Hotline Miami Reviews
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
App ID | 219150 |
App Type | GAME |
Developers | Dennaton Games |
Publishers | Devolver Digital |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 23 Oct, 2012 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Russian, Polish |

106 657 Total Reviews
103 599 Positive Reviews
3 058 Negative Reviews
Overwhelmingly Positive Score
Hotline Miami has garnered a total of 106 657 reviews, with 103 599 positive reviews and 3 058 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hotline Miami over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
835 minutes
[h1]Hotline Miami – 100% Completion Review[/h1]
[i]All achievements earned, every mask unlocked, every puzzle solved, every A+ score earned[/i]
[b]Hotline Miami is loud, violent, cryptic, and relentlessly stylish.[/b]
Completing it fully reveals not just a twitch-reflex murder puzzle, but a layered, fragmented story hiding beneath the blood and neon.
You play as Jacket, a silent killer receiving instructions from anonymous phone calls. The gameplay is top-down and brutally fast. One hit kills you. One hit kills them. You restart instantly. It becomes a rhythm game made of doors, weapons, and bad decisions.
[b]Each level is a puzzle of violence.[/b]
Enemy placement, weapon range, timing, and line of sight all matter. Memorisation helps, but improvisation is essential. Chaining a perfect run to get that A+ ranking is both maddening and addictive. Every mask you unlock changes the rules, rewarding creativity and commitment.
[b]The narrative is fractured and abstract.[/b]
It comments on violence, player agency, and the meaninglessness of your actions. But it never lectures. It asks questions and lets you sit with the unease. A full completion run involves solving a hidden puzzle across multiple levels that recontextualises everything.
The synth soundtrack is a character of its own. It fuels the tempo, defines the mood, and makes each run feel like a fever dream on loop.
👍 : 2 |
😃 : 0
Positive
Playtime:
84 minutes
[h1] Do you like overused quotes? [/h1]
Game is a 10/10 for what it is: it's hard, it's fun, it's got a GREAT fuckin soundtrack.
Go grab it.
👍 : 1 |
😃 : 0
Positive
Playtime:
568 minutes
I first played this game over 10 years ago, and I've beaten it time and time again. Also, best soundtrack ever. It's worth every penny.
👍 : 2 |
😃 : 0
Positive
Playtime:
571 minutes
Fire pixel art, fire soundtrack, fire story line, fire characters, fire bosses, this game is so fye
10000000000/10 would recommend
👍 : 2 |
😃 : 0
Positive
Playtime:
299 minutes
gayet güzel bir oyun sonlara doğru sıkıcılaşmasa daha iyi oynayın derim birşey kaybetmezsiniz
👍 : 1 |
😃 : 0
Positive
Playtime:
506 minutes
Great game, simple, easy, and very fun.
👍 : 2 |
😃 : 0
Positive
Playtime:
1560 minutes
Hotline Miami is a brutal, surreal, and relentlessly stylish top-down action game that leaves a lasting impression from the moment its neon-soaked title screen pulses to the beat of its thundering synth soundtrack. Developed by Dennaton Games, it plunges the player into a chaotic 1980s underworld where ultra-violence, cryptic storytelling, and pulsing electronic music collide into a uniquely hypnotic experience. At first glance, it appears to be a simple arcade-style shooter, but beneath its fast-paced gameplay lies a deeper exploration of identity, violence, and the blurred line between player agency and narrative control.
The gameplay is fast, punishing, and immensely satisfying. Each level throws you into a series of tight rooms filled with heavily armed enemies. One hit, and you’re dead. The same goes for your enemies. This one-shot-kill system demands precision, lightning-fast reflexes, and memorization of enemy patterns. There's a constant rhythm to the gameplay—dying and restarting happen instantly, encouraging experimentation and mastery through repetition. Each encounter becomes a violent puzzle, and the speed at which you’re expected to solve it adds to the adrenaline. Movement is twitchy and fluid, and the variety of melee weapons and guns—combined with different masks that grant unique abilities—allow for numerous approaches, even within the game’s rigid framework.
Hotline Miami thrives on its atmosphere as much as its gameplay. The aesthetic is deliberately harsh and hallucinatory: neon colors bleed into dark environments, sprite animations are twitchy and surreal, and the screen pulses and distorts with blood, static, and flashes of light. The soundtrack is an absolute standout—one of the most iconic in gaming—featuring electronic artists like Perturbator, M|O|O|N, and Carpenter Brut. The music doesn’t just accompany the action; it drives it. Tracks begin the moment you enter a level, pushing you to move faster, hit harder, and make decisions with instinct instead of thought. That unity between sound, visuals, and gameplay is where the game becomes more than the sum of its parts.
The narrative is abstract, fragmented, and deliberately disorienting. You play as a nameless man—often referred to as “Jacket”—who receives mysterious phone calls instructing him to commit mass murder in gang-infested locations. Between missions, reality appears to unravel: talking animal masks question your morality, surreal encounters hint at conspiracies or psychosis, and time itself becomes unstable. Rather than offering a clear explanation, the game leaves you to interpret what’s real and what’s not. It presents a meta-commentary on violence in games, asking you why you're doing what you're doing—and why you enjoy it. The result is a game that feels as much like an art piece as it does a high-octane action title.
There’s an underlying sense of moral ambiguity throughout. You’re forced to confront the sheer brutality of your actions. Enemies scream and writhe on the ground. You execute them in gruesome detail. Yet the game never explicitly condemns or condones these acts—it simply presents them, then stares back at you, daring you to make sense of it. This moral discomfort lingers even as you perfect your kill streaks and enjoy the flawless execution of a level. Hotline Miami forces players to become complicit in its violence, and it’s that discomfort that makes it stick in the mind far longer than its short campaign might suggest.
Technically, the game is tight and responsive, but not without flaws. The camera can feel restrictive in certain larger levels, and the lock-on system sometimes targets enemies behind walls or outside the player’s intended view, leading to unfair deaths. Some later levels can also border on frustrating due to less forgiving enemy placements or randomized weapon drops. But these mechanical hiccups are minor in the grand scheme, especially considering the game’s focus on rapid iteration and trial-and-error mastery.
In the end, Hotline Miami stands as a cult classic not just for its gameplay, but for how it uses every element—art, sound, story, and mechanics—to build a cohesive, provocative experience. It’s a game that is violent, fast, and challenging on the surface, but beneath that surface is a layered, self-aware critique of player agency and media consumption. It demands your attention, rewards your skill, and then leaves you questioning your own motivations. In a sea of indie games, Hotline Miami carved out a space that’s still unmatched in terms of style, substance, and subversion.
Rating: 9/10
👍 : 3 |
😃 : 0
Positive
Playtime:
108 minutes
It's good for what it aims to be, just not my type of game.
The style and music are great. The game is mostly trying levels again and again, as one hit makes you restart, until you can perfectly piece apart everyone in the building. It is rewarding to a degree, but I wasn't that hooked as there wasn't much of a story to go along with it. Gameplay is fast paced. I felt like the AI was kind of weird sometimes. Sometimes guards' routes would change slightly, or shooting a gun wouldn't alert someone in the same room, yet someone from down the hall would come running in and shoot you.
I'd recommend it if you're into that kind of action/strategy game. If you aren't, you'll probably find it more middle of the pack.
👍 : 2 |
😃 : 0
Positive
Playtime:
50 minutes
It's a normal game, but it quickly gets boring to play the same thing over and over again.
👍 : 6 |
😃 : 0
Negative
Playtime:
773 minutes
"Miami Disco" OST is enough to make you play this iconic masterpiece.
Play ghostrunner and katana zero after this game.
👍 : 9 |
😃 : 0
Positive