Amabilly
10 😀     1 😒
71,55%

Rating

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$2.99

Amabilly Reviews

Amabilly is a lovely girl who loves rock 'n' roll, and this story is about her greatest adventure! With her favorite guitar as a weapon, she faces strange creatures and even the greatest of the challenges! It's time to Rock!
App ID2193080
App TypeGAME
Developers
Publishers lightUP
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date30 Jan, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil

Amabilly
11 Total Reviews
10 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Amabilly has garnered a total of 11 reviews, with 10 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Amabilly over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 152 minutes
Delightfully charming platformer, predictable and pretty. Competently made, with a darling premise. I enjoyed it immensely. The bite-sized levels were a novel idea to me and work well here. Go make some music!
👍 : 1 | 😃 : 0
Positive
Playtime: 137 minutes
I wish I could recommend this, but no. Even if I finished it, because I found some fun here and there, all the bosses except the third one are either a casual victory depending on their movement that could hit you even if you were 100% safe or so annoying (when not hitting you) to the point that you would make mistakes and take damage to speed up the process of beating it or both these characteristics. Then, some stages would make use of quantuty over quality of enemies a lot and/or they ask you to use the unreliable mechanic of floating, that interfere with the double jumping sometimes and only gives the precision needed for some platforming only if you're lucky, even if in all other games platforming like that would be a breeze with any form of floating or similar, so it's just difficulty because it's badly implemented. And also, you know the power up that multiplies the shots seen in the trailer? In any game I've seen and/or played, the multiplier would do one damage for any of the shots that hit the same target, but no, you may hit the same target with two or three shots at the same time, it would only count one of them, I mean I get it if it was only for the bosses, but to also be for enemies that a lot of times can be quantity over quality is just annoying. Sorry but for how wholesome the story is, it can't support the whole game when the gameplay is 90-95% of the game. I mean great story but I think you get the point of my review
👍 : 0 | 😃 : 0
Negative
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