Target React Force Reviews

Target React Force is a realistic tactical VR experience where you can Train, Plan and Execute your ideas, with gameplay focused on randomisation and replayability. Use your tactical skills to navigate through the Live Scenarios and Training layouts to neutralise the targets and save the hostages.
App ID2140410
App TypeGAME
Developers
Publishers Inside Universe
Categories Single-player, Tracked Controller Support, VR Only
Genres Casual, Indie, Strategy, Action, Simulation
Release Date18 Nov, 2022
Platforms Windows
Supported Languages English

Target React Force
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Target React Force has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 388 minutes
Great game! Fun for practicing CQB room clearing / Techniques Bought Target React Force back in November of last year and have been enjoying it since, Updates so far have been awesome From being able to use Flex-Cuffs and opening the door with the actual doorknobs It’s the little things that can make a difference, P.S. Maybe a new feature for selector switch. Instead of cycling through the fire positions (hold) Button assigned to set back to | SAFE | just a idea that came to me when I was playing. “ Open door see threat switch safety to fire shoot threat down area clear (hold) assigned Button for selector switch to rest to | SAFE | GUN Calibration Option would be great as well. Love the game keep up the good work FROSTY
👍 : 1 | 😃 : 0
Positive
Playtime: 56 minutes
The tracking on this game is very poor and as a result I found myself reminiscing to my Samsung Odyssey days of VR where my tracking was lost so fast that I had to move slowly, but now I'm on an index and there's zero reason movement should feel sluggish like this. I think I understand what the developer was trying to go for, adding weight to our movement but it is executed terribly. The game is incredibly repetitive and there just isn't enough to keep me here. I am completely open to more in the future but not at $15 (and that's on winter sale). This game is at best, worth $5. edit: $13 is what I paid, my mistake. Got it refunded.
👍 : 1 | 😃 : 0
Negative
Playtime: 25 minutes
Hidden gem of a game, great for CQB training and highly customizable. The many maps and difficulty settings prevent the game from being annoyingly predictable, and the dev works Very Hard. They're coming out with little but impactful updates literally every day, and I'm very excited for what this has in store next. Despite that, it's not for you if you deeply care about visuals or can't deal with clunky ergonomics. In spite of those setbacks, it's otherwise a lovely game that I'm probably going to spend way too much time playing.
👍 : 0 | 😃 : 0
Positive
Playtime: 33 minutes
It's alright - not great, not terrible. Playing on Quest 2, Im experiencinig nauseating head bobbing and unnatural movement. Changing graphical settings doesnt work. For the gameplay itself: - the gunplay is decent, although it can get a bit clunky at times, and the weapons are low quality. You can drop a magazine from an AK and MP5 like an AR with a mag release button, which isn't the case, but it's a minor detail. The red dot sight is super dim for some reason. Its very cool that guns have collisions though. - the overall graphics are rather simplistic and very blocky, which is understandable for a low budget VR training game - AI behavior surprisingly good, the bots don't react if you're not in their line of sight - The briefing room rocks, being able to paint on the miniature and place markers, although the physics on the whiteboard markers are funny (they can just stay pointing straight up if you leave it like this) Definitely looking forward to a Multiplayer mode, and an improvement on the head bobbing on quest 2
👍 : 0 | 😃 : 0
Positive
Playtime: 30 minutes
positive review because this game has potential. wouldn't actually recommend in its current state. let this game get some more time in the oven. like the concept. keep at it, dev(s) (Edit Nov 2023) No updates in months. Looks to be abandoned.
👍 : 0 | 😃 : 0
Negative
Playtime: 12 minutes
If you have a index, don't get this game. the grip is toggle based for some godforsaken reason, and considering they've had multiple updates trying to address grip bugs I'm not exactly hopeful. But hey, maybe they'll drop a massive overhaul because good god this game needs it.
👍 : 0 | 😃 : 0
Negative
Playtime: 766 minutes
TRF is a hidden gem of a virtual CQB simulator. There are randomized threat and room patterns for both Soft targets and AI Live Targets. Controls wise, if you're used to playing stuff like H3VR, this should feel very simple in comparison. Some areas could use a bit of refining (which is expected for indie VR projects). As I spent many hours on Tactical Shooters like Ground Branch etc, TRF def follows the slow paced methodical style of play with a fast TTK, you'd expect from a tactical shooter. The AI targets are very simple, but they are positioned well enough that you will have to work on anticipating their threat patterns.
👍 : 6 | 😃 : 0
Positive
Playtime: 165 minutes
(the review below was made at a time when the game had massive potential. It has since been abandoned. don't waste your money on this, get TAVR, H3VR, Contractor's, or the plenty other polished VR shooters with active devs.) A very impressive CQB simulator. Full weapon physics and collision, paper and human targets to train against(with no shoots and civilians), and tons of unique little gameplay elements such as pulling grenade pins with your teeth, and a loadout armory with weapon customization. The game is currently being updated pretty frequently, the most recent adding the ability to detain civilians. Definitely worth the $13!
👍 : 2 | 😃 : 0
Negative
Playtime: 101 minutes
Another unfinished, unpolished "project" passed off as a game that appears to have been abandoned by the developer. Playable beta at best in its current state.
👍 : 5 | 😃 : 0
Negative
Playtime: 113 minutes
Is this game good? No. Is this game fun? Kinda. this game has a lot of potential. it's gonna need a lot of work but it's possible. the weapons feel pretty bad, the loadout system is pretty bad, I couldn't count the amount of times I dropped my guns. The throwing is pretty bad (flash bangs don't really go far no matter how hard you throw them). everything feels really janky, and that sucks because a vr QCB shooter would be amazing. this game scratched that itch for about 30 minutes before it got pretty boring. I hope the dev continues to support the game. it could be good, but right now, 12$ is a lot
👍 : 4 | 😃 : 1
Negative
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