Aliens: Colonial Marines Collector's Edition Pack DLC
The Collector's Edition Pack includes:Plasma Pulse Rifle - This special rifle fires charged balls of plasma annihilating any enemies caught in its path.Sonic Electronic Ball Breakers - Landing on the floor, this special, high-tech grenade bounces several feet into the air before unleashing a large electrical charge that fries anything in...
App ID | 219445 |
App Type | DLC |
Developers |
Gearbox Software |
Publishers |
SEGA |
Categories |
Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Downloadable Content |
Genres |
Action |
Release Date | 28 May, 2013 |
Platforms |
Windows |
Supported Languages |
Russian, English, French, Italian, German, Spanish - Spain, Polish |
14 Total Reviews
6 Positive Reviews
8 Negative Reviews
Mixed Score
Aliens: Colonial Marines Collector's Edition Pack has garnered a total of 14 reviews, with 6 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Aliens: Colonial Marines Collector's Edition Pack over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
This game changed my life!
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
When the game first was presented I thought it was going to be what Alien Isolation is, now.
I played it when it released and it was horrible, considering the huge changes from First presentation to retail release.
I have downloaded the templar's mod for this game and it's made this game the game it should've been from the beginning, ANYONE stating they hate this game should download the mod, STAT.
I give this game with the mod a 10 out of motherfucking 10.
Oorah to Ashes!
👍 : 1 |
😃 : 0
Positive
Playtime:
0 minutes
Both the weapons and shooting range should've been part of the main game tbh, overall feels kind of meh
👍 : 4 |
😃 : 0
Positive
Playtime:
0 minutes
This buggiest POS I've ever played. I'm not even half way through the campaign and it has crashed a total of 36 times. I am not exaggerating. I got it for $6 and still regret it. Go pirate the game and get Templars patches. Only then will it be reasonable. This isn't worth your money in it's current state - and considering this game came out in 2013, I don't expect any fixes.
👍 : 0 |
😃 : 0
Negative
Playtime:
0 minutes
It's just that the alien's AI isn't good, it sometimes just stands still, looking at you and that makes it so you can kill aliens easier. It's not what I expected
👍 : 0 |
😃 : 0
Negative
Playtime:
0 minutes
Trash DLC that adds slightly OP weapons to a game where you'll never be challenged to begin with. Absolutely worthless.
👍 : 1 |
😃 : 0
Negative
Playtime:
0 minutes
As long as you mod it with TemplarsGFX mod it's good. If you play it vanilla might as well skip it forever. This review is really for the mod whose 6th version is coming soon. The game is broken garbage that the Dev(future leader of epic) never bothered fixing. This mod makes it the aliens game I have wanted it's brutal scary but not isolation, you get a pulse rifle right off the go. Version six of the mod will further enhance the graphics. While the game still looks dated it does not look bad and a few .ini tweaks later the Fov is better and the hud is hidden.It's worth buying on sale and modding but never worth playing vanilla ever.....ever. Fu Randy you liar.
here is v5 link:
https://www.moddb.com/mods/templargfxs-acm-overhaul
video of v6:
https://www.moddb.com/mods/templargfxs-acm-overhaul/videos/acm-overhaul-v6-lets-rock#imagebox
👍 : 3 |
😃 : 1
Positive
Playtime:
0 minutes
The gun and throwable are fine, but not that useful. The Firing Range is fine, but really could, and should, have been part of the main game.
👍 : 5 |
😃 : 1
Negative
Playtime:
0 minutes
"We got tactical smart missiles, [b]phased plasma pulse rifles[/b], RPGs, we got [b]sonic electronic ball breakers[/b]! We got nukes, we got knives, sharp sticks..." - Private Hudson.
And now You really have them in the game. While Pulse rifle is great, though requires being smart with it, Ball Breakers are really contextual, and thus rarely useful.
Gun range is a different thing alltogether. It feels like a cut content. And it probably is, but it gives You an opporunity to check all Your guns in controlled environment. Decide by Yourself if it is really needed. You can do it in campaign anyway, so...
Now this DLC is a part of Collection, so all new buyers will get it anyway.
👍 : 5 |
😃 : 2
Positive
Playtime:
0 minutes
The Collector's Edition DLC is really only for collectors. Even with a new gun, grenade and shooting gallery, they all feel lack luster. The DLC doesn't come with the season pass. After buying the DLC, you'll just have the new gun and grenade in your arsenal. You won't get to use them in the Stasis interrupted DLC.
As for the shooting gallery, when you start the game, click on campaign, you will see the firing range. Playing it leads you to a three room section of the Sulaco. The first room basically an elevator where you wait for the textures to pop in. The second area is a locker room. The third is where the firing range is located. Here you have unlimited ammo to pick up for your guns including a giant ammo box for everything. It uses the current guns you've acquired playing the campaign.
Now its time to start up the range, you go to a computer and select from 4 different modes: Accuracy, Overwhelm, Speed and Gallery. The first three have pairs of blue bullseyes. Accuracy has pairs of stationary bulls-eyes. Overwhelm has the pairs moving forward in three lanes. They take damage and turn from blue to red. Speed has the pairs in three lanes moving forward and if you let one escape by coming to close, that's it game over. The real treat is the Gallery, because it has flat boards of a bad guy or a little girl with balloons. Shoot the bad guy, get points, shoot the girl lose points.
Each mode has different levels. Shoot X amount for Y points then go to the next level. All four modes feel really dull and long. Maybe I'm just used to having aliens in my face. You can run out of ammo, but that's why there are ammo boxes behind you.
You get to see the game's 'accuracy stat' in action. Aim and shoot at the target, hit it dead center, yet somehow it doesn't count. Well every gun has an 'accuracy stat' so you have a percentage to miss the target, even when you've shot it. Good for multi player I guess. This firing range feels like a tutorial that the game should have come with. The description mentions an obstacle course, but I have yet to find it. Other than the second firing range has been turned into a cargo area, but its blocked by caution tape.
After all of that, its time for the plasma pulse rifle. It has a clip of four and you don't just pull the trigger to make it shoot. You hold the trigger to make it shoot. The gun heats up then fires a straight plasma pulse through whatever its aimed at. The shot fires without having to release the trigger. Personally, I could have a lot of dead aliens before this thing ever charges up. It feels impractical to use in the field when there are quicker weapons and all of the boss fights don't rely on guns so much as outsmarting them.
The second weapon is the Sonic Electronic Ball Breakers. You can call them useless for short. These are throwables that you throw them out, they hit the floor, then they jump into the are and have a shockwave that paralyzes enemies. Its a great visual effect. The only problem is that it doesn't kill the enemy, it merely stuns them. Then after throwing them, you need to switch back to a weapon to kill them. Its inefficient. Even with a wide radius, the timer to detonation is too long so aliens just avoid them. I would have preferred if it was an upgrade to preexisting weapons where I could alt fire it then shoot enemies.
Overall, it really feels like a meh pack for collectors.
👍 : 35 |
😃 : 2
Negative
Aliens: Colonial Marines Collector's Edition Pack DLC
Aliens: Colonial Marines Collector's Edition Pack offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
116762 |
|
Aliens Colonial Marines Collection |
Package |
7.49 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Aliens: Colonial Marines Collector's Edition Pack Minimum PC System Requirements
Minimum:- OS *: Operating System: Windows XP SP3
- Processor: 2 GHz Intel Dual Core Processor
- Memory: 2GB RAM (XP), 2GB RAM (Vista)
- Graphics: NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)
- DirectX®: 9.0c
- Hard Drive: 20GB free hard disk space
- Sound: DirectX 9.0c compatible
- Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Aliens: Colonial Marines Collector's Edition Pack Recommended PC System Requirements
Recommended:- OS *: Operating System: Windows XP SP3/Vista/Windows 7
- Processor: : 2.3 GHz Intel Quad Core Processor
- Memory: 2GB RAM
- Graphics: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)
- DirectX®: 9.0c
- Hard Drive: 20GB free hard disk space
- Sound: DirectX 9.0c compatible
- Other Requirements: Software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Aliens: Colonial Marines Collector's Edition Pack has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.