Lucky Island
10 😀     5 😒
59,43%

Rating

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$9.99

Lucky Island Reviews

《Lucky Island》is a roguelite deckbuilder game about using slot machine to build your island. It combines island building and resource management. This game does not include any real world currency gambling or micro trading.
App ID2195650
App TypeGAME
Developers
Publishers Just L Studio
Categories Single-player
Genres Casual, Indie, Strategy, Simulation, Early Access
Release Date9 Nov, 2023
Platforms Windows, Mac
Supported Languages English, Simplified Chinese, Traditional Chinese

Lucky Island
15 Total Reviews
10 Positive Reviews
5 Negative Reviews
Mixed Score

Lucky Island has garnered a total of 15 reviews, with 10 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Lucky Island over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1128 minutes
The 0.5.1v Update really made it a good game
👍 : 0 | 😃 : 0
Positive
Playtime: 265 minutes
Add a way to slow down time without having to cycle to a higher speed Add a rotate feature or just add rotating to the game Really long loads... Like, wtf. It's 2024, get your shit together.
👍 : 0 | 😃 : 0
Negative
Playtime: 508 minutes
I love the game concept, The game is chill and fun. Tutorial for some reason it was hard for me but it payed off xD. There are things to improved like custom hotkeys, I am not sure if there is a pause hotkeys for it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1759 minutes
I played the demo of this during a Next Fest and was hooked. Definitely looking forward to seeing what this game becomes because I'm quite enjoying it so far. I'd say get the game if you're okay with the usual early access hiccups and are interested in the idea. I've more than gotten my money's worth out of it already. [h1]What I've figured out from playing so far:[/h1] First off, the simplest thing to understand is the daily weather. You just spin and stop a spinner and it'll give a daily buff or debuff. Maybe your villagers will move faster or maybe a resource type will be easier to harvest. If you are patient and learn the timing, you might be able to force some good outcomes. (You'll need to learn what each symbol is and figure out around when you'd have to stop the wheel to hit what you want.) Next and most important is the slot machine's role. You'll be spinning it almost non-stop because it is how your town functions. You start off, like any Roguelike Deckbuilder, with a basic set of symbols and will later add them to the slot machine. When it rolls a symbol, they're collected at the bottom with numbers to let you know how many are needed to activate. Once one activates (say you get 5/5 on a basket), one of your villagers will go do that action (basket is gather, so they'd go get an apple). If the villagers are already all busy doing stuff, the icon will move from the bottom of the slot to queue up on the left column and be the next task they do. Keep this in mind for the end of the day, since you might have 5 things queued up and they can't actually do 5 more things before the day ends. When the day ends, it just abruptly ends. Your spins won't resolve, the queue is gone, etc. so plan accordingly. You'll probably want to stop spinning towards the end of the day (there's a 'clock' up top that shows you where you are in the day/night cycle) unless you want to gamble on getting more coins or something. [b] Update: [/b] It seems the decoration item that costs 333 coins and has a line of tools gives you a 10% (on the lowest level of it) chance to recycle tools at the end of the day, which seems to translate to getting money back for all the tools you have queued up on the left of the slot machine. Still a gamble, but at least there's a chance you can get money back for lost jobs for the villagers. There are various upgrades you can make to the slot machine. The "lucky points" grey coins seem to upgrade the slot machine itself to let you get more spins in (when you roll 7 of them). There's lines you can unlock that are places in the slots that if you get a match (of 3+?) in that part of the slot machine, it will give you a bonus. Some green arrows you can add to the slot will copy what they're pointing to, which can help you get those bonuses. You can remove items and put them in a side storage instead of the machine, but keep in mind that ALL 49 of the slots will be used, which means you probably don't want to use that side storage until you've filled it up with symbols (it will roll the blanks). When your villagers are out, something the game doesn't tell you yet (but told me in the demo) is that you can click on them to gamble on changing their move speed. They'll gain either an up arrow or down arrow that means their movement is faster/slower for the entire day. I just click all of them. It seems to be beneficial more often than not. How you can lose this game is not meeting the requirements for the week. You will have to go into the shop ($ icon) and convert apples/rice/etc. into food to feed your villagers (1 food/day each) and there's going to be a required number of them in your town per week (7 is the first goal, appropriately for a slot machine game). To do this, you have to build houses per villager in the island. There's daily requirements with consequences if you don't meet them. If the villagers aren't fed they'll leave the island. If you don't meet the money goal, buildings are destroyed. Something I haven't figured out yet is whether you can move a villager out of their house into a new one. It seems like deleting the house also removes them from your island. If that isn't possible, I hope the dev adds that in the future so I can make upgraded houses and move people into them and delete the old one (or better yet, just upgrade the house to the next level for a cost). Another very important thing is watching for things to click on. The town center is the most obvious one. It has a countdown timer (blocks that disappear, but if you hover over it, you also see a number) and you click when the timer is over and there's a coin symbol. (It seems like you get +3 coins if you time it perfectly, +2 if you're close, and +1 otherwise, but I can't consistently get +3 by hitting when the blue 0 shows up. Possibly a skill issue.) The other things to watch for are when items appear in your island. There will be chests and pieces for the slot machine that show up and you can click on them to pick them up. The chests are generally blueprints for upgrades to build. (You need blueprints to build the items, and I believe the number of blueprints you have is a small number on the icon when you're building at night.) The thing I haven't figured out yet at all is the BINGO letters you can click on to collect. [b] Update: [/b] Still haven't figured it out but it seems that picking two letters that don't work will get a consolation prize, which is...lucky points? You have to pick letters up in order and, hilariously, "BINGO" is not a word you're spelling. So far, I've managed to get a BINGO on the word "WEST" and I've gotten quite a few words started with 2 or 3 letters. The night cycle is infinite time, so you can relax and build out your town. Sell resources to get money you need (but do check what's required for advanced buildings because you might want to save those resources instead). If you want to build the town bigger, you need to use the ground tool that looks like a patch of grass. If an item, like grass, is in the way, you can use the red X to delete it or use the four-way arrows to move it. If you can't seem to delete or move something, try dragging your view around. If things are on the edge of the screen, you seem to not be able to interact with them. [b] Warning: [/b] The fishery (and similar buildings) currently is a pain in the butt to move so try to be sure where you're placing them. The problem is that it has open ocean in the middle, so if you move it, the land still has a hole in it. This means you can't just move it up one space because it's not a legal placement. You have to move it somewhere else, fill the hole in, move it to the new spot, fill in the hole you just made. Hopefully that will be fixed later. The dev added it to where you can retry a save if you fail (back to the previous day) and I'm a fan of that. They also added two easier modes for people that don't want an intense Roguelike Deckbuilder experience (and you will get that). [b] Update: [/b] I beat the game and I have zero idea how. I needed to build an "attraction" but there was no keyword on anything to tell me what it was. I assumed it was one of the three gold buildings at the end of the game but I was unable to build any of them...but still won. I hope the dev clears this up in the future. I'll try posting a discussion topic on it. If I manage figuring out/remembering more stuff, I'll update this review to hopefully help people that are confused by the game demo/page and on the fence.
👍 : 8 | 😃 : 0
Positive
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