Tile Town
Charts
58 😀     1 😒
84,22%

Rating

Compare Tile Town with other games
$9.99

Tile Town Reviews

Tile Town is a chill strategy game set on a hexagonal grid. Plop down various building tiles to get the highest score possible, all while creating a colorful medieval town in the process. Unlock new levels or go for a stroll in the first person mode.
App ID2164780
App TypeGAME
Developers
Publishers One Goose Army
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards
Genres Casual, Indie, Strategy
Release Date20 Jul, 2023
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Czech

Tile Town
59 Total Reviews
58 Positive Reviews
1 Negative Reviews
Very Positive Score

Tile Town has garnered a total of 59 reviews, with 58 positive reviews and 1 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tile Town over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 7329 minutes
Fun little game, good replay ability, early levels offer a quicker game as opposed to later levels with the bigger maps, all in all a very relaxing and enjoyable game.
👍 : 0 | 😃 : 0
Positive
Playtime: 760 minutes
simple and relaxing, very easy to learn. could be made a bit more complex with tiles being affected from further than 1 tile away. Would love options for planning the layout.
👍 : 0 | 😃 : 0
Positive
Playtime: 15 minutes
I recommend this game for the concept. The current state needs work (early access). Would be nice if tiles rotated. Add other tiles like forests, mountains, deserts, etc. Kind of ... well... blah after about 15 minutes. Different seasons would be nice. Oh, and maybe different color buildings to unlock. Just a thought.
👍 : 4 | 😃 : 0
Positive
Playtime: 28 minutes
fun game to relax by, cool music and the idea is really good as well Only negative thing I noticed was I had to limit FPS in Nvidia because it was eating a bit much of my GPU & CPU but after that it was perfectly fine
👍 : 4 | 😃 : 0
Positive
Playtime: 517 minutes
I bought this game before the 0.98 Water Update and enjoyed playing it despite my initial disappointment that it was more a puzzler than a city builder. The thing is, I keep coming back to it, and I haven't dropped it off my favourites. I find myself knocking out a town while eating lunch or taking a break, so kudos to the developers to keep it interesting. - The mechanics are simple and clean, with the puzzle element quite easy to pick up and understand. - The tiles are cute and the variants make your town a bit more interesting. - Surprisingly relaxing. No time limits, just the tile rotation score and you are more playing against yourself.
👍 : 4 | 😃 : 0
Positive
Playtime: 958 minutes
I like the game makes sense but there is only a few islands and you can't unlock the procedural island without 150 k total on all the others which is steep since I am on the leaderboard high up on all of the islands and still can't unlock it. So it's okay but limited. I am not playing anymore since I am irritated after trying several times to up my scores on lesser islands and still can't unlock. To hard to get that carrot
👍 : 2 | 😃 : 0
Positive
Playtime: 2365 minutes
Good game. Deserves more plays. Not as pretty as some other games but the mechanics are better. The gameplay is much less focused on perfection, compared to games like Dorfromantic and Islanders. There are many possible solutions to most problems the game throws at you, and the difference between a perfect fit and good enough is only a slightly lower score, where in other games it would be a step closer to game over.
👍 : 3 | 😃 : 0
Positive
Playtime: 479 minutes
Extremely cute! If you like(d) Dorfromantik, you should like Tile Town. It's a chill, tile-laying game, with (currently) ten different levels. Comparisons to Dorfromantik are probably inevitable, and they both fill a similar type of space (again: chill, tile-laying), but there's enough differentiation that this doesn't feel like a clone. Biomes here make a difference (unlike in Dorfromantik, where they're basically cosmetic) to scoring, and there are ten different maps/levels, rather than a map that changes based on how you build it. Some features other reviews mention - such as needing a tutorial, or allowing tiles to be rotated - have been implemented, which is nice to see. Having a fixed number of levels might limit replayability. I made it through all ten in about five hours. However, the game was only 6$, so even if you don't play any of them again, that's still a great deal. It's twee, it's chill, it's a great value for the money: I recommend it.
👍 : 4 | 😃 : 0
Positive
Playtime: 303 minutes
TL:DR + relaxing, pleasant atmosphere + replayability + number of tiles (for early access game that is plenty) + art-style + "first person mode" + updates - music (one, very simple infinite loop) can be a little dull after a while - lack of proper tutorial My recent new-found love for peacefull, relaxing and very simple games immidiately jumped-on to [ADD TO CART] button, when I stumbled upon Tile Town in the store. I love games like Dorfromantik, Islanders or Cloud Gardens and this game adds to the collection quite well. At first glance it may seem - "Oh... just a cheap, unpolished Dorfromantik clone, moving on..." - and that's what I also thought at first. Screenshots and, especially, description suggest that. But this game plays more like a... morph? or a child of Dorfromantik and Islanders - hexagonal tile grid of Dorfromantik but with gameplay rules of Islanders - this building like this building very much, this less so but absolutely hates that one, and so on. There is a strategy involved - maybe at first it doesn't seem hard, but eventually it gets dense and you must really start to think and plan ahead - not always the "highest score" placement will be the best. Graphical design is good, there is no major complaints here, maybe UI could be better maching the art-style, but that is just a cosmetic thing. Sound - there is not much to say there - musical loop is nice, but can be somewhat boring after a while - that's just how those endless loops in games like this goes. The only such game so far, that has fantastic music (actual tracks) is "hexurb". I like the "first person mode" - it's pointless, it's silly, but it is also a feature, that I wish more games, similiar to Tile Town, would adopt. The outside of play area is just... nothingness, so there's room for improvements This game is definitely one with potential - personally I like this blending of Dorfromantik and Islanders with added own ideas (like the "first person mode"). There is some QOL things missing - saves and maybe on-line scoreboard? But other than that, this game is very polished for first day early access, with quite a bit of content already and I think it's fairly priced - it's not the buggy, duct taped, sillicon glued mess of stolen assets, like many those EA first-day games on steam can be - you can easily start playing Tile Town with joy right away and I hope the developer will keep expanding the game with time. --- This review has been edited to better reflect my experience so far, as the developer made some changes to the game ---
👍 : 17 | 😃 : 0
Positive
Playtime: 1069 minutes
There are games that still look and play like EA at full release. Tile Town is the opposite. At the ripe age of 8 days, it feels polished, already has a pretty impressive amount of tiles, and doesn't lack any obvious functions. At first glance, it looks like Dorfromantik. The gameplay is different though. Tiles don't have different preferences on each border; they like and dislike neighboring tiles as a whole. These dis/likes are not always mutual. For example, a Stonemason doesn't mind a House, but the House dislikes the Stonemason. Each tile has a list of liked and disliked neighbors (with varying point values) - and as of the latest update, some also have biome preferences. Compared to Dorfromantik - where you are often rewarded for creating huge patches of the same tile type - you get visually more interesting towns here, and also have a more complex puzzle to solve with each placement. Yesterday, I said 'tile rotation' was my number one request for future updates. Today, this was added and I already don't care anymore because I'm distracted by the more exciting addition of biomes. Rotation is purely cosmetic. Biomes add yet another thing to consider when placing tiles. The ability to skip a bad tile was what I wanted most in Dorfromantik. Tile Town already has it. You earn swap tokens along with new tiles, so you are spared from the frustration of getting yet another stupid river/train track junction that doesn't fit anywhere. The one very minor quality of life change I'd make in Tile Town: have the tile info popup open by default. It doesn't get in the way, so why not? It's very handy to have all info for tiles (both already placed and currently held) at one glance. Currently, it takes one click, once per session, to activate the info, so this is a [i]very[/i] minor improvement. All things considered, I prefer Tile Town over Dorfromantik already. I wouldn't be mad at all if I had bought this as a finished game at full price.
👍 : 29 | 😃 : 0
Positive
File uploading