Gear Up
1

Players in Game

10 😀     2 😒
67,93%

Rating

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Free
Free app in the Steam Store

Gear Up Reviews

Feel the adrenaline as you control your unique tank in multiplayer arcade action! Build your ultimate war machine from over a million different combinations. Now, will you go for the rumbling caterpillar tracks or the crawling spider legs?
App ID214420
App TypeGAME
Developers
Publishers Doctor Entertainment AB
Categories Steam Achievements, Steam Cloud, Multi-player, Partial Controller Support, Cross-Platform Multiplayer, Steam Leaderboards, Steam Trading Cards
Genres Indie, Action, Free to Play
Release Date28 Jan, 2015
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Simplified Chinese, Russian, Czech, Dutch, Polish, Romanian, Swedish

Gear Up
12 Total Reviews
10 Positive Reviews
2 Negative Reviews
Mixed Score

Gear Up has garnered a total of 12 reviews, with 10 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gear Up over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2825 minutes
From time to time we encounter games that leaves us a mark. For some reason Gear Up is one of those(for me). Back when I only have around 20 games here in Steam. This is one of my most played game. And I installed and uninstalled a lot of games. But I never did uninstalled this one. It has this kind of feeling that makes you say "Let's go for one more round". And I really love the simplicity of it. Edit: it appears the game has been updated and I love the fixes. The only stuff this game is missing are more maps, mutators, a scoreboard (what are the kill counts and assist for if you can't compare it with the others), and they should also make it so that when you target a player, you'll see not only their name but their rank as well. It would help!
👍 : 72 | 😃 : 12
Positive
Playtime: 1773 minutes
This game has no microtransactions. Stats-wise, there is absolutely no difference between unpaid and paid players. Every part can be unlocked by unpaid players. Making a one-time purchase(!) for Basic makes them unlock faster and Premium unlocks them all. The paid versions also allow you to save vehicle loadouts. The mechanics of the game are very impressive. The trade-offs between mobility, defense, speed, stability, and offense seem very well thought-out, although I wish they were better communicated in the buying menu. Strategy and driving skill play a huge part in this game. Lighter, nimbler vehicles can literally drive circles around heavier opponents, such that the heavy turrets won't rotate quickly enough to keep up, and projectile travel time means that dodging enemy fire is entirely possible at long range. Powerups can quickly tip the scales in favor of players that remember to grab them, and using cover effectively, especially with weapons that have slow rates of fire, can make a world of difference in terms of survivability. In short, this is a fun, ten-minute vehicle brawler with lots of depth and none of the bullshit that plagues many F2P titles. Recommended.
👍 : 21 | 😃 : 4
Positive
Playtime: 10938 minutes
I say this as someone who once loved this game. Who, really, once was up there with "the elite," as it were. Clamoring for balance changes, aiding in guides. This game is dead. Its developers might be disbanded; it's hard to tell, as they have remained totally silent for years. Player counts have dropped to nothing. There's nothing left here. Play something else.
👍 : 21 | 😃 : 0
Negative
Playtime: 24386 minutes
cool game, not very active though someone buy the rights to this game please :(((
👍 : 16 | 😃 : 0
Positive
Playtime: 41438 minutes
[b]Edit: This game is super dead![/b] Love the game but man, it's been years since the last update and it has a monthly average of 1.5 players. If you can get a friend group to play with it's a great gem, but don't expect public lobbies with randoms to exist. [h1]The Gameplay[/h1] The gameplay is probably about what you'd expect from a game like this, thankfully the tank treads don't use tank controls. Gear Up is a (mostly) team-oriented TPS, with four main gamemodes: Deathmatch, Team Deathmatch, [strike]Control Points[/strike] Conquest, and Tag. The first two are self-explanatory, and Conquest is king of the hill with multiple "hills", where fully capturing and holding a hill allows your team to use it as a spawn point. Tag forces you to join the person who kills you until you've unified the entire server! Your tank controls based on your equipped propulsions, handling similarly to a car when using wheels in that it can turn only whilst moving, with others such as tank treads able to turn in place, and with more exotic options such as the slimeball, spider legs or hovercraft engines you're able to strafe side to side and move diagonally. Each server has a cycling selection of 3 maps. When the previous match is won, it moves on to the next map. After the third, it restarts from the first, allowing hosts to pick their favorites. [h1]The Building[/h1] Unlike some may initially expect, this game doesn't actually allow you to put blocks or pieces together manually. Every tank has a chassis, a propulsion, turrets, weapons, and decorations. The [b]Chassis[/b] is what holds your tank together. You can go with a bulky armor to absorb hits, or a light chassis to get around fast! There's also the more exotic chassis types, like Twin which gives you two turrets! [b]Propulsion[/b] varies wildly. Outside of the normal treads and tires, you can also make your tank a hovercraft, a spider mech, or an alien slime unicycle! The [b]Turret[/b] is what holds your gun on your tank, and determines its turn speed as well as other additional stats. A turret can be slow-turning and heavily armored, or turn around in a flash, or you can literally use a cardboard box to minimize weight! Some have further options, like being able to equip multiple weapons on them at once. You've got two types of [b]Weapons[/b], and up to four of each. The [b]Primary Weapons[/b] have varying utility, from pure DPS to long range or firing over or around obstacles. You can't fire two of the same weapon at the same time, and you can't use a primary while another one is reloading. The [b]Support[/b] can do just about anything. You can become lighter with an Antigravity Device, equip an auxiliary Machine Gun, maybe some Speed Boosters or Wings? You can even take flight with Lawnmower Blades! [h1]Graphics and Scenery[/h1] The game looks excellent, mixing a pastel cel-shaded aesthetic with a drab ruined future. The tanks are bright and vivid in the landscapes of ruined bio-domes and ancient constructs. The setting and backgrounds explore a mix of modern and futuristic elements, as suits the tanks, with varying weapons besides modern firearms, from the ancient Bronze-age Cannon to the futuristic Tesla Bouncer. [h1]Music[/h1] While the soundtrack is small and limited, it's great for what it is. It uses an electronic-orchestral soundtrack at both the title screen and the last 30 seconds of a match. Mid-match, there is no music most of the time, except for the taunt of the Disco Ball (my personal favorite) [h1]Premium pack? P2W?[/h1] This game is [b]not[/b] P2W, at least by my definition. Beyond the basic and premium upgrades, there are no microtransactions, and the only (gameplay-affecting) things unlocked by the upgrades are unlimited part storage (so you can obtain all of the parts) or instant access to all parts. While the access to all parts is questionable, no gameplay-affecting part should take more than 10 rounds to get, assuming you lose half of them. You can get one of the most expensive ones in just 2 rounds! Meaning after about an hour or two of decent playtime (with a bit of luck), you'll have the tank that you can use for the rest of the game. This is, of course, ignoring the fact that [b]the default tank is actually a decent glass cannon[/b] [strike]that [i]still[/i] manages to wreck me[/strike] [h1]Cons[/h1] There's a nigh inescapable issue of unbalancing. This happens to all PVP games, really. There's always something. [spoiler]In this case, it's the Heavy Cannon.[/spoiler] The game's performance on lower end computers can be questionable in high-player matches, especially with the [strike]lag cannon[/strike] Scavenger involved. Connection to servers can be slow depending on the ping and user specs, in worse cases it can take 30 seconds or as long as a minute. [strike]which, really, is still better than TF2 casual queue time[/strike]
👍 : 21 | 😃 : 8
Positive
Playtime: 26083 minutes
It's hard to find a game that really scratches the itch in want of a multiplayer shooter in the customizable mech/robot niche genre. Too often do games rub you the wrong way, ruined by pay-to-win features (MWO + many others), too much customization allowing ugly player builds and unfixed bugs (Robocraft), or glaring balance issues and console exclusivity (Armored Core). Then there are other games, like Hawken, that hold a ton of promise, but the developers give up and change hands. Gear Up is an endearing indie game that does its best to maintain balance and fun, and avoids pay-to-win. While Gear Up is a bit casual, and still in development, I have to say it is the closest game I have found to really enjoy and come close to scratching that itch of finding a solid mech shooter.
👍 : 53 | 😃 : 4
Positive
Playtime: 803 minutes
This game could have been a big deal. Sure, you look at the Premium pack and go "Well, that's now pay to win." Except not really. Back when this game came out, it was, in some regards, free to play done right. You could play for free and work towards individual parts, or just buy the game and have everything. I think you even got a coupon that made Premium cheaper if you had basic. The issue is that the game isn't backed by a big name, and that's unfortunate. In a world where we're spending money on season passes and free to play titles where $20 would get you maybe a few loot boxes or some silly hat, here's a game that just says "Feel free to try it, and if you want to just buy everything, here's our intended price. If you don't mind the grind, then you can absolutely play this for nothing."
👍 : 18 | 😃 : 0
Positive
Playtime: 1384 minutes
I am recommending this game 2 years after its release. Even now, it is fun to play with the various hulls and turrets to take down anyone in your path. Pros: Well designed game Fun to play with friends Awesome combinations Challenging multiplayer battles Cons: If you dont start out in private matches with friends, you will die nearly immediately Disbalanced in-game matches (any level can join) Slow gear upgrades Only partially optimized You have to pay to get infinite slots if you want all the gear Ways to get rid of Cons: Start playing with friends, then move to random multiplayer Make private matches with friends Buy premium or basic dlc (premium better) Lower graphics settings, then it runs smooth (Not really a bypass to this, but its not a pay to win) Overall Review: Although this game needs a bit more optimization and balancing, you can be a top player within days of playing. I think this game is more suitable for 5-10 friends (including yourself) to play together to have more fun. I do wish the game had certain restrictions on ranks for joining online matches, because my first few matches i was lucky enough to be put on a 6+ rank team against 1-5 rank team (rookie team) so I gained more money than i probably should have to start. Premium Gear Up is a good DLC game. I recommend this to anyone who wont ragequit, but rather be patient whenever they die, but they will have to learn to accept that losing is a major possibility. 8.5/10 would die again. P.S. This is my first review, is it good?
👍 : 31 | 😃 : 3
Positive
Playtime: 758 minutes
Alright, I was pleasently surprised with this game so here's teh simple breakdown: Pros: -Fun, fast paced style of gameplay. Death results in a few short seconds and you drop back onto the field. -Style/Attitude works well, its heavilty stylized to not look too realistic nor too cartoony. Its a little whimsical and I personally like that. It doesnt take itself too seriously and therefore is an easy pick up and learn to play sort of game. -Decent variety of parts, game types, etc. You can build just about anything you'd like and play in a usual range of PvP game types, Deathmatch, with or without teams, capture the point. There may be a couple others I'd forgotten about but its all very standard. -The tank controls are difficult but not too stupidly hard. They require some getting used to, but they make kills feel earned and skilled. One of a short list of PC titles I chose to play using keyboard and mouse rather than my xbox controller. Cons: -Pay to win; If you dont shell out the $20 price tag you have to earn your tank parts and customizations like in a normal game. Thats fine with me, but if you DO spend the money, every part in the game is instantly unlocked. There do not appear to be any game breaking destructive weapons that allow you to dominated if you have them, however the spirit of the game ruined by the random matches full of folks who spent the cash and have the best tank they could design. -This means you better play with friends to have fun. Now I'm not saying you cant pick this game up and play against randoms and not have a good time. However logging in with a group of pals and building machines of war and playfully blowing eachother up is way better. -The Host system is a little bit... not good. Its the usual idea, when you are in the lobby you can click a button to invite your list of friends. The problem is that it checks them off so you cannot resend the invite if there is an issue. And there were issues. A couple instances where players did not recieve the invite and the only fix was to back out and start a new room. There also is no 'ready up' system where the host can launch the game for everyone. Everyone in the lobby has to hit their respective 'start game' button before anything happens. Not game breaking, but clunky. Final thoughts: Yes. Download the free version, skype with some friends, and start building your tanks. It was absolutly worth the time and effort put in and was a lot of fun. I may even pay for the basic package that grants you extra colors to paint your tank in and unlimited storage so I can collect more than 9 parts at a time. The game looks good, feels good, and has some degree of depth to it that I enjoy (Like using a spider tank to clamber clumsily up the wall to avoid my enemies).
👍 : 89 | 😃 : 13
Positive
Playtime: 781 minutes
What a shame. Although it isn't a very good game for today's standards, I think I can safely say most people enjoyed playing it back then. There was a unique concept within Gear Up and a truly special experience created. It had a lot of potential, and could've been something amazing. [i] *queue the VSauce music* [/i] But it wasn't and it died off... why is that? Well from the start of it's release it was a finished product. Nothing new or exciting happened at all afterwards. Having a multiplayer game finished straight out of the gates isn't inherently a problem, as games like CS:GO and TF2 have proven to stand against the test of time unchanged. What do these have that Gear Up doesn't? Obviously they're backed up by a massive corporation that everybody using steam knows(Valve), where as Gear Up is from Doctor Entertainment, a company almost nobody has ever heard of. Why would this matter; many small businesses game developers have proven to be successful. The problem is with an action packed multiplayer game, the fanbase is going to explode, requiring constant updates and support. If there are no preparations for that, it's going to crash. Unbalanced games with no signs of updating just simply cannot support it. Games like CS:GO and TF2 work because the people running it can provide the support needed for an exponentially growing community, and Gear Up simply can't. On top of that there's pay to win features in Gear Up which unlock everything instantaneously, ruining the quirky game progression of buying random parts and testing which ones you like. This causes many to lose interest easily, as you can buy an overpowered combination and everything you were working for in the game is gone. Many games have fallen victim to P2W, Gear Up is no different, but it's sad to see it fall under the pressure of a rising community. TL;DR game dead as my dog
👍 : 138 | 😃 : 15
Negative
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