Haste-Miner 2
1

Players in Game

13 😀     5 😒
63,06%

Rating

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$1.99

Haste-Miner 2 Reviews

Haste-Miner 2 is a casual game where your main objective is to mine. When mining, you earn a currency called tokens and the blocks you mine are stored in your "backpack". Tokens can be used to upgrade your pickaxe in lots of different ways.
App ID2113580
App TypeGAME
Developers
Publishers Seyloj
Categories Single-player, Steam Achievements, Stats
Genres Casual, Indie, Simulation, Adventure
Release Date5 Sep, 2022
Platforms Windows
Supported Languages English

Haste-Miner 2
18 Total Reviews
13 Positive Reviews
5 Negative Reviews
Mixed Score

Haste-Miner 2 has garnered a total of 18 reviews, with 13 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Haste-Miner 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 321 minutes
Fun game for only $1.5 bucks! It is pretty much an incremental gameplay loop. You either like the loop or you dont.
👍 : 0 | 😃 : 0
Positive
Playtime: 771 minutes
Like mc prisons but 2d and weird i guess its cool no p2w so thats nice i guess i would recommend :)
👍 : 0 | 😃 : 0
Positive
Playtime: 62 minutes
Too simple. You biy upgrades, you press left click and you swipe the mouse over blocks. From time to time you sell blocks, buy upgrades and go to the next mine. The incremental gameplay loop is non existent. After a few upgrade in the first 2 minutes you already farm very fast, only limited by how fast you can move your mouse hand around to hit the blocks. Too cumbersome, not very rewarding, boring quickly.
👍 : 4 | 😃 : 0
Negative
Playtime: 911 minutes
It's ok. The game is exactly what I've expected, nothing more, nothing less. The last three achievements are just stupid.
👍 : 2 | 😃 : 1
Positive
Playtime: 191 minutes
Its a very nice game to just sit back and relax play some music on spotify and just game very enjoyable
👍 : 2 | 😃 : 0
Positive
Playtime: 329 minutes
I havent played alot of the game yet, but its easy to tell where its going. now onto the review, this game is "better than it looks". its not a game to play to enjoy the gameplay like ESO, Ark or other openworld/RPGs. this is a game to just start up, turn off your brain and then just waste some time playing. as it is now, its easy to forget, its price is only 1.59 Euro, which i will agree is alot for such a "unique" game but common, its just 1,59 Euro? i cant say ill spent "lots" of hours in the game, but its a nice lil game to try and waste some time with. and if your here to begin with, you most certainly bought Cookie clicker here on steam, so dont waste your energy on the reviews and just buy it, if you dont like it, refund it, its as easy as that. now as a general game its low, like a 4/10 but as a "timewaster" its around a 6.5/10 (do with that what you will)
👍 : 0 | 😃 : 0
Positive
Playtime: 592 minutes
fun time killer, good price. only 2 dollars, dont understand why people complain about content. its a simple time killer and the price is right for that
👍 : 0 | 😃 : 0
Positive
Playtime: 2218 minutes
Fun simple game, very addictive and well worth the price! Bugs: Noticed the math of the grounded spirits negative jump multiplier seems off: upgraded jump height: about 5 blocks equipping "grounded" spirit with -60% jump height: wont even let you jump 1 block. Trillionare achievement seems broken? i have gotten thousands of trillions, currently have "11aa" and havent gotten it. Suggestions: latest update made planets a tad bit too cheap, 10Q for Earth z is too much, 1T ( 10000 times cheaper ) is way too cheap! a way to use several items at a time would be nice, if i have a stack of 700 tokens, you now have to click 700 times. maybe shift click for 100 at a time? at least for tokens! the mine blocks achivements seem incredibly steep, would take around 1500 hours for the 10 million one so i suggest reducing the two highest, to something "reasonable" around 75 and 150 hours ( which for this type of small game feels more reasonable ): 1 block --- humble beginnings 10 000 blocks --- miner 100 000 --- pro-miner 1 000 000 blocks --- veteran 5 000 000 blocks --- mine-Annhialator ( reduce from 10 million ) 20 000 000 blocks --- Eternal Miner ( reduce from 100 million)
👍 : 2 | 😃 : 0
Positive
Playtime: 1955 minutes
I have mixed feelings on this one. I haven't yet gotten to other planets or the reset mechanic but so far it's almost better to literally AFK in town and let the two currency generators do their duty for a couple hours. Spam some upgrades, rinse repeat. The actual block mining is more "do some of that if you want to". Also the town UI is rough. Sometimes buying multiple upgrades when I just click once, like it has some sensitivity issues. Not too much of a problem when you're flooded with resources but early on it was pretty annoying. It's... okay. Serviceable. I want to hit the other planets to see if the scenery changes but not sure I'll be on this one for the long haul or not.
👍 : 3 | 😃 : 0
Positive
Playtime: 206 minutes
There's a core of a reasonable incremental game here, marred by two significant problems. 1. The game appears to be too simple. Perhaps there's some further depth to it, but I wasn't able to find it in nearly 3h30m of gameplay. Mechanically speaking, there's not a whole lot to strategise. 2. The controls and UI are.. well, they're pretty bad. After the very early game of each planet, your efficiency is based on how quickly you can wangle your mouse around, rather than your upgrades. Managing your upgrades and such in the overworld/hub area is awkward, with the menus being automatically opened and closed based on proximity to their.. building? Thing? This means that walking past the different utilities at your disposal makes you lose sight of your character. These menus also hide important UI elements, like the money you have to spend in the shop that's open. The solution to the UI and control problems is fairly trivial, but the game mechanic issues may require a significant overhaul. For £1.70? Yeah, it's not bad. I don't regret getting it. But I wouldn't call it "good". It simply lacks the depth required to be engaging for more than a small time.
👍 : 11 | 😃 : 0
Negative
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