The Lies We Tell Ourselves is a first person psychological action-adventure game with horror elements and a focus on subtle storytelling and atmosphere. Explore, solve puzzles, survive and uncover truths buried deep within a castle of lies.
97 Total Reviews
70 Positive Reviews
27 Negative Reviews
Mixed Score
The Lies We Tell Ourselves has garnered a total of 97 reviews, with 70 positive reviews and 27 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Lies We Tell Ourselves over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
222 minutes
I loved the first chapter. Im super excited for the next release of Chapter 2 and will be sitting on the edge of my seat anticipating the next release. This game is more story rich in my opinion than it is puzzle and horror (dont get it twisted as there ARE puzzles and a bit of them and as well as horror elements). The puzzles stumped me momentarily once or twice, but i got through them. Dont get me wrong i loved getting stumped occasionally. The horror aspect was tame, maybe a jump scare here and there, but wasnt overly annoying. It has more of an atmospheric feel of horror than what a typical horror game has, like being chased or a monster lurking around the corner.
I Loved Loved Loved this game.
👍 : 2 |
😃 : 0
Positive
Playtime:
219 minutes
Holy S%$& this developer is something else.
But first, let's talk about the game. When the developer says that the game is slow paced and not for everyone, they are trying to shield themselves from any and all criticism that may come from someone who they deem "not the right game for". The issue is that many of the people who are taking the chance on this game and still reviewing it negatively are exactly the audience that this type of horror game was for, but the developer is just extremely upset.
Here's the deal: This game is slow to a fault. They may list it as a slow-burn or use any other words to describe it, but it's painfully, unrealistically slow. You will often solve a puzzle and get control of your character for LITERALLY 2 seconds and then directly into another cut scene losing control of your character for an information dump that could have been done without removing control from the player. And THIS is a very targeted and long thought out criticism. There is just no reason to continually take away the agency of movement from the player to show them information that could have been done without the need of a forced cut scene. As I believe the dev is going to have issues with this statement, I will present the painting and the light as evidence of this. Once you complete the trophy puzzle the paintings all have a light coming through them and the game forces you to watch a cut scene of this happening for some reason. The player would very obviously notice that there were suddenly beams of light coming out of the paintings but instead the dev forces you to see it like you're a 3 year old.
Truly the issue with this game is just the pacing. If they turned the cut scenes instead into just things that happened while the player could continue on with the puzzles then I really think it would solve most of my issues with one go. The puzzles were not bad. I enjoyed them for the most part. The puzzles where you had to discover the floor towards the end were fun even if you did get reset if you fell. The puzzles about the walking and compass directions were really neat other than having a few too many of them all in one go. I think there is definitely a good puzzle game under all of this, it's just covered by extremely too many cut scenes and bizarre choices.
I want to really underline here that I believe there is a good game under the issues. It didn't crash, it looked great and honestly was fun in many stretches, it's just plagued by some issues that I can't quite deal with. Before the dev attacks me for this, I play and stream specifically games like this all day, every stream. So don't tell me this isn't the type of game for me, it's just not great. Yet.
tl;dr - This game isn't lying when it says it's slow paced. It's slow to a fault. Also dev likes to pick fights with people in comments and Insym apparently has taken up residence in the developers head full time.
👍 : 18 |
😃 : 0
Negative
The Lies We Tell Ourselves Steam Achievements
The Lies We Tell Ourselves offers players a rich tapestry of challenges, with a total of 15 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Drunken Logic
Climb over Marangi's fence — "He could have climbed over from literally anywhere else!"
Carly Simon Would Be So Proud!
I Must Reflect On This
Solve the missing portrait puzzle — "You know, because of the mirror... shut up, I'm funny!"
I Must Reflect On This Too
Defeat Chapter 1 Boss — "It's still funny dammit!"
Nurture And Nature
Complete Chapter 1 — "It takes both to make a perfectly dysfunctional adult!"
Animal Farm, Really?
Exit the childhood room — "I read it when I was 6 and it changed my life!"
Introspective My Axe!
Use the assembled axe to access the wardrobe — "Duct tape solves every problem, but can it patch the leak in my soul?"
Aunt Agatha Is Scum!
Listen to church gossip — "I heard she drowns puppies in her spare time"
Motherload Of Problems
Escape Mother's Room — "You left just before she started asking why you’re not married yet."
Father-Figure It Out
Escape Father's Room — "The laptop could have had more interactable icons, but eeh..."
Amazing Game Design!
Acquire Spark of Volition — "Give the player a new toy to keep gameplay fresh..."
Questionable Game Design!
Lose Spark of Volition — "...Then take it immediately away!"
The Lies We Tell Ourselves Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel i5 or AMD equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 970 or AMD RADEON equivalent
- DirectX: Version 11
- Storage: 30 GB available space
- Additional Notes: Suggested for a 1080p 60Hz Experience
The Lies We Tell Ourselves Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i7 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 or AMD RADEON equivalent
- DirectX: Version 11
- Storage: 30 GB available space
The Lies We Tell Ourselves has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.