Golden Record Retriever
2

Players in Game

31 😀     14 😒
62,92%

Rating

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$5.43
$15.99

Golden Record Retriever Reviews

⟪Golden Record Retriever⟫ is a rogue-like DICE building game in which a golden retriever kidnapped by aliens grows into a space hero by retrieving the golden records that have become a "space headache.”
App ID2119580
App TypeGAME
Developers
Publishers Hoochoo Game Studios
Categories Single-player, Steam Cloud
Genres Indie, Strategy, Simulation, Early Access
Release Date2 Aug, 2023
Platforms Windows
Supported Languages English, Korean

Golden Record Retriever
45 Total Reviews
31 Positive Reviews
14 Negative Reviews
Mixed Score

Golden Record Retriever has garnered a total of 45 reviews, with 31 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Golden Record Retriever over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 163 minutes
I'm really enjoying this game! The foundation is great, just needs a bit more polish and content overall but so far I like it. Plus the premise is silly but so weirdly heartbreaking for me? (in a good way)
👍 : 1 | 😃 : 0
Positive
Playtime: 217 minutes
I picked this game up from the Cerebral Puzzle showcase as one of the 9-game collection and it looks interesting. I've played the tutorial and it was nice. I think I'm going to enjoy it, I'll continue my review later.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
Unintuitive UI (during the first 5 minutes of the game at least, then it gets better) and very confusing language translation. If you are not a native Russian speaker you should probably wait until this is geared more towards English and gets some more polished mechanics. I'll keep an eye on it and see myself cause it looks like it could be a fun game.
👍 : 8 | 😃 : 4
Negative
Playtime: 16 minutes
not really a fan of the humor or dialogue, the mechanics seem interesting but... game isnt for me.
👍 : 0 | 😃 : 0
Negative
Playtime: 552 minutes
Extremely heavy RNG-related. RNG renders any kind of thought-out tactics useless. UPD for the sake of clarity: there is a certain degree of meta-progression, but it's somewhat spread-out and feels lacking.
👍 : 0 | 😃 : 0
Negative
Playtime: 44 minutes
Game with a cute dog and not intuitively understandable interface. At least we have a tutorial, but as a non-native speaker I was in a kind of stupor. I'm giving the game a positive review so I can try to return to it again later. Perhaps its mechanics have improved since then, but I haven’t checked yet. The game is somewhat underrated, I think such board game lovers might be interested in it.
👍 : 1 | 😃 : 0
Positive
Playtime: 341 minutes
While I greatly enjoy the unique approach to the genre, it puts so much emphasis on chance that any strategy you try to develop has very little effect. Between hoping the right side comes up (Hardly ever does), and sides being wounded rendering them useless, and the very limited ways of healing those wounds. The whole thing quickly becomes more frustrating than it is fun. Oh yeah don't forget enemies that enter the board and screw over your strategies even further, Traps that further wear you down, and no significant development between runs like most rougelite games. This is a hard pass for me. Challenge is one thing, Repeatedly beating my head against the same mission 400 times hoping something will be different, is not my idea of a good time.
👍 : 8 | 😃 : 1
Negative
Playtime: 527 minutes
This game can be fun but it just feels like overall it's an underwhelming experience. most runs end up feeling so samey and there is not a whole lot of diversity in objectives. the presentation is not the best and a lot of the menus feel clunky in my opinion. I bought this game in early access and have came back to it much in the same state it was in. Feels like there is some missed potential here.
👍 : 4 | 😃 : 1
Negative
Playtime: 1598 minutes
Okay. Hear me out. There's a learning curve with this one. And it's super frustrating at times... but it's really deep. It's quite interesting to play and puzzle out and all choices indeed matter. It's in early development, so there are some quality of life issues that must be addressed (the sell an item ? event doesn't allow you to review what each item does - at least i couldn't figure it out as it wasn't intuitive if it were there), but the game itself is fun to play and thought provoking. While it won't become a StS, it could be a really fun game for those who like roguelike deckbuilders.
👍 : 5 | 😃 : 0
Positive
Playtime: 371 minutes
TL;DR I would definitely recommend even in early access and can't wait to see where it goes I knew I would love this as soon as I saw it. Its a unique spin on dice rolling and the rogue like genre. There is a good bit of luck but also alot of strategy in which dice/crew you pick, items you grab, how you play them, and how their abilities interact. It has a nice tutorial that walks you through the core aspects of the game and when you get dice, it shows you in a very clear preview how they work. If you hover over keywords it will pop up a description - these are a good idea and mechanism but I find they are only marginally helpful at the time. I expect that will get refined/polished throughout early access. As far as being early access, the game overall feels very polished. I haven't run into any bugs yet and the game is there and very playable with fleshed out features and mechanics. Not a whole lot of scenario content yet but its somewhat expected for early access. I think there are a few QoL things lacking at the moment through but hopefully will get updated soon. 1) There doesn't seem to be an in game glossary where I can lookup words, terms, dice/crew I've encountered, what tokens/actors do, etc 2) the pop up explanations of keywords isn't always that helpful 3) which I could see the dice previews that are very helpful when trying to choose what crew/dice I want to get
👍 : 8 | 😃 : 0
Positive
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