quests unlocks the next regions. The subject matter of the quests are shallow and completely banal. The game does not have a story, at least at the start, you're just adventurers doing adventure things. Your party gets a sort of super meter (like in fighting games) as you kill enemies and accomplish quests. You can spend portions of it during encounters for group skills, such as a guaranteed escape or a full party heal. There are only a few group skills, the ones available for use are determined by which classes are in your party. There are repeatable quests that help fill this meter quickly, but filling it up just by killing enemies is appropriately slow. Operation Abyss has a similar mechanic but what annoyed me about its implementation is that you are almost guaranteed to have enough meter to perform a guaranteed escape every single encounter, it just made exploration a joke. This game balances meter abilities much better. The economy in the game is quite brutal at first. Healing can be done at inns for free if you have a character with a heal spell (done manually), but it's very costly otherwise for early game. Thankfully recovery items are reasonably priced so it's a viable alternative if you don't want to be reliant on healing magic. Weapons and armor however, are ridiculously expensive. It will take you a few hours before you can save enough money to buy a starter bow for your Ranger. However, rather buying a brand new bow, perhaps you would have already picked up a broken one and some materials to make one yourself. The itemization in the game is quite different in that most loot you get are weapon/armor base parts and materials. The system is pretty simple, each equipment has exactly one equivalent base part, and you only need to supply some other materials to make it whole. For example, for the shortbow, you need a stringless bow as the base part and some wood chunks. For the longbow, you need a different base part entirely. You can also upgrade parts and infuse them with properties such as extra damage to fish-type enemies. Overall, the upgrade system is fine, but the system for building items seems simplistic and adds a lot of busywork, but it does add a sense of discovery. The crafting interface isn't the friendliest, I often find myself constantly going back and forth the recipe menu and my inventory to check what I can actually make. By the way, you have a 100-item carry limit and a 500-item storage limit. The game rewards you with a steady stream of items as you explore, but their value might not be immediately noticeable because of this system. The game lets you choose only 9 classes from the start, but progressing the game and travelling to other schools gives you access to advanced classes, for a total of 19. There are 10 races as well. However, a lot of classes are race and alignment specific and I find that restrictive. Most races can only qualify for 5-7 classes, and each of the advanced classes are specific to one race only (You want a dwarf gunner? Too bad, that class is only for humans). The classes are your standard fare, but most notably, they combined the typical cleric and wizard classes into the Sorcerer class. I dislike this design because it makes the class way too important by having access to both offensive and support spells. Speaking of spells, the game uses a mana pool for spellcasting rather than the Vancian system in Wizardry or in the first Class of Heroes. Classes learn spells at fixed levels, some of them learn the same spells but at later levels. Classes also learn skills at fixed levels. You don't get to customize which spells or skills to learn and upgrade like in Dungeon Travelers. There is a class change mechanic but I almost never use it in RPGs so I haven't tried it, from what I've read it lets you carry over spells from other classes. The class and magic systems don't appeal to me very much and I prefer Wizardry's or Elminage's but they're decent. Overall, I really enjoy the dungeoneering and economy/itemization in this game. It feels more open than most DRPGs, and although its systems are not very deep, they are decently balanced, not in an overtuned no-fun-allowed way, but in a good way that's inviting, challenging and rewarding.
👍 : 11 | 😃 : 0
Positive
Playtime: 456 minutes
It's a good thing they ported this to PC, unfortunately (just like the previous game) they cause the Xbox controller to auto-spam button presses (with and without buttons being pressed). A pity that console releases on Steam are not actually upgraded in a decent way.
👍 : 2 | 😃 : 0
Positive
Playtime: 949 minutes
Honestly not too well around the edges, balance and bugs are there (There is a map spell but after awhile I could just press select and ways have a map anyways lol)... Translation is not great... Random difficulty spikes are there too. Still played it for 15 hours and still had fun. Might even jump back in some time. Grab it on sale if you like these kinda games.
👍 : 2 | 😃 : 0
Positive
Playtime: 3533 minutes
Oh, I see. I see the full picture now. [b]TL;DR: I highly recommend playing the prequel first (CoH AE) and let that be the judge.[/b] At first I truly wanted to recommend it due to this being a sequel, but this has its own issues that are somehow worse than the previous game. First thing is the localization. This is a new team of two people that is different from the PSP version. Therefore, everything was localized from scratch and everything had to be standardized between both CoH 1 & 2. You can basically forget about the old team and their efforts for their long inactivity. As for the current one, I can't say much because they're just doing their job and are mostly silent (on Steam at least). Second is that as I was going through at my own pace, there was an update that addresses some of the reviews' problem: A voice volume slider was not present in the options menu. This means people had to tolerate with loud voice acting as character bump into walls and die. That being said, I'm also grateful there was an update at all to help improve other parts of the game too, such as some text fixes and map readability - the map's walls had extremely similar color with the floor before. Lastly is the game itself. As some reviews pointed out, there are Anti-Magic + Deep Zone tiles present, and they're [b]required[/b] to traverse on to advance the main story. You need to build a team, with members preferably with the innate ability to fly (some races do this) or giving them Angelic Cuffs or Stilts. Casting float spells will mean your team's unfair demise past the first three maps. Now for the fact that it's a [i]sequel[/i]. It should be one that improves and builds on the prequel. It is only true to a small degree. The pros are using an MP pool for all spells, having a single inventory bag from the player's perspective, much better gold income, great Japanese voice acting in dialogue, and the game being absurdly faster than the PSP version. The cons are not having MP recovery items, maps being less friendly early on (after the Forest of Beginnings), and low inventory limits for a game that gives you a lot of synthesis junk. Tutorials are either absent or extremely subtle with zero explanation on what each race and course (character class) does. The prequel has its tutorials to explain most of the mechanics, so why can't those be transferred over? As for the courses, there are Steam and GameFAQ guides for what they do so I'll leave that there. If it weren't for the tutorial and map issues, it would be much easier to give a thumbs up. But after beating the last boss in the story, I can't. Instead, I recommend playing its prequel (CoH AE) first and let that be the judge. You need knowledge from the prequel to know what you're doing here. Of course you can dive in blind and expect the worst, but you will have zero rights to complain afterwards. Regardless if you decide to get this game or its prequel, I highly recommend saving often. Good luck.
👍 : 9 | 😃 : 1
Negative
Playtime: 494 minutes
Played[strike]Emulated[/strike] the PSP version so I bought this version. Can't recommend, even with the current first-person dungeon crawler drought, but its far from unplayable. - RNG is present in almost everything you do (E.g. Random stat ups/downs on level up, what rarity the chest you found is, whether or not said chest instakills your party even if you have a thief class), makes everything feel outside of your control and encourages savescumming - Certain enemies are magnitudes more powerful than others in the same area, destroying your party in ~2-3 turns. I think this is meant to encourage running away from certain encounters? - No BGM while in dungeons. Tense at first, but makes each dungeon experience feel samey the further in the game you get - Playing without a mage on the team is absolutely miserable long-term, which just restricts early teambuilding - Classes have stat and alignment requirements, but these are never shown to the player. At its best this encourages experimenting with stats [i](Or going on gameFaqs)[/i] and at its worst it makes reclassing into advanced classes a nightmare because you need to either gamble for stats or grind alignment - [strike]Can't adjust voice volume, so you can't turn off the flat voice acting without muting the whole game[/strike] Voice volume setting got added with a recent patch - New translation is more... normal. Takes away from the batsh*t old-school energy the original game has in my opinion, but it's still fine Also dungeon textures/ui elements start rapidly flickering while in a dungeon, unless anti-aliasing is set from 0 to 2x then 0 again. Probably an issue with my smelly laptop though, unsure In summary, Pimp Hand
👍 : 13 | 😃 : 4
Negative
Playtime: 3420 minutes
tl;dr - Class of Heroes 2G: Remastered Edition is a solid DRPG and recommended to fans of the genre. In my subjective opinion, it is an inferior game to the first entry, but that will be based on your preferences. Objectively it is a worse port from than Class of Heroes: Anniverary Edition from a technical perspective. The new map design is more detailed, but creates some unnecessary frustrations in gameplay and changed the entire vibe of the game. NEUTRAL: - There are no longer individual inventories for party members. There is instead a shared inventory of 100 items, along with Equipment slots for each individual party member. This reduces the overall amount of inventory you can hold over the first entry - There is no longer a requirement to identify items -- all items are identified when dropped. - Spells are no longer slot based ala Wizardry (and the first entry) but now cast from an MP pool. - Maps appearance is no longer tile based, but designed like a single level mesh -- movement is still grid based, naturally (more on this in the cons section below), the game overall has been streamlined PROS: - The maps are more detailed, and there are direct paths from one town/school to another. - There are some unique classes, although they are usually analogous to "normal" classes (i.e. Idol is a bard). CONS: - This Remaster is in a worse technical state than the COH1 Anniversary Edition, due to the reasons others here have mentioned -- with the addition of a couple of crashes in my first 10 hours of play. - Instead of maps being tile based maps like the first game, where every wall is squared, the dungeons are made out of what seems to be a single mesh. In some ways it adds to the game because the environments are more detailed and don't look as repetitive, but it sometimes makes it unclear which cells you can walk on and which you can't. Couple that with the fact that sometimes the walls to these ambiguous cells are electrified and I found myself getting annoyed with this new map design. Examples: [url=https://www.youtube.com/watch?v=syc-m5f-em0]example 1[/url], [url=https://www.youtube.com/watch?v=nBgwZjtrZUI]example 2[/url]. Further on this point, most of the dungeons are now outdoor areas with clear visibility across the map. It changes the overall vibe of the game, but it's subjective whether that is a good or bad thing. Personally, I prefer the map design of the first entry over this one for the reasons mentioned above. Additionally, there are also some traps now that will instantly kill party members, and the only way to know which ones those are is to trigger them. It does nothing but reinforce that save scumming is an intended mechanic.
👍 : 6 | 😃 : 0
Positive
Playtime: 2137 minutes
I enjoyed the game for a bit, but there are numerous issues that made me stop playing: -Obvious bugs like menu items being incorrect or not working. Most of these are pre-existing bugs from many years ago that were ignored and never fixed. -Translation is actually worse than it used to be. Some item names actually don't make sense anymore. -Some alchemy recipes are listed incorrectly in-game (they take different materials than are listed in the in-game recipe). -Autobattle is too poorly implemented. -There are 2 audio sliders: BGM and VFX. Neither of these affect the voiceover volume which cannot be adjusted or silenced. -The original game came with a strategy guide which listed necessary information for playing the game (like stat requirements for classes.) There is no digital strategy guide, so if you want to play advanced classes you have to use google to look up the requirements. TLDR; Nothing was improved besides the graphics. All bugs and broken behaviors from the original are still there with no fixes.
👍 : 22 | 😃 : 1
Negative
Playtime: 145 minutes
Class of Heroes 2G is an old-school dungeon crawler that is more streamlined than Class of Heroes 1. This game is for fans of the genre. If you aren't, you will find this game dated compared to standard RPGs or something more polished in the genre like Etrian Odyssey.
👍 : 22 | 😃 : 2
Positive
Playtime: 2096 minutes
A few tips for new players this game is amazing but it is also fairly difficult and you CAN and WILL have deaths or party wipes (you CAN have another adventurer party rescue you but most people don't want to go through the hassle) at the very least save after you exit the dungeon or before a boss fight if you save scum rolling a character for higher base stats you will actually also have lower stat growth (and much more likely to lose stats at level until it normalizes after a while it will be roughly the same as the lower stat point character so you don't need a roll above 10 unless you are going for an advanced job (like swordsman) defense is a flat damage reduction per hit so 1 defense means 1 less damage per hit taken defense really helps with multihit attacks (most attacks are multihit even from trash mobs) a boss monster can still shred through it though almost all attacks including both ally and enemy attacks are multi hit and can miss individually so accuracy and evade are a lot more useful than it first seems as well spell resist is hard to come by early game so keep your hp as full as possible when dealing with spellcasters (or kill the spellcaster immediately since they tend to be squishy) its normal to get killed in a couple turns if some of the more powerful enemy targets the same characters and you aren't using skills, magic, or have good gear use aoe attack magic and kill them first use healing magic to heal everyone use your tension gauge for a limit break and one shot them use class skills get good enough armor for your frontliners so they can take (or dodge)a few hits anyway make sure to use skills and spells when needed (i needed to say this twice) :) getting gear is most important for physical classes alchemy is easy at the lab and can be done at anytime by anyone with an online guide or mashing things together alchemy can also sometime make gear with a +1 or +2 and you can upgrade gear until +9 upgrading gear REALLY helps in the long run though it is not necessary upgrading armor first is a good idea as getting a new weapon is normally better than upgrading it and you can use almost any armor into postgame if it is +9 The stat growth is weighted to be higher the more you level and most stat growth comes from the affinity bonus. It can be annoying for class change though at early levels. ((racial base + 10 + reincarnation points up to 10) x (affinity%) up to a max of 200%)+equipment after all the other calculations) starting affinity is based on the race and alignment combination of party members affinity can be permanently boosted by using gambits up to +100%(they have a hidden xp bar for it) affinity is linked to the character not the group so switching groups is fine My favorite psp game is now on pc. Please release class of heroes 3 I will buy it day 1.
👍 : 34 | 😃 : 0
Positive

Class of Heroes 2G: Remastered Steam Achievements

Class of Heroes 2G: Remastered offers players a rich tapestry of challenges, with a total of 36 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Academic Ace

Obtain all other achievements.

Student ID Card

Enroll into Crostini.

Sporty Sort

Take part in the sports festival.

Practical Person

Take part in the practical exam.

Cultured Character

Take part in the culture festival.

Practical-er Person

Take part in the practical exam 2.

Panini
Bruschetta
Martial Arts Tourney

Take part in the martial arts tourney.

Coppa's Concerns

Solve all of Coppa's problems.

To the Otherworld
Mashlenia Revanchist
Rantslate Revanchist
Yamhaus Revanchist
Hostage Emancipator
World-Saving Hero
Beyond God
100,000G!

Own more than 100,000 gold.

Millionaire!

Own more than 1,000,000 gold.

C-C-C-Combo

Use a party skill.

Purveyor of Peoples

Create Students of every race.

Curator of Courses

Create a Student in every course.

Delightful Donor

Make a donation at the infirmary.

Well Done!
Labyrinth Beginner

Fill out the map of the Forest of Beginnings.

Labyrinth Intermediate

Fill out 50% of all maps.

Labyrinth Expert
Treasure Hunter

Claim all treasure chests fixed to the labyrinths.

Newbie Hunter

Defeat 500 monsters.

Up-and-Coming Hunter

Defeat 5,000 monsters.

Lethal Hunter
NPC User
Peaked In School
Trial by Fire

Suffer defeat for the first time.

Transmigration
The Collector

Possess 500 or more different items simultaneously.


Class of Heroes 2G: Remastered Screenshots

View the gallery of screenshots from Class of Heroes 2G: Remastered. These images showcase key moments and graphics of the game.


Class of Heroes 2G: Remastered Minimum PC System Requirements

Minimum:
  • OS: TBC
  • Processor: TBC
  • Graphics: TBC
  • Sound Card: TBC
  • VR Support: N/A
  • Additional Notes: TBC

Class of Heroes 2G: Remastered Recommended PC System Requirements

Recommended:
  • OS: TBC
  • Processor: TBC
  • Graphics: TBC
  • Sound Card: TBC
  • VR Support: N/A
  • Additional Notes: TBC

Class of Heroes 2G: Remastered has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Class of Heroes 2G: Remastered Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

New patch update!
Date: 2024-06-05 16:09:12
👍 : 36 | 👎 : 2


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