fig.
1 😀     2 😒
44,31%

Rating

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$4.99

fig. Reviews

You do not know anything, yet you have to move forward. Wander through the corridors of a mysterious factory and recover your abilities. Fight patroling drones and break through to demanding boss battles. Seek a way out and find the meaning of the game's title.
App ID2133590
App TypeGAME
Developers
Publishers Take IT Studio!
Categories Single-player, Full controller support
Genres Action, Adventure
Release Date24 Oct, 2022
Platforms Windows, Mac
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish, Portuguese - Portugal

fig.
3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score

fig. has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for fig. over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1156 minutes
I enjoyed it. The main story isn't very long and pretty fun to complete. However, there are parts in the lab and warehouse that require Japanese levels of skill. Like holy $h!^
👍 : 0 | 😃 : 0
Positive
Playtime: 19 minutes
Movement is clunky and level design is ok.
👍 : 2 | 😃 : 0
Negative
Playtime: 129 minutes
Okay, I am honestly a little confused (not trying to be rude), I paid $6.29(on sale) for a metroidvania with a 45-minute story mode and a 45-minute worth of bonus logic puzzles, I mean, there is no game here, an average game in this genre is 5 to 7 hours, I expect at least 3 hours for a smaller project, not 45 minutes for a story mode. There is another mode listed under "coming soon", but the game is not in Early Access, so I am not sure why you have upcoming features. I can tolerate almost any game, almost of any design quality, but you need to at least give me some content for that price, and try to do one thing well instead of accomplishing 2 things 25% of the way. I guess I'll separate the review into 2 parts since you have 2 different experiences here, starting with feedback for metroidvania. As already mentioned, the game only has 45 minutes of exploration in the story mode (that is 100% collection by the way), with only 1 theme for the entire game and mostly recycled enemies, you need to at least triple that, even if you have to color-swap tiles, or just do more harder sections, you can't have a 45-minute metroidvania. You really should not be using generic heart icons for a game with cyborg settings, it just kinda ruins immersion, why can you not have a proper health bar or something thematic? It also feels very strange that a game like this starts with 1-hit death, even though you can increase your health with the upgrades, I mean just have a health meter like you have with the energy, start with 2 hits at least. The melee attack feels pretty bad, it's slow and has poor range, give him some energy blade or something. Most of the recycled enemies don't help with the atmosphere, I am okay with the humanoid robots, but those trash cans that you recycled for bosses don't look very scary. The only positive I can say is that I liked the choice of music, just because I have a soft spot for ambient/industrial themes. Platforming gameplay with the upgrades is kinda serviceable, although when you jump on platforms sometimes they get sticky. As for the logic mode, I guess it's okay, I even enjoyed the last 4 levels or so, it's just that those weird explosion hitboxes and the mechanics around them don't make the puzzles very intuitive. Sometimes the game gives you 2 boxes to use in the puzzle, but I didn't even need them to progress. Even if you wanted to go that route, the puzzle mode would need more visual and mechanical changes for variety. [h1] Pros: [/h1] (+) The only thing I liked about the game is the choice of music, but then again, there is not enough of a game, hence you don't have much music in the game too. (+) The puzzle mode is kinda okay, it has some mechanical issues and the puzzles don't always work as you expect. Again, too short, not enough levels, and no visual progression. [h1] Feedback: [/h1] [u] Content [/u] - even for a very small indie game, you really want at least 3 hours for a story mode in this genre, not 45 minutes. You need at least 2 different theme changes, like actual different areas with unique enemies, not just recycled content. Even if you just used the existing tiles for more harder content, at least I would have something to play, just make more rooms you know, and color swap if you must, but you can't have it at 45 minutes. [u] Immersion [/u] - using heart icons instead of a health meter, recycled enemies, and lack of world-building makes it very forgettable. [u] Gameplay [/u] - I would try to improve the melee attack animation or give him a better attack, maybe a weapon. Moving platforms feel junky, like sometimes they pull you around. You need to design more platforming sections in general, you barely have any content to flex your skills. [b] Overall Thoughts: 3/10 [/b] Sorry but there is no game here. If you do all those things that I mentioned, that is the minimum, that is just the starting line, you have to do even more than that. On the short end, games in this genre are 3 hours, you just can't give me a 45-minute story mode + some puzzles, you need 3 times as much content with more unique areas that look different, with significant gameplay improvements. I can forgive you for making a bad game, but you didn't even make a game for me to experience. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 27 | 😃 : 1
Negative
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