Two Point Museum
2 721

Players in Game

5 649 😀     326 😒
91,29%

Rating

$23.99
$29.99

Two Point Museum Steam Charts & Stats

Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
App ID2185060
App TypeGAME
Developers
Publishers SEGA
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Strategy, Simulation
Release DateComing soon
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, Spanish - Spain, Traditional Chinese, Japanese, English, Korean, Simplified Chinese, Turkish, German, Polish

Two Point Museum
2 721 Players in Game
19 439 All-Time Peak
91,29 Rating

Steam Charts

Two Point Museum
2 721 Players in Game
19 439 All-Time Peak
91,29 Rating

At the moment, Two Point Museum has 2 721 players actively in-game. This is 78.94% lower than its all-time peak of 7 184.


Two Point Museum Player Count

Two Point Museum monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 1200 -22.33%
2025-05 1545 -41.69%
2025-04 2650 -33.39%
2025-03 3979 0%

Two Point Museum
5 975 Total Reviews
5 649 Positive Reviews
326 Negative Reviews
Very Positive Score

Two Point Museum has garnered a total of 5 975 reviews, with 5 649 positive reviews and 326 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Two Point Museum over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3210 minutes
its a very fun, creative game where you can set-up your own museum from scratch! build it how you like. customize how you like and more!
👍 : 0 | 😃 : 0
Positive
Playtime: 1100 minutes
Really fun game, slower paced compared to TPC but that's not a bad thing! Loads more customisation; recolouring, more content etc.. Expeditions are really fun and even better when you get multiple going. Able to do so much such as manage the footfall around the museum. Awesome game, looking forward to putting in hundreds of hours. Many thanks
👍 : 0 | 😃 : 0
Positive
Playtime: 14537 minutes
Yup, enjoying playing this one just like another Two Point games, fun and addictive!
👍 : 0 | 😃 : 0
Positive
Playtime: 2209 minutes
They've outdone themselves with this one. Fantastic game. Taken the mistakes from Campus, and the greatness from Hospital and rolled it all into one!
👍 : 2 | 😃 : 1
Positive
Playtime: 1607 minutes
If you're a fan of the "Two Point" franchise, you'll find a lot of familiar mechanics here. Packing wall decorations into a tiny room to maximize decoration score? Yep, that's here. Paying employees JUST enough to keep them apathetic? Also here! It's a tried-and-tested system that works. Unfortunately this means that if those titles did NOT engage you, you're probably better off passing this entry. Exhibit design, expeditions and tour guides are the main innovations in this title, helping it differentiate itself as a distinct title rather than an art swap. They're not enough to draw in new players, but if you're looking for something fresh I can whole-heartedly recommend this game.
👍 : 3 | 😃 : 0
Positive
Playtime: 2484 minutes
This lovely management game is held back by one of it's core gameplay mechanics. Acquiring new exhibits involves sending your staff on expeditions, which result in a semi-random "lootbox" being brought back to your museum. The box *might* have the exhibit you want, or it might be garbage that you don't need. This means that most of the game is just sending out expeditions and throwing away most of what they come back with, repetitively sending your teams out over and over again until you get what you were after. This game was a great idea, but it is fundamentally let down by this core feature.
👍 : 31 | 😃 : 0
Negative
Playtime: 4520 minutes
At first I had my doubts about buying this game, I'm not really into this type of games. Started playing and after awhile I just wanted to keep unlocking the next level. It's not the best game I ever played but its a good game to pass time. I didn't notice any bugs and game play was smooth. It's worth the cost and time if your looking for a low key game that you can spend a lot of time upgrading your museum while just relaxing.
👍 : 4 | 😃 : 0
Positive
Playtime: 1725 minutes
I got this game last week or the week before and have not been able to put it down. I love all the Two Point games, but I think this one is my favorite by far. There's so many different areas to explore and there's a sense of satisfaction when you unlock a new area. Definitely recommend this!
👍 : 8 | 😃 : 0
Positive
Playtime: 5403 minutes
I think this might be my favourite two point game. The progression is really nicely paced and each museum has its own challenge and twist to keep each one unique. I didn't run into any game breaking bugs just a few audio issues from the helicopter when the museum started getting busy maybe like 200+ people but honestly not a big deal. I think my only complaint would be the constant barrage of criminals it was kinda annoying having to arm each museum like fort knox lol but oh well highly recommended from me looking forward to a potential DLC in the future!
👍 : 18 | 😃 : 0
Positive
Playtime: 3815 minutes
A game I’ll mark as Recommended* Ah yes, you at the back: “Why the asterisk?” Well, I do recommend it—but with caveats. Some design choices might frustrate certain players. What’s good? It’s fun. Building and customizing your museums is rewarding. Each theme—Prehistory, Botany, Supernatural, Marine, Science, and Space—brings quirky exhibits and humorous British-style flavor, with funny item descriptions and radio hosts that make you smile. Mechanics are easy to grasp, and the game doesn’t overwhelm you. There’s decent variety too. You decorate your museum, learn as you go, and your staff fill multiple roles in clever ways: Experts: Give tours, maintain exhibits, analyze/deconstruct them for knowledge. Janitors: Clean, repair, build interactive exhibits, craft expedition gear. Assistants: Sell tickets and food, handle marketing. Guards: Catch thieves, collect donations, and go on expeditions. Despite early concerns from the community, security is not an issue. A few guards, security doors, and cameras do the trick. Train a couple in surveillance, station some near the entrance, and let others roam. Thieves are mostly caught at the ticket booth or casing the place. You need guards for donations and expeditions anyway, so this system works as-is. Money? Manageable. While early game cash flow can be tight, it quickly evens out. You can tweak pricing in the Finance screen—raise prices until guests stop thinking it’s a “Good Value.” Sponsorships also help. One, in particular—the Mudberry poster—is a goldmine. It mildly affects guest happiness but pays handsomely: around 1.5k monthly, plus 400 per guest view. In one six-month period, it earned me over 80k. Negative effects wear off fast, or can be offset by trained Assistants or happiness-boosting plants like the Blooming Buffoon. Other sponsored items exist, but most aren’t worth the downsides. Stick with Mudberry for a reliable cash injection without the clutter or smells. The real grind: Expeditions. Here’s where the game stumbles. To get new exhibits, you launch expeditions—a process that starts fun but quickly turns repetitive. You: Click the helicopter. Pick a point on one of five maps. Manually choose trained staff and items. Wait for their return. Click the crate. Open it. Place or store the exhibit. Repeat. Over and over. For instance, to get one Pristine version of four specific exhibits, I had to repeat this loop 26 times—each step, every time. That’s grinding at its worst. It feels outdated and needlessly manual, especially in the late game when you're juggling rising staff costs and multi-theme objectives. This could be solved with basic automation—repeat an expedition with the same settings, for instance. Right now, it drags down the pacing and enjoyment. Now for my real gripe: walls. Wall placement is a mess. You build one wall, and another disappears. You paint a section, and it spills into the next room—or doesn’t paint at all. This glitchy behavior hasn’t been fixed post-patch and is baffling for a studio now on its third management sim. I’ve rage-quit more than once while trying to do simple room layout edits. It shouldn’t be this hard. Final thoughts. If you're into management games like Theme Hospital, RollerCoaster Tycoon, or Planet Coaster, Two Point Museum will likely scratch that itch. It has charm, personality, and a solid gameplay loop—so long as you’re patient with its quirks. The asterisk in Recommended is there to say: “It’s good, but...” If you're okay with some minor grind and clunky wall tools, this is worth your time.
👍 : 55 | 😃 : 0
Positive

Packages

ID Name Type Price
1067228 Two Point Museum: Explorer Edition Package 39.99 $

There are 0 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Two Point Museum Screenshots

View the gallery of screenshots from Two Point Museum. These images showcase key moments and graphics of the game.


Two Point Museum Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows
  • Additional Notes: TBD

Two Point Museum Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows
  • Additional Notes: TBD

Two Point Museum Minimum MAC System Requirements

Minimum:
  • OS: Mac OS
  • Additional Notes: TBD

Two Point Museum Recommended MAC System Requirements

Recommended:
  • OS: Mac OS
  • Additional Notes: TBD

Two Point Museum Recommended Linux System Requirements

Recommended:
  • OS: Ubuntu
  • Additional Notes: TBD

Two Point Museum has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Two Point Museum Videos

Explore videos from Two Point Museum, featuring gameplay, trailers, and more.


Two Point Museum Latest News & Patches

This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Update 1.2.176713
Date: 2025-03-03 19:01:04
👍 : 361 | 👎 : 4
Patch Update 1.2.176857
Date: 2025-03-05 12:35:25
👍 : 470 | 👎 : 8
Patch Update 1.2.177126
Date: 2025-03-07 13:59:30
👍 : 347 | 👎 : 9
Hotfix Patch 1.2.177372
Date: 2025-03-08 14:33:23
👍 : 479 | 👎 : 5
Patch Update 1.2.177823
Date: 2025-03-14 12:05:02
👍 : 486 | 👎 : 4


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