Collect and battle over 180 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!
52 Players in Game
541 All-Time Peak
64,90 Rating
Steam Charts
52 Players in Game
541 All-Time Peak
64,90 Rating
At the moment, Kādomon: Hyper Auto Battlers has 52 players actively in-game. This is 0% lower than its all-time peak of 375.
Kādomon: Hyper Auto Battlers Player Count
Kādomon: Hyper Auto Battlers monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
65 |
+5.18% |
2025-04 |
62 |
+1043.83% |
2025-03 |
5 |
+17.53% |
2025-02 |
4 |
-19.37% |
2025-01 |
5 |
-34.81% |
2024-12 |
8 |
-39.38% |
2024-11 |
14 |
+81.25% |
2024-10 |
8 |
+20.66% |
2024-09 |
6 |
-19.73% |
2024-08 |
8 |
-39.88% |
2024-07 |
13 |
-0.65% |
2024-06 |
13 |
-21.78% |
2024-05 |
17 |
-84.78% |
2024-04 |
116 |
-69.02% |
2024-03 |
375 |
0% |
557 Total Reviews
376 Positive Reviews
181 Negative Reviews
Mixed Score
Kādomon: Hyper Auto Battlers has garnered a total of 557 reviews, with 376 positive reviews and 181 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kādomon: Hyper Auto Battlers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
860 minutes
Artwork reminds me of Super Auto Pets, I like the style of it.
👍 : 3 |
😃 : 0
Positive
Playtime:
1285 minutes
Definitely worth the price. Really fun mix of creature collector and auto battler. Nice designs and fun mechanics to build around. The game isn't too difficult and there could be more done to incentivize switching mons, so there's some requirement to force yourself to try different builds. But the main gameplay loop is addicting and the developer is active in their discord and very open to feedback.
👍 : 0 |
😃 : 0
Positive
Playtime:
2269 minutes
Cute & fun :) worst part is no wikis are up to date so figuring combinations and hyper evolutions out is kind of a crapshoot
👍 : 0 |
😃 : 0
Positive
Playtime:
112 minutes
Fun autobattler, making your team strong is pretty intuitive.
👍 : 0 |
😃 : 0
Positive
Playtime:
741 minutes
It's a fun autobattler with some creature collector elements. As long as you go into it understanding that it's an autobattler first and a creature collector second, you're going to have a fun time with it.
👍 : 0 |
😃 : 0
Positive
Playtime:
1609 minutes
EDIT: After 20 hours trying to figure out the game, finally I could make a strong team. Then, another problem appeared, the team made too many combos and the game freezed/ crash every time get in match, can't progress further. Totally disappointed game.
The idea of Creature Collector + Auto Battler is good, the gameplay in trailer looks simple but most of the time I don't know what I'm doing and how did I lose.
Not like other Creature Collector games, 1 Kadomon in this game only has 1 passive and 1 skill. But with large pool of effects and kadomon, it's really hard to control your team or know what enemies are doing, how you lost, unless you already remembered all the kadomon passives, skill, and the effect of those buff/ debuff.
Large pool of Kadomon also means when before you go into a fight, you don't know what exactly Kadomon you gonna fight/ capture, it is what you are finding or not, and most of the time I was with a clunky team, just gathering those I think they might help me later, or fulfill my expected team, but not. You want a speed team? Nah. You thinking of summoning team? Maybe next run. You want a retaliate team? Sorry we don't see any of them in maps ahead. And since it's not a roguelike game, dying doesn't help me with next run. I just keep losing.
Kadomon type is variety, you can add 1 type to 1 Kadomon at Camp Site if possible, and you don't know if it's "possible" to any of yours or just wasting time, wasting option, they don't tell you. There're still bugs at Camp Site preventing adding EXP to the team, must skip the map, make the game harder to progress.
Game event's reward is poor, but penalty is huge.
👍 : 2 |
😃 : 0
Negative
Playtime:
290 minutes
Followed for a long time, really enjoyed the demo and prologue!
All the new editions and updates are super impressive and have really enjoying seeing how this Title has grown and evolved over its journey. The community is extremely helpful in their Discord for any and all secret searchers but I love discovering new combos on my own and thrilling shiny hunting!
Looking forward with anticipation to any and all new instalments from this passionate development team!
👍 : 1 |
😃 : 0
Positive
Playtime:
3824 minutes
I've played the beta for a bit, unlocked most things and even got a few misprints (aka shinies). I will say however I did lose 1 of them, but I didn't care that much at the time, and still don't now.
The problem I seem to see many people have with this game is the amount of bugs, which yeah there is a good few bugs with each update, but the devs are being REALLY communicative and fixing bugs in every update, which is a lot more than most dev teams do nowadays.
Another issue I seem to notice is the lack of an engaging gameplay loop. You pick a trainer, pick a starter, go through 3 different regions on the map slay the spire style, defeat the bosses at the end of each and then that's it. Besides a "challenge modifier" you can pick on the trainer select screen, the gameplay loop doesn't change. There isn't another mode to play, a sandbox mode to try and discover things in, just the 1 mode with only 3 modifiers to choose from. Compared to the beta, the difficulty certainly was taken out there.
Now why am I still recommending this game? So far this seems like a negative review.
Despite what I've said, the gameplay loop is enough to not be the same each run, each run is different having different bosses to fight, different encounters with positive and negative outcomes, and different kados to encounter, and a possible misprint to encounter.
I enjoy playing this game quite a bit, it's fun time killer, and fun to have running while I do other things like draw, or watch videos on youtube, I know it's not a good reason for some people who want a game that takes their focus, but at least for me it's nice.
What would I suggest to help improve the game?
More options for gameplay re-playbility, whether it's new modes, or freedom for further customization.
More unique encounters and optional bosses, (there are 3 secret encounters that give you a really strong kadomon for your run if you manage to beat it in your current run). I find them to be really cool, and I'd like to think the addition of more special bosses and different unique encounters would be fun.
This last one is a maybe, but an endless mode similar to Pokerouge's might be good for this game too.
A mode that continues to scale with difficulty by adding additional modifiers after each milestone in your run, while also having better chances at getting a misprint, such as health buffs, damage buffs, starting party debuffs, enemy party buffs, etc.
I love this game, and I believe it just needs time to become the game everyone wants it to be, it's just a process and by supporting it, and providing whatever feedback we can is pretty much the only way we can get the game this game deserves to be.
👍 : 4 |
😃 : 0
Positive
Playtime:
4207 minutes
This game really naturally blends together the pros of Monster Collector games and Auto Battlers.
There's tons of cool looking Kadomon to find, each synergizing in interesting ways. Kadomon that shelter others under their body until they're defeated. Kadomon who channel their magic to become stronger each time they ult (use their super). Legendaries the whole shebang. And recently as of the time of writing the devs have been on fire updating insanely quickly.
I hope this game continues to flourish until it becomes an indie darling that can be called truly exceptional.
👍 : 4 |
😃 : 0
Positive
Playtime:
3037 minutes
A lot of the reviews seem to stem from poor communication from the dev. Just like a lot of the other reviewers, I was kinda bummed about the rush to 1.0. The dev/publisher posted a statement about how the scope of the game was being cut waaay back, and would only get one more major update. It felt kinda outta nowhere after large periods of inactivity and didn't seem to do enough to justify a full release, to the point I almost left a negative review too. I thought they wanted to push the game out the door so they could just forget about it and move on. Since release the game's development has been more active than ever. There are definitely a good amount of bugs still, but they're being stomped out quick. Not to mention, for the first time in ages we're finally starting to get new content updates, including new Kadomon types, which was previously scrapped from the roadmap.
All in all, it's still a bit of a buggy mess due to being one of the first projects from the developer, and never received a much needed rewrite. That being said, the creature collection side was enough to keep me hooked, and the dev is doing pretty good with the resources they got. If you're looking at this as a replacement for Super Auto Pets, I don't know if I'd recommend it. If you just want to fill out a "pokedex" with tons of cool designs and neat ideas you don't see in mainline creature collector games, than the gameplay is more than serviceable and you'll have a great time.
👍 : 22 |
😃 : 0
Positive
Kādomon: Hyper Auto Battlers Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Intel Core i5-750 or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800 GT (512 MB) or equivalent
- Storage: 1 GB available space
- Sound Card: N/A
Kādomon: Hyper Auto Battlers Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Intel Core i5-920 or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 280 (1 GB) or equivalent
- Storage: 1 GB available space
- Sound Card: N/A
Kādomon: Hyper Auto Battlers has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Kādomon: Hyper Auto Battlers Latest News & Patches
This game has received a total of 8 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Kādomon: Hyper Auto Battlers Version 0.3.0 [Launch] - Patch Notes
Date: 2024-03-25 11:00:12
👍 : 21 |
👎 : 1
[Hot Fix] Kādomon: Hyper Auto Battlers Version 0.3.1 Patch Notes.
Date: 2024-03-25 15:29:51
👍 : 29 |
👎 : 1
[Hotfix] Kādomon Hyper Auto Battlers Version 0.3.2
Date: 2024-03-26 11:02:00
👍 : 39 |
👎 : 2
[Hotfix] Kādomon: Hyper Auto Battlers Patch 0.3.3
Date: 2024-03-28 14:50:33
👍 : 28 |
👎 : 2
[Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.0
Date: 2024-04-30 14:48:54
👍 : 29 |
👎 : 1