shapez 2
Charts
579

Players in Game

10 856 😀     205 😒
95,23%

Rating

$29.99

shapez 2 Steam Charts & Stats

Shapez 2 is a virtual sandbox for all your industrial dreams. Use your imagination to build and fine-tune your factories to perfection as you tackle increasingly difficult logistical puzzles. Unleash your inner engineer and shape your own geometric empire!
App ID2162800
App TypeGAME
Developers
Publishers Gamera Games, tobspr Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Indie, Strategy, Simulation, Early Access
Release Date2024
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Polish, Thai

shapez 2
579 Players in Game
18 806 All-Time Peak
95,23 Rating

Steam Charts

shapez 2
579 Players in Game
18 806 All-Time Peak
95,23 Rating

At the moment, shapez 2 has 579 players actively in-game. This is 0% lower than its all-time peak of 17 519.


shapez 2 Player Count

shapez 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-02 474 -37.02%
2026-01 753 +38.38%
2025-12 544 +7.5%
2025-11 506 -16.63%
2025-10 607 -10.31%
2025-09 677 -12.3%
2025-08 772 -40.63%
2025-07 1300 -29.01%
2025-06 1832 +281.64%
2025-05 480 -27.39%
2025-04 661 -2.69%
2025-03 679 -8.64%
2025-02 743 -30.93%
2025-01 1076 +1.56%
2024-12 1060 -1.21%
2024-11 1073 -24.78%
2024-10 1426 -61.41%
2024-09 3697 -67.98%
2024-08 11547 0%

shapez 2
11 061 Total Reviews
10 856 Positive Reviews
205 Negative Reviews
Overwhelmingly Positive Score

shapez 2 has garnered a total of 11 061 reviews, with 10 856 positive reviews and 205 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for shapez 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1591 minutes
probably the best factory game i've ever player. Its all (and more) of the designing and blue printing modular designs of factorio, with none of the enemies. Perfect if you found the aliens as a poor motivator for pushing forward in progress in factorio but really enjoyed optimizing designs.
👍 : 0 | 😃 : 0
Positive
Playtime: 857 minutes
This is a great game, simple and relaxing in a strange sort of way. The concept is simple and there is not much grey matter involved,
👍 : 0 | 😃 : 0
Positive
Playtime: 1924 minutes
I enjoyed it and played to the end. I am not really sure what is left before a 1.0 release other than a lack of steam achievements and some minor bugs.
👍 : 0 | 😃 : 0
Positive
Playtime: 315 minutes
This is still in EA, and I really wanted to like this game. Seeing reviews about it being relaxing and that it eliminated arbitrary things that some other factory games have, I figured it would be relaxing as Opus Magnum is. Challenging puzzles, but great QoL and a relaxed pace as you tweak to the solution. Unfortunately, this game locks basic QoL things behind hours of work. My specific example: you're building assembly lines to maybe make two things at once. Then the next thing you need to do actually builds on one or both of these. Perhaps you cut one in half, or perhaps you stack the two. Cool, except in your inexperience you ended up putting your final buildings up against the vortex. There is no room to tweak the existing, you need to move everything a couple of spaces over. So you try selecting the stuff you need to move (you have this ability from the start), and you try dragging it. Nope. Hmmm... Copy and Paste... except Copy and Paste is part of a more advanced concept called Blueprints, and you need to work (in my case) 4 hours before you unlock Blueprints. So you have to demolish a chunk, build it in the shifted location, from scratch and not screwing anything up, then continue. Huh? Sure, if this were billed as a not-relaxing Roguelike, I get it: I screwed up, I learned not to do that next time (except with minimum clearances and lengths for certain things, you will learn this lesson multiple times in the first few hours), pain is an expected part of the game. But that's not how it's billed or reviewed. I mentioned this in the forums and got two kinds of answers: a) you're going to have to tear down a lot of stuff so get used to it, or b) you think that's QoL locked behind an achievement, wait until you see painting! The first didn't address my issue: it's not the teardown I hate, it's tearing down and rebuilding from scratch in order to move things a couple of grid points. The second convinced me this is not a game that would be relaxing. Like I said, games like Opus Magnum involve elaborate construction steps, including multi-element composition, but give you QoL from the start. You earn new operators as you step up in complexity and need them, not because you've had to grind through the tedium to earn a shortcut. Turns out you can't refund a game from steam after playing for two hours (I'm at 4-5). So I'm stuck with it, even though I've uninstalled and hidden it.
👍 : 4 | 😃 : 2
Negative
Playtime: 6097 minutes
I got shapez with Epic Games a few years back. When I saw there was a sequel in Early Access I had to get it. This game is better in absolutely every way. I haven't played other factory games before Shapez or Shapez 2. From what I gather this one is probably a lot easier than some other ones but I like that it has everything I need to know in the game (besides a good wires explanation, thank you comp sci degree). You don't need to look up fancy diagrams to know throughputs etc. in order to improve your factory's efficiency. There is no power to manage, shapes are infinite, no enemies. It's a chill factory game that lets you unleash your ADHD to focus on optimising throughput without worrying about everything else. I've 90+ hrs and I haven't touched anything aside from regular mode. If you're into factory games or never played them but enjoy optimization puzzles then this game is for YOU! Now excuse me, Hexagons are calling me
👍 : 1 | 😃 : 0
Positive
Playtime: 382 minutes
I cannot recommend this game as I purchased it on sale for about half the normal selling price. Even at half price, I just don't see the value there. The game does what it says it does and it's okay, but frankly it's fairly boring. I've got about a 1K hours plus out of Satisfactory, which I purchased last year for the same price as this game. I'll play this game off and on, but I doubt I will put in 20 more hours. I feel bad leaving a review like this, because it's not a terrible game, it's just severely overpriced.
👍 : 3 | 😃 : 1
Negative
Playtime: 9651 minutes
This is easily the best take on the 'factory' genre I've ever played. This removes all the fluff from other entires in the genre and really just focuses on the automation and production aspects and it really excels at everything it's trying to do. Most importantly - it's a lot of fun. Huge props to the devs for such a well executed game.
👍 : 1 | 😃 : 0
Positive
Playtime: 2995 minutes
This game is great on so many levels. To put it in perspective I had it in my wish list for a while hoping it would go below $10 but I decided after a while to pick it up. I thought it would be quite simple just making shapes and I'd never heard of the IP. I also figured the game couldn't have that much depth or replayability beyond the first 4 hours maybe. I was very wrong. In Shapez 2 it starts out like many factory games, extracting the close easy resources, changing those resources into something, then moving on to something harder. But you soon notice that the game progresses rather quick and you throw away your older builds to make space for new ones. The game opens up after completing the soft tutorial and you get to the real game loop where you refine resources into the shape/orientation you need and bring them to the base. Where I messed up is I kept treating my home platform as the final build for products but after your operation gets big enough I realized you need to use your home platform's belt space purely to ship the final product. -----THE IMPORTANT BITS----- What I love about the game, coming from someone who has 708 hours on Satisfactory, is the speed at which you can test ideas and just build, in general. Being that you are not restrained to a physical body like Factorio and Satisfactory, despite all three games having a copy and paste tool, Shapez 2 allows you to use it so much more efficiently It's how I do almost everything. I also LOVE the blueprints, they allow me to keep thinking of how to make the most efficient version of a 4 cutter design but once I level up my belt speed or cutting speed I have to design something that uses 3 or 2, etc. I also love the map size, I'm assuming it's procedurally generated or they used it to create a static map because it's f*ing BIG, like I don't think I'll ever come close to using it all. It does give you near infinite possibilities for shape, orientation, and color. Lastly, trains, need I say more. I would seriously recommend this game this game if you're someone who enjoyed satisfactory or Factorio for the appeal of efficiency. If you enjoyed them more for progression, this game is more equivalent to Sea of Thieves. There's an operator emblem and after a certain milestone, all the final shapes for each milestone that you have to make count toward leveling up your operator badge if you've finished that milestone already. I do actually like this system but it just wouldn't be what you were looking for if you liked the M.A.M. system and the hub milestones and the space elevator paired with the exploration and combat give it more of an adventure feel whereas Shapez 2 goes for straight efficiency. Honestly? 9/10
👍 : 3 | 😃 : 0
Positive
Playtime: 7358 minutes
very fun as a game to play while you listen to something. I love the trains especially. I would freaking love if they could add a shape storage piece, just a sort of shipping container type thing
👍 : 2 | 😃 : 0
Positive
Playtime: 4331 minutes
This is nearly a masterclass in "how to design a game," from a clear UI, to scaling, explanation, tutorialization ("on boarding")... the only thing holding it back is that as a factory/automation game, it just is not a genre that everyone will be in to, and so millions will continue to suffer from ill-designed games, poor UIs, and general lack of consideration for the player. As for the game itself? It is a pure automation / factory game. If you want something "more," that's not here - there's no mining copper to smelt, to manufacture, to blah blah, no turrets to defend against waves of colonial exploiters, none of that.. No, the game is entirely about getting tasked with set up a series of machines that take existing shapes and reconfigure them into the goal shape. While specific machines unlock through completing "challenges" - slap down the machines necessary to make a half circle, half square, let it throw 100 into the void, congrats, you get the next machine type to add in to the mix - once you have a machine, you're immediately able to build as a brajillion of them. And, if you're not "feeling" a goal, there are usually ~6 alternates that you can use to unlock upgrades and act as a mental sorbet.... and training. I will also say I was "afraid" of being bored / turned off by the "puzzle" feel of some of the game. No. This is like "most" automation games - you have a persistent factory and while some parts will get torn down (as they do in other games, for "practical" concerns) some may continue to run the entire time you're at it. The game is so good, the worst thing I can say is that some of the "medium" tier upgrade prices, I feel, should be juuuuust a little lower; or, perhaps certain technology "groups" should give a tiny discount for each unlock in the group. I feel that the pacing and pricing is such that it delays getting some cool toys a little further than is best.
👍 : 3 | 😃 : 0
Positive

shapez 2 Screenshots

View the gallery of screenshots from shapez 2. These images showcase key moments and graphics of the game.


shapez 2 Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit or later
  • Processor: Intel(R) Core(TM) i5-4440 CPU
  • Memory: 4 GB RAM
  • Graphics: Intel(R) UHD Graphics 630, 1GB VRAM
  • Storage: 2000 MB available space
  • Additional Notes: Two button mouse with scroll wheel required

shapez 2 Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit or later
  • Processor: Intel(R) Core(TM) i7-8700 CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti
  • Storage: 2000 MB available space

shapez 2 Minimum MAC System Requirements

Minimum:
  • OS: macOS Catalina or later
  • Processor: Apple M1 or Intel
  • Memory: 4 GB RAM
  • Graphics: TBA
  • Storage: 2000 MB available space
  • Additional Notes: Two button mouse with scroll wheel required

shapez 2 Recommended MAC System Requirements

Recommended:
  • OS: macOS Sonoma
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: TBA
  • Storage: 2000 MB available space

shapez 2 Recommended Linux System Requirements

Recommended:
  • Processor: Intel(R) Core(TM) i7-8700 CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti
  • Storage: 2000 MB available space

shapez 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


shapez 2 Videos

Explore videos from shapez 2, featuring gameplay, trailers, and more.


shapez 2 Latest News & Patches

This game has received a total of 29 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Shapez 2 - Devlog 001
Date: 2023-04-09 13:34:59
Belt simulation, funding updates & more!
👍 : 137 | 👎 : 0
Devlog 002 - Cutters
Date: 2023-04-14 19:50:15
Why cutters are difficult
👍 : 112 | 👎 : 1
Devlog 003 - New Stacking Mechanics
Date: 2023-04-21 17:53:43
The new stacking mechanics in shapez 2!
👍 : 113 | 👎 : 1
Devlog 004 - Map & Space Platforms
Date: 2023-04-29 15:55:17
👍 : 117 | 👎 : 0
Devlog 005 - Research & Progression, Blueprints
Date: 2023-05-07 17:24:24
👍 : 87 | 👎 : 0





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