In Woods
Charts
2

Players in Game

145 😀     21 😒
79,35%

Rating

Compare In Woods with other games
$4.19
$6.99

In Woods Reviews

In Woods is a roguelike survival game. In each game, you need to fight against different monsters in the forest, while collecting different items to power up yourself. And finally defeat the final boss to get victory.
App ID2113770
App TypeGAME
Developers
Publishers Vantavis Studio
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Remote Play Together
Genres Indie, Action, RPG, Early Access
Release Date23 Nov, 2022
Platforms Windows
Supported Languages English, Traditional Chinese

In Woods
166 Total Reviews
145 Positive Reviews
21 Negative Reviews
Score

In Woods has garnered a total of 166 reviews, with 145 positive reviews and 21 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for In Woods over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1492 minutes
[b]TL;DR[/b] Fun to play… until you finish the main progression. Then it’s just you, the grind, and your poor overheating PC. [hr][/hr] [b]Overview[/b] There’s no grand epic tale here — you literally just [b]spawn in and try not to die[/b]. You get: [list] [*]16 characters [*]4 stages [*]A ridiculous pile of items to mix, match, and wonder, “What if I combine this with THAT?” [/list] Game modes & challenges (x Stage): [list] [*]5 preset difficulties [*]Endless mode after those 5 (for when you really want to suffer) [*]x2 mode that doubles everything [*]Custom stat multiplier: from +100% to an absurd +9,999 × 100% [/list] Yes, you can mix these settings however you want. Example: 1st difficulty, no x2, but 5000× enemy stats… or x2 mode with +9000% stats on Endless. The possibilities range from “chill walk in the woods” to “what is wrong with me?” [hr][/hr] [b]Grinding: The True Story Mode[/b] Can you actually beat +999900% enemies? Yes — but only if your life motto is “patience is a virtue” and your PC enjoys being tortured. Every enemy has a small chance to drop a [b]card[/b]: [list] [*]Each card gives a [i]tiny[/i] permanent stat boost. [*]It stacks forever. [*]Eventually, you’ll be a walking god with numbers so big they look fake. [/list] You [i]can[/i] disable the system… but why do that, when you can [b]ascend into the forest’s final boss[/b] yourself? [hr][/hr] [b]Achievements[/b] Want 100% completion? It’s almost suspiciously easy. With a decent run or two..., you’ll unlock them all — no hundreds of hours, no “jump 1,000,000 times” nonsense. [hr][/hr] [b]Potential & Polish[/b] Right now, the game feels a bit [b]unfinished[/b] — like someone handed you a cake that’s tasty but missing the frosting and decorations. But the core loop? Addictive. The systems? Full of potential. If the dev keeps working on it, “In Woods” could go from “fun little grindfest” to “legendary time sink.” [hr][/hr] [b]Final Thoughts[/b] “In Woods” is basically: [list] [*]No story. Just vibes. Lots of trees. [*]You vs math. [*]And maybe your PC’s cooling system. [/list] If you like endless progression, silly difficulty sliders, and testing the limits of your hardware, this one’s worth a try — especially if you want an easy 100% achievement run.
👍 : 1 | 😃 : 0
Positive
Playtime: 720 minutes
awesome
👍 : 2 | 😃 : 0
Positive
Playtime: 255 minutes
I gave the game a chance and I'm impressed, recommended! The dev is fairly active with lots of updates still coming in. Here's what I like: - Upgrades feel impactful; every level up serves a purpose - Nice graphics. Lots of little details relating to attacks, spells, status, etc - Spells and upgrades include lots of creative ideas - Not many +/- upgrades: like when +5 atk, -3 armor. They exist, but not enough to feel like every upgrade is a downgrade. - Perm upgrades aren't absurdly expensive - Enemies are intelligently designed. Nice diversity in enemy behavior after first biome - Lots of characters to choose from for playstyle diversity - Monster cards for infinite perma progress is cool for players that want ultra progression - Rounds aren't too long; they're about 20 mins each up until the finish - Support for lots of languages Here are some areas for improvement: - Controller support, while decent, is incomplete. Require mouse for some things, like viewing stats - Little bugs exist, but not game breaking, that I've discovered. Once the game made me use mouse to select an ability, then controller worked again after, and several times screen gets a transparent overlay stuck that requires pause/unpause to clear - Could use more content in general, e.g. more biomes, objectives, etc. - Would be nice to have a dodge/roll mechanic - Maybe an ultimate ability that is manually triggered, per char? Specific to whether melee/ranged is toggled when cast - Some impassable terrain on some biomes could add diversity to movement, to reduce circled kiting fatigue - It's difficult to tell when the player is damaged; would be nice to have it be more obvious, and when health is low - More diversity and scaling of specific elemental effects would be nice. Each should feel truly unique, and have creative ways of scaling Great little game!
👍 : 1 | 😃 : 0
Positive
Playtime: 354 minutes
Pretty fun, especially for the surprisingly low asking price. I can already see myself playing this off and on years down the line, particularly when I get that crusader's itch. The only bad thing, it appears there is not a necromancer class. Maybe for a future update or dlc, pretty please?
👍 : 1 | 😃 : 0
Positive
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