Killing Floor - Community Weapon Pack DLC

Straight from the talented community modders of the IJC crew comes the first DLC weapon pack for Killing Floor. Featuring a diverse set of new weapons the Community Weapon Pack brings new game play options for your favorite perks.
App ID210934
App TypeDLC
Developers
Publishers Tripwire Interactive
Categories Single-player, Steam Achievements, Multi-player, Co-op, Cross-Platform Multiplayer, Downloadable Content, Stats, Includes level editor, Valve Anti-Cheat enabled
Genres Action
Release Date23 Oct, 2012
Platforms Windows, Mac, Linux
Supported Languages English

Killing Floor - Community Weapon Pack
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Killing Floor - Community Weapon Pack has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
This is the first of the three dlcs that actually matter for Killing Floor 1. Its still worth getting even at it's ridiculous price (I reccomend getting it on sale). It comes with four weapons which I will explain below: - Buzzsaw Bow(Beserker): Basically this is a much slower version of the Ripper from Unreal Tournament 1999. - Flare Gun(Firebug): The flare gun shoots flares and lights targets on fire, it can also be used as the duel flare guns. - Sythe(Beserker): A melee weapon with long range that can cut zeds in half, think of the sythe from Postal 2 - Tommy Gun(Commando): Possibly the most useful gun in this dlc, it can be fired in semi auto or full auto and is very strong.
👍 : 2 | 😃 : 0
Positive
Playtime: 0 minutes
The first Community Weapon Pack DLC for [url=http://steamcommunity.com/id/trar/recommended/1250]Killing Floor[/url] is more or less the best one to the point of being near-essential for dedicated KF1 players. The flare revolver and buzzsaw bow alone are worth the price of entry, and the other two are pretty alright. Buy it on sale; just because the weapons are good still doesn't mean it's not overpriced. I wouldn't even mind discrete weapons being sold as DLC at all if the base prices were more reasonable. Scythe: Sidegrade to the claymore. Cheaper, stronger, and better at crowd control, but slower and with a smaller range. I suppose it's worth using if you're an avid claymore user and want a similar weapon ASAP. Tommy gun: Commando weapon that's primarily just fun to use, but also has its uses in the earlygame (or as a lategame sidearm) given its light weight and cost. If you find yourself in a situation where you feel like carrying two submachine guns, a Tommy gun may suffice for one of them. However, the MKb slightly outclasses it, and both the steampunk Lead Delivery System in Community Weapon Pack 2 & the Rising Storm Tommy gun for owners of that game are both essentially the same gun with a bigger magazine. Flare revolver: [i]Very[/i] useful. Popular as a sidearm no matter what perk is being used, since burn damage can go a long way. It also lets Firebugs conserve ammo for their primary weapon given how powerful it is in their hands. The only drawback is that dual flare revolvers are hard to land hits with at long range, but at close range they're pretty great. Buy the DLC for this. Buzzsaw bow: A ranged weapon for the Berserker, AKA the perk built around melee combat. It's a crossbow that launches ricocheting buzzsaws, so at least the damage it deals counts as melee damage and fulfills the Berserker requirement of "does it rip and tear huge guts?" In the hands of a high-level Berserker it's quite useful.
👍 : 8 | 😃 : 0
Positive
Playtime: 0 minutes
The weapons in this pack are very useful: [b]Tommy gun[/b] is a weapon for Commando. It deals a bit more damage than the M4, less than the AK47, but it's cheap. And remember, use Semi-Auto, because you may miss with Full Auto unless there is a Siren. [b]Buzzsaw Saw[/b] is a weapon for Berzerker. Is a crossbow but instead of arrows, you shoot high velocity spinning blades that will bounce around and can recollect, saving you ammo and money. Parcially useful when shooting around corners. Extremely useful against raging Fleshpound or raged Scrakes if you don't have a weapon to stun them or there are more then one. [b]Scythe[/b] is another weapon for Berzerker. It deals the highest damage of all melee weapons, and has more of radius & range than the Claymore sword, is a must use for a berzerker main. [b]Flare Revolver[/b] is a weapon mainly for the Firebug. I absolutely love this weapon. It can burn zeds to death or if you have good aim, shoot at the ground and it's little splash damage can burn them too. I recomend this weapon mainly for Firebug, but it can be also used for Medics, Berzerkers, Commandos and Support Specialists. I'll teach you some tactics with this. -If you are a Firebug and have a Scrake, use your flamethrower and burn it, and wait for it to rage *depending of player count, more players = more HP*, then unload your Flare Revolvers POINTBLANK at him, if timed properly, you will not get hit by it's chainsaw or a little bit. This doesn't work for Fleshpounds, don't try. -If you are a Berzerker and have a Katana and a Flare Revolver, you can switch between light and heavy attacks to properly mini flinch a Scrake while backpedaling and don't recieve damage. Or you can shoot it ONCE with the revolvers, then wait for it to burn and probably turn around, THEN you attack it from behind using your secondary katana attack, rendering him powerless. -Always use this on sirens, you may block their scream temporally -If Firebug and having Flamethrower & F.R, don't use your flamethrower on husks, you don't damage them, use the revolvers! -If you have a group of crawlers, shoot around them, you may burn three or two of them at once with one shot. As every KF DLC, they are overpriced, wait for sale, kids.
👍 : 3 | 😃 : 0
Positive
Playtime: 0 minutes
For all the people complaining about prices, 1 - don't forget ONE WEAPON costs 10+ $ now, and 2 - there are always sales you can snipe games and DLCs from. Best DLC released for Killing Floor, I find myself using most of the weapons way too often, it offers new ways to experience mayhem and Zed destruction, totally worth it.
👍 : 3 | 😃 : 0
Positive
Playtime: 0 minutes
I don't find this quite as good as the second weapons pack, but it still has some nice additions. The Scythe is a slow, hard-hitting melee weapon. Vaguely similar to the Claymore but it's even slower, a tad stronger and feels more effective in terms of crowd control (provided you can time your swings well so as not to get caught with your pants down inbetween swings). Altfire stuns husks regardless of whether you get a headshot, you can even stun two (probably even 3 or 4) with one swing. My melee weapon of choice most of the time. The Tommy Gun is completely outclassed by the other two versions of the same weapon (one from the 2nd DLC, one unlocked by owning Rising Storm). This one just doesn't feel worth using unless you really want to feel like an american soldier in WWII. The Flarevolver is pretty decent once you learn how to lead your target because the projectiles are very slow. Good for playing firebug sensibly (well, trying to play firebug sensibly) or as an offperk weapon - it's fairly affordable even offperk (at 500) and great for kiting because you can just set a monster on fire and move on. It's also a viable method of slowly killing FPs as long as you cut line of sight every now and then because one bodyshot + the ensuing burn DoT is just under the rage threshold. When a shot hits something it has a small AoE blast that does a bit of damage to everything in the immediate surroundings and sets it on fire, too. There is also an akimbo variant if you prefer spamming over accuracy. The Buzzsaw bow is just a stupid gimmick that I see people buying constantly because of the flawed "IT'S EXTREMELY EXPENSIVE SO IT HAS TO BE GOOD" mindset. It can be pretty effective (eg for stunning scrakes at a distance if you for some reason want to do that) but the pricetag is just unjustified. You can live without this. So yeah, some of these weapons can be good (I presume the main selling point for most people are flarevolvers) but it's not exactly stellar. I still recommend grabbing it on sale though.
👍 : 4 | 😃 : 1
Positive
Playtime: 0 minutes
Must have Absolutely love the Scythe If not for the lack of the Scythe I'd love KF2 But Scythe is only available in KF1 I love KF1 Totes recommended <3 Scythe.
👍 : 5 | 😃 : 0
Positive
Playtime: 0 minutes
All 4 of the weapons are great and are a must have for any Killing Floor player. My favourite has to be the Flare Pistols, they are so light and I can make a cool loadout with them. The loadout is the Mac 10, Dragon Breath Trenchgun and 1 Flare pistol, try it out it's very powerful.
👍 : 17 | 😃 : 0
Positive
Playtime: 0 minutes
These weapons are sweet and add alot of the game when it comes to selection of weapons. My favorite weapon from this pack is the "Flare Revolver" and the "Tommy Gun". The Flare Revolver acts like a firework in your hands and is alot of fun to shoot, it can even light enemies on fire. The Tommy Gun is really well done and gives you the army feel that some people want to have while fighting there way through the waves. The other 2 weapons are for the Berserker and aren't the greatest. The Scythe is a slower melee weapon but is still powerful. The Buzzsaw Bow mows through enemies which can be beneficial if used at the right time, but the downfall of that weapon is that there is not alot of ammo. This weapon pack is a must have for veterans of the game. This weapon pack is awesome and I highly recommend it to anyone wanting more of an arsenal to choose from.
👍 : 8 | 😃 : 0
Positive
Playtime: 0 minutes
This is a fun DLC. These guns would be considered more or less side arms so they do not break the core game play if you do not have them. These guns are different, and fun. Overall Quality: 4/5 [b]Buzzaw Bow 3/5[/b] An expensive, gimmicky but fun weapon. Amazing at taking out headshots and you can pick up the saw blade ammo that drops. However picking up the standard ammo boxes on the ground will not replenish this weapon's ammo, you'll have to pick up the saw blades yourself. This is a good weapon for any high level berserker who wants to headshot anything from a side distance before going in with his weapon. [b]Flare Gun 5/5[/b] This weapon is spectacular. It's the greatest thing since slice bread. This at its core serves as a nasty side arm for the firebug as an alternative to the mac-10. This item is also core to any solo player's build. You can shoot scrakes and fleshpounds from afar to set them on fire to slowly do damage over time so by the time they get to you, you are readily able to burst them down. It's a great survival item as it will not aggro the bigger specimens. [b]Scythe 3/5[/b] An alternative to the katana build for berserkers but you won't notice much difference. If anything this is just for flavor. It's especially cool when you combine it with the grim reaper skin. [b]Tommy Gun 3/5[/b] An alternative bullpup. This is a headshot gun. You can spray a quick line across all heads of all specimens in your way. It's not my go to as a lv6 comando, but still a fun gun nonetheless.
👍 : 13 | 😃 : 1
Positive
Playtime: 0 minutes
I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons: Buzzsaw Bow - Berserker A decent weapon that launches a spinning, shrieking sawblade into hoards of enemies. I found this surprisingly useful first time playing with it, as it rebounds off walls (clearing out small rooms and hallways) and cuts through enemies. Best of all, you can hear it as it flies around, allowing the user to find it and retrieve it after it stops flying. Its reload is slow, so if you are someone who cares about speed, I wouldn't recommend. (Why is it for Berserker? Its not a melee weapon???) Flaregun - Firebug I laughed when I first used this weapon. Not in the bad way, but in a "this-is-so-fun-I-cannot-help-myself" way. I actually equip this with almost any class if I have space. It launches a flare (up to 6 before reloading) that has a large hitbox (I missed by about a foot and it still ignites the speciman.) It can be dual wielded for extra fire power, the flare gives off light (helps in darker maps) and ignites in a small radius. Useful for thinning out large hoards of clots and other weaker specimans. Reloads insanely fast on-perk, but off-perk it is pretty slow. Weighs almost nothing, too. EDIT: You can also dual wield it. Works wonders. Scythe - Berserker I was slightly disappointed. I'm not one for collecting Grim Reaper costumes and Scythes, but this weapon came as a disappointment. It swings really slow, but has decent damage. I prefer the katana or even the claymore more than the Scythe. Tommy Gun - Commando I keep telling myself I will not come back to this weapon. But I always do. Its cosmetics & sounds are just appealing. It has a fair amount of damage, little recoil, but its accuracy it what hurts me. Its sight is really bad, and hard to use, so I usually end up Semi-Auto (NOTE: Has full Auto and Semi Auto) while hip firing. However, its bullet spread is about 1-2 inches on your screen, which is a bit too much for me. So in a breakdown: Buzzsaw Bow - Good if you are in a small map and you want to save ammo, but be weary of its reload. Flare gun - Good all around, just watch out if you reload at the wrong time. Scythe - Meh. If you play Berserker alot, go ahead, otherwise its rather forgetable. Tommy Gun - Fun to use, but not the most practical weapon.
👍 : 71 | 😃 : 1
Positive

Killing Floor - Community Weapon Pack DLC

ID Name Type Release Date
1250 Killing Floor Killing Floor GAME 14 May, 2009

Killing Floor - Community Weapon Pack offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
17644 Killing Floor - Community Weapon Pack Package 1.99 $
52351 Killing Floor - Weapons Bundle Package 29.99 $
52352 Killing Floor - Community Content Bundle Package 19.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Killing Floor - Community Weapon Pack Screenshots

View the gallery of screenshots from Killing Floor - Community Weapon Pack. These images showcase key moments and graphics of the game.


Killing Floor - Community Weapon Pack has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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