Sugar Cube: Bittersweet Factory Reviews

A cube of sugar escapes the factories to avoid the fate of being a cookie!
App ID212110
App TypeGAME
Developers
Publishers Turtle Cream
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Indie, Action
Release Date7 Nov, 2012
Platforms Windows
Supported Languages English, Japanese

Sugar Cube: Bittersweet Factory
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Sugar Cube: Bittersweet Factory has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sugar Cube: Bittersweet Factory over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 45 minutes
Pretty cool, doesn't take forever to beat, puzzles are just hard enough to have fun, but not piss you off.
👍 : 3 | 😃 : 0
Positive
Playtime: 175 minutes
A mediocre, painfully monotonous puzzle platformer. The minimal challenge present is largely artificial, often based on some combination of biased hit detection, erratic enemy patterns or awkward portal jumping. I do give it credit for its appropriately saccharine concept, but Sugar Cube isn't really worth wading through for that alone.
👍 : 5 | 😃 : 0
Negative
Playtime: 55 minutes
I've never seen or heard of this game in my life. It appeared in my steam library and it claims I bought it 2 weeks ago. I'm scared, but I guess the game's fun. I'm just so confused. Good game though, challenging and silly. Cute Character, nice music, good concept. 8/10 its perfect - Gamepro Magazine
👍 : 2 | 😃 : 0
Positive
Playtime: 296 minutes
A platform puzzle game with cute art and story concept. The music, though not varied, is also cute. As for gameplay, your goal is to break out of different factories, which are composed of many levels. The puzzle part involves a unique tile-flipping mechanic; you must figure out which tiles to flip in order to escape. Other controls are simple: arrows keys to move, spacebar to jump, and shift key to turn tile flipping on/off. You can slightly influence your direction mid-jump to lean out more left or right, then lean as you fall back in your original spot. You cannot defeat enemies by jumping on them ("You're not Mario!"); you can only avoid them or manipulate the environment around them. I haven't finished the game, but the puzzles I've encountered in the first and second factory were easy to medium difficulty. Therefore, this game appears to be for a more casual level of playing. Some levels made me scratch my head, but I got the gist after several restarts. If you want to get the achievements for not dying, then that will be very challenging. My true motivation for buying this game was to craft the steam badge and get a wallpaper and emoticon. THEY'RE ADORABLE, OKAY? If you wait for a sale, then you can get the game for cheap.
👍 : 2 | 😃 : 0
Positive
Playtime: 167 minutes
Where to start. This game is more puzzles instead of tight platforming and the puzzels are all very easy. The game mechanics with flipping blocks back and fourth just feels janky to me. I finished all of the normal levels just so I could uninstall this game without feeling bad. Being the retro platform junkie that I am, the graphics and art style are nice but this game just dosen't do it for me. 3/10
👍 : 2 | 😃 : 0
Negative
Playtime: 279 minutes
At first I hated the game, then by the end it was bearable. I can't put my finger on why I just didn't like it. For me, I'm glad it was short, any more of it and I would've jumped off a cliff.
👍 : 6 | 😃 : 0
Negative
Playtime: 101 minutes
It looks a lot more fun than it actually is. Sugar Cube is an interesting concept that doesn't really transfer that well into a game. The music and graphics are charming, and some of the puzzles are actually well-designed, but I find it hard to recommend this game to anyone but hardcore puzzle game fans.
👍 : 4 | 😃 : 0
Negative
Playtime: 1240 minutes
I think you should absolutely avoid purchasing this game. This game's been lying in my library for I don't know how long. So, I loved the theme and concept. It immediately crashed on launch and there's no way , it can run on modern operating systems urging me to send an error report to probably dead studios that are never gonna release the patch for it. Neither can I have it refunded.
👍 : 3 | 😃 : 0
Negative
Playtime: 439 minutes
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even. But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer. Well worth the $1.74 it's currently selling for in the November sale. Check it out!
👍 : 30 | 😃 : 0
Positive
Playtime: 200 minutes
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short [strike]and sweet[/strike] 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches. Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex. The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
👍 : 47 | 😃 : 11
Negative
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