Mount Farewell Reviews
Denial, anger, bargaining, depression and acceptance. Five stages to overcome on Mount Farewell. This game is a difficult 2D precision platformer about grief for those who like a challenge.
App ID | 2158540 |
App Type | GAME |
Developers | EmInSpace |
Publishers | EmInSpace |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, Adventure |
Release Date | 27 Jan, 2023 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
Mount Farewell has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mount Farewell over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
178 minutes
Great level design! Dialog could use some work.
check out my full review here: https://youtu.be/eJmUf97fu_k
👍 : 1 |
😃 : 0
Positive
Playtime:
72 minutes
A few levels in and the game is really hard, you have to manage a ton of precise inputs with two characters I can't imagine how hard it gets past the first zone.. But it plays well and its satisfying
👍 : 3 |
😃 : 0
Positive
Playtime:
15 minutes
I gave the game a shot because it looked decent.
Obviously heavily inspired by celeste and for the most part just a direct rip in almost all regards. However they failed to copy the most important part of celeste, the player movement. This game controls absolutely terribly. I made it like halfway through the first chapter before calling it quits. There is no way I was gonna struggle to play the game any further than that if those were just the beginning levels and the character already felt so janky to control. Can't even imagine what it is like on the later levels that actually require precision.
I've played many platformers over the years, some good and some bad. This is definitely not one of the good ones unfortunately. If they ever fully rework how the grapple, dash, and movement in this game it probably wouldnt be bad, from the trailer the level design later on doesn't look bad and it looks like it could be a decent challenge. But as it is the controls are actually some of the worst I have ever experienced. The grapple specifically just feels incredibly stupid to use.
Also for no apparent reason when jumping on walls in the right direction you can only wall jump 2 times, but when jumping on walls in the left direction you can infinitely jump? Bug or intended? no idea.
Also, not to mention the literal control scheme of the game. What kind of sick person sets the B button as confirm and the A button as the "back" button? bruh...
👍 : 4 |
😃 : 0
Negative