Playtime:
2577 minutes
If you draw a ven diagram with adventure game, life simulator, and visual novel, On Your Tail is somewhere right in the middle. Think of it as Shenmue meets Animal Crossing. It's not a particularly challenging game but what it does offer is an immense sense of comfort while playing it from how warm and pleasant everything about it feels. If what you're craving is something to relax and unwind with before you go to bed or after a stressful day, that's exactly the kind of niche On Your Tail falls into. If you enjoy Nintendo games the aesthetic and mood of the game will feel instantly familiar, with a lovingly crafted world full of colorful and likable characters.
That all is not to say the game is without flaws, and some of them are inherited from the games it draws inspiration from. Like Shenmue, there is no way to quickly travel around the game's village, and you will have to familiarize yourself with the georgraphy. There is an in game map, but it's not super detailed and you will have to check it frequently as you explore the town. You're also going to have to rely on a lot of street name signs for certain parts of the game, which again, is something this game inherits from Shenmue. Finding your away around town is neither fast or intuitive and that's likely to frustrate some people, but I also feel like if they added fast travel if would rob the player from being able to fully enjoy the town and learn how to travel it as if they were visiting their themselves, so it's a bit of a tossup as to whether or not it's a problem that could be remedied well.
Ultimately, whether or not you enjoy this game is going to come down to how much you like the characters and vibes of the game. If you think the characters look adorable and the village looks like somewhere you'd like to spend a lot of time in, you're probably going to like it. I can tell a lot of heart and passion went into this game and that they had a lot of genuine love for the characters they were making, and I think that's commendable.
*UPDATE* Having finished the game (not a 100% playthrough but I got maximum relationship status for all the friends), I have a few additional thoughts to add. I will try to convey my feelings without going into spoilers, but just in case you've been warned. First of all, I somewhat rescind my prior statement on fast travel. In the early hours I didn't really see the problem but about halfway through my playthrough, walking from one end of the village to the next only to get turned around accidentally every other minute became more frustrating than it was immersive. I think being able to fast travel between the major hubs and Diana's apartment would be a great QOL feature that would save the player a lot of time and frustration without sacrificing too much, because the amount of times I had to run from one end of the map to the other was very tiring later in the game. I also think the player marker on the map should have a directional indicator, because that would help with navigation a lot. There were also a few frustrating puzzles in the game, although some of that came down to me being too stubborn to ask the game for hints when I should have. The hint system is perfectly useable and there's not really a lot of disincentive against using it, even though you might think there is when you first start playing.
Now, without going into too much spoilers, the game has a bittersweet ending, perhaps a bit too bitter for some people's liking. I don't want to second guess the writers or what kind of message they wanted to leave the player with, but I was not expecting my cute anthro vacation mystery game to leave me with questions that give me existential dread. The game does have a brief endgame period to finish your playthrough and complete several additional quest sections but having that hanging over my head the whole time was a major vibe shift. I think there are some ways they could have come down a bit more gently, but I'm an audience member, not the storyteller, so make of that what you will. I also felt like the game was setting up for Diana's grandmother and the Chronolens to be intertwined with the story, but the game kind of forgets about it. Ultimately, Diana's adventure isn't for learning about her grandma, so that may come across as a bit of a red herring. The romantic subplots in also don't really pay off at all until near the end or during the endgame, and there isn't really that much payoff so don't get too excited if that's what you're looking forward to. Which is kind of a shame, because the way the relationships in the game are written feel very sincere and the friendship system is for the most part handled pretty well.
One last thing I want to discuss is the bugs. There were a few times in the game where it was running but the hud was missing and my controls were locked, so I had to quit and restart. There are also a lot of bugs in the cooking sections which was disappointing, since they are fun but they become very frustrating when various scripts break during them.
Overall, I still give this game a very posiitve recommendation and I think if you're curious about it, it's probably worth your time. Just beware that it's got some pacing issues, and regardless of whether or not the ending is your cup of tea, I hope it at least makes you feel something.
👍 : 1 |
😃 : 0