Morbid: The Lords of Ire
45 😀     13 😒
69,50%

Rating

$11.24
$24.99

Morbid: The Lords of Ire Steam Charts & Stats

From the creators of Morbid: The Seven Acolytes... experience a blood-soaked action adventure with souls-like elements. Face vile monsters and wade through oceans of gore as you battle to defeat the Lords of Ire in a grim world of pain & suffering.
App ID2171560
App TypeGAME
Developers
Publishers Merge Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages French, German, Spanish - Spain, Japanese, Russian, English, Korean

Morbid: The Lords of Ire
0 Players in Game
51 All-Time Peak
69,50 Rating

Steam Charts

Morbid: The Lords of Ire
0 Players in Game
51 All-Time Peak
69,50 Rating

At the moment, Morbid: The Lords of Ire has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Morbid: The Lords of Ire
58 Total Reviews
45 Positive Reviews
13 Negative Reviews
Score

Morbid: The Lords of Ire has garnered a total of 58 reviews, with 45 positive reviews and 13 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Morbid: The Lords of Ire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1485 minutes
Yes
👍 : 1 | 😃 : 0
Positive
Playtime: 409 minutes
A watered-down but very fun Soulslike. Enjoyable for anyone who likes those kinds of games.
👍 : 0 | 😃 : 0
Positive
Playtime: 612 minutes
[h1]A 3D Sequel That Loses Its Identity[/h1] I don't know where exactly this game has gone wrong, but I believe the sequel is even worse than the first game. Flawed as it may be, Morbid: The Seven Acolytes was at least a decent top-down action game, half souls-like and half Diablo-like. The sequel, Morbid: The Lords of Ire, ditches a lot of design from its predecessor in favor of a more widely accepted third-person action RPG. Don't get me wrong, 2D-to-3D transition is no easy work. However, the gameplay needs some adjustments and new addition to keep up with the new perspective. Sadly, the sequel has done nothing to fit the third-person view. [h1]Things I Dislike About Morbid: The Lords of Ire:[/h1] [b]1. Combat, Level-up, and General Gameplay[/b] It tries to mimic the inspiration, yet fails to create something interesting. [list] [*]The combat system is a mess. It tries integrate everything without understanding why they work. [*]The third-person viewpoint is weird. While moving, often the camera move but the character stays at the left side of the screen. [*]Parry and riposte should just be one action. There is no point in parrying all the attack if you can just riposte the first hit and deal a critical hit. [*]Dodge and back step can co-exist, but the game somehow butchers both. Dodge feels clunky and the i-frame is strangely forgiving; back step is too fast and the i-frame too short. [*]Weapons only have archetypes. Everything else is just stat differences. No special attacks. No unique traits. [*]Socketing runes to weapon can improve its stats and even generate better rune through a specific blacksmith. The issue here is that runes have a limited amount. Enemies drop nothing so you can't farm them. Upgrading weapons also consumes the equipped runes. This really kills the urge to try new weapons. [*]Upgrading the protagonist is such a slog. Level-up grants you a skill point, which already require you to kill a dozen of enemies. You need a total of 30 to fully upgrade a blessing. It's definitely a different way of enhancing your character. The process takes too long and feels really unrewarding. [*]Sanity system feels underwhelming. All it does is filling the world with purple tendrils and sometimes spawns specters when killing enemies. There are also some side effects for going insane, but never do these things affect gameplay in a more dynamic way. [*]Backstabbing enemies is inconsistent. Sometimes you kill the enemies, but the other time you only damage half of their posture bar. [/list] [b]2. Poorly Designed Enemies[/b] There are a lot of problems regarding enemy design. [list] [*]First, enemies doesn't know how to handle elevation. Sometimes they will try to path find another way, but most of the time they will keep attacking as if you were standing in front if them. There is even an optional elephant boss which straight up gets stuck on the slope it spawns from. [*]Posture mechanic is half-baked. In Sekiro, it's a way to open enemies up for finishers. Here in Morbid: The Lords of Ire it is just a secondary health bar players "need" to chew through. It may not be obvious at first, but at later stage this problem becomes prevalent really fast. It is impractical to hurt enemies with just normal attacks. [*]The situation is even worse when the game starts spamming enemies Dark Souls 2 style. Mid-to-late game is full of group fights. Players have no way to deal with more than two enemies at once. As a result, they can only bait out the enemies one by one, which further drawing out the fight. [*]Bosses are completely disaster. Other than the first one, the rest of the bosses are just unfun to fight. They all have an obnoxiously long attack that tries to track the players. It's fine to have this type of attack to keep players on their toes. Yet when the tracking keeps going and going, it's just ridiculous. For example, the second boss has a twirling punch which he uses to reposition himself to find me. Instead of stopping after four or five hits, he just keeps going, and he twirls almost half of the arena away from me. [/list] [b]3. Other Complaints[/b] [list] [*]Maybe it's because of the 3D transition, the second game looks less "morbid" than the first game. [*]The game doesn't save my brightness setting from some reasons. I have to adjust it every time I boot up the game. [*]The art style is really inconsistent. [/list] 中文小簡評 →第一款幾年前玩勉強給過,續作反而將原作僅剩的魅力全部拋棄,剩下的只是平庸的類魂遊戲而已, →我知道2D轉3D有一定的難度在,但這不代表玩法直接複製貼上能相容啊。 →畫風似乎也沒有轉換成功,一代那種病態的骨肉感到了3D場景反而少了點味。 →戰鬥系統一蹋糊塗,想抄又沒有抄好的感覺。第三人稱視角移動詭異有時主角跟不上、架盾毫無益處不如直接架招、翻滾動作異常慢卻有奇怪的無敵禎、墊步動作過快無敵禎過短。 →背刺判定很奇怪,正常應該是對敵人造成大量傷害,但有時侯被刺下去敵人只扣一半的體幹條而已??
👍 : 4 | 😃 : 0
Negative

Morbid: The Lords of Ire Steam Achievements

Morbid: The Lords of Ire offers players a rich tapestry of challenges, with a total of 18 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Reach The Sanctuary

Reach The Sanctuary

Discover the Cursed Mountains

Discover the Cursed Mountains

Discover the Rotten City

Discover the Rotten City

Discover the Ancient Crater

Discover the Ancient Crater

Discover the Fallen Capital

Discover the Fallen Capital

Discover the Horrid Hive

Discover the Horrid Hive

Cycle Through

Complete a cycle in the Cycle Unending

Fully Documented

Fill out Morbid Menagerie

Ultimate Insight

Return all Tomes of Insight to Yan

Tooled Up

Return all Molders Toolkits to Atoz

Fully Stoked

Return all Cosm Stones to Bol

Infusion Frenzy

Max out a weapon

Blessed One

Max out a Blessing slot

Untouchable

Slay an Acolyte without taking damage

Champion of Ire

All achievements unlocked

Serve the Relics

Offer all Relics to the Hag of the Hall

Ghostbuster

Banish 13 Spectres

Total Devotion

Complete all quests


Morbid: The Lords of Ire Screenshots

View the gallery of screenshots from Morbid: The Lords of Ire. These images showcase key moments and graphics of the game.


Morbid: The Lords of Ire Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 SP1 or newer
  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
  • Storage: 6 GB available space

Morbid: The Lords of Ire Recommended PC System Requirements

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 or AMD Equivalent
  • DirectX: Version 12
  • Storage: 8 GB available space

Morbid: The Lords of Ire has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Morbid: The Lords of Ire Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Fixes to NG+, collision issues, crashes and more!
Date: 2024-05-21 13:05:34
👍 : 90 | 👎 : 1


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