Venture to the Vile
2 😀     5 😒
40,03%

Rating

$24.99

Venture to the Vile Steam Charts & Stats

Dive into the strange town of Rainybrook, taken over by the “Vile” in this 2.5D metroidvania! Fight your way through treacherous terrains and defeat formidable bosses to absorb their powers! Will you save the town and find your missing friend Ella — or will you give in to the monster you've become?
App ID2153750
App TypeGAME
Developers
Publishers Aniplex Inc.
Categories Single-player, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish

Venture to the Vile
0 Players in Game
67 All-Time Peak
40,03 Rating

Steam Charts

Venture to the Vile
0 Players in Game
67 All-Time Peak
40,03 Rating

At the moment, Venture to the Vile has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Venture to the Vile
7 Total Reviews
2 Positive Reviews
5 Negative Reviews
Mixed Score

Venture to the Vile has garnered a total of 7 reviews, with 2 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Venture to the Vile over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3711 minutes
Is very good game.
👍 : 1 | 😃 : 0
Positive
Playtime: 6128 minutes
great visuals, kind of linear for a MV though. I will eventually 100% it
👍 : 1 | 😃 : 0
Positive
Playtime: 1323 minutes
Just completed the game with 100% quests and collectibles, so here's my take. It's a surprisingly solid Metroidvania for those who value ambience and art over the more mechanical aspects. It's also on the easier side compared to some of the cult classics, which is a plus as far as I am concerned. [b]TL;DR[/b]: give it a try if you're into this setting. It's decent and has no real roadblocks preventing you from getting to all three endings. A bit rough around the edges, but doesn't punish a lot even with slow reflexes (I should know). It's completable in under 10 hours, but 20 is more realistic. The graphics and sound design may seem janky at first, but you get used quickly. The music is great from start to end. The story is quirky, but ultimately cliche. The writing is just about adequate, but devoid of true gems. Gamepad controls and progression mechanics are the same as in every other metroidvania - if you played similar games before, you'll know what to do from start to finish. What makes it unique? It's [b]2.5D[/b], so it feels different to any sidescroller. Navigation is a bit harder without a proper detailed map, but I found this approach to level design both immersive and practical. A few hours in, you learn to expect transition areas and seek them out. And I think I actually prefer vast vistas rendered with all the monsters and treasure in the background to the old-school 2D metroidvania screens. Check out the Lost Thicket level to see what I mean. The game has a great [b]day/night transition[/b] implemented with gorgeous dusk/dawn colors, shadows, light in windows and the like. For some reason, it is a massively underused and gimmicky feature. Aside from different breeds of monsters coming out at night and some quests being weather-locked, I haven't seen it being used much for anything. Still impressive, though. Difficulty-wise, it's a rare example of [b]an easier metroidvania[/b]. A bit like [b]Bloodstained[/b], but that one just lets you overlevel through the roof, which isn't very satisfying. Here you get several skill trees and nicely balanced, albeit basic attacks. Most combat can be avoided, and you can kill most opponents with a single maxed-out 4-hit claw combo. Ground slam is also a devastating attack. It's much less sophisticated than [b]Hollow Knight[/b] and doesn't have the same scale or depth, but plays almost as well. It's not as fast-paced or streamlined as [b]Ori[/b], but you get an actual forward dash pretty early on, so just hang in there until you do. It's not nearly as relentless as [b]Ender Lilies[/b], because there is no difficulty scaling as the story progresses. Parrying is trivial and effective, just keep in mind that the spark flashes to indicate that you [b]can[/b] parry this particular attack, not the exact moment [b]when[/b] to parry. You lose nothing on death, and save/respawn points are frequent enough. What I especially like as an adult man with responsibilities is how few reaction checks it throws at you. Bosses are more like puzzles, clearly telegraphing all attacks whole seconds in advance and being otherwise very forgiving. If you ever do get stuck, just remember what I said and take a closer look at the arena - you'll figure it out. Most boss battles are over in 3-5 or so tries even without high-end damage upgrades. Platforming is trivial and punishes you with -1 HP at worst. Healing is abundant with tonic upgrades. On the technical side of things, it runs fairly smoothly on a 3070 Ti in 4K resolution. Lots of microstuttering for no apparent reason, but you get used to it. Hope it gets addressed in future updates. Not a single crash or bug in 22 hours, I heard it was worse at launch. Replayability isn't really there, but you may want to come back and get the other endings on the same save (it doesn't get deleted). You can also get 100% quest and item completion without a guide, which is commendable. To summarize: Venture to the Vile is a surprisingly solid entry in the genre. It does most things well enough and is enjoyable to 100%. Not for competitive players obsessed with combat depth, but not everything has to be. It does feel a little unpolished at times, but compensates for it with the unique ambience and art style. Definitely scratches that Hollow Knight itch for me. [b]A deserved 4/5.[/b] Eagerly looking forward to the next game from Cut to Bits with better writing, Platinum Games level of motion fluidity (one can dream) and more inventive uses of the systems introduced here, like the day/night cycle and the 2.5D level design. The potential is definitely there, now let's see it developed further.
👍 : 3 | 😃 : 0
Positive
Playtime: 1490 minutes
This game is one of the best i have played and isn't getting as much attention as i think it truly deserves. Its story that i first thought may be a bit simple became more developed as time went on with plenty of encounters, quest lines and mini-bosses to keep me tided over while the story was being told. there was one side quest which needed a guide in order to complete but it was still fun to do with all the lore being give for each trial past. All in all i think this game is worth buying and sharing so i hope you'll consider giving it a try.
👍 : 0 | 😃 : 0
Positive

Venture to the Vile Steam Achievements

Venture to the Vile offers players a rich tapestry of challenges, with a total of 41 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Broken antler

Completed the Prologue

Saviour of Rainybrook

Completed Act 01

The Black Hills

Investigated the Black Hill Mines

The Depths

Investigated Seasalter Harbour

Butcher of Rainybrook

Completed Act 02

The end

Completed Act 03

Wonderfully monstrous

Upgraded the mutations to full

Lucky beggar

Found all the horseshoes

School's out
Collar felt
Wet the whistle

Upgraded Tonics to full

A dedicated follower of fashion

Unlocked all the costumes

Little lost souls

Completed In Memoriam

Hare today, gone tomorrow
Hanging in there
The Beast
Above and beyond

Finished all of Elsie’s quests

The Vile

Unlocked all Achievements

Jail bird

Complete the game with the Prisoner’s Garb equipped

Sky hooks
Unclean

Dredge the depths of the plague pit

Morbid curiosity

Defeat what lies beneath the hospital

Eye see you

Defeat what lurks inside the windmill

Stony reception

Defeat what hides in the rafters

Weak wrists

Make Derek Mouse proud

A kindly one

Complete all side missions

Feeling hearty

Upgrade max health

Snake oil

Buy something from Ollie Snake

Go fish

Catch a fish

Wisp o' the Willows

Reunite the Wisps

From tusk to dust
Vile mimicry
Bloomin' finished

Destroyed all Vile blooms

The more things change...
Join the evolution
The story ends
A band together

Reunited the band

Joyous occasion

Threw a party

Drainage

Drained the sewers

Two for the price of one

Kill two enemies with a counter

Legend

Kill 300 creatures


Venture to the Vile Screenshots

View the gallery of screenshots from Venture to the Vile. These images showcase key moments and graphics of the game.


Venture to the Vile Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-7400 3.00GHz or AMD Ryzen 5 1400 3.20GHz
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce 1050Ti or AMD equivalent
  • Storage: 8 GB available space

Venture to the Vile has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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