
11
Players in Game
9 😀
2 😒
66,76%
Rating
$19.99
Kitbash Model Club Reviews
Developed by the creator of Kerbal Space Program, Kitbash Model Club provides boundless freedom to design, build, explore and battle with model RC vehicles. Experience realistic physics combined with limitless customization options and the ability to share your models with friends!
App ID | 2107090 |
App Type | GAME |
Developers | Floating Origin Interactive |
Publishers | Curve Games |
Categories | Single-player, Multi-player, PvP, Online PvP, Steam Workshop |
Genres | Indie, Action, Simulation, Racing |
Release Date | 1 Aug, 2024 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian |

11 Total Reviews
9 Positive Reviews
2 Negative Reviews
Mixed Score
Kitbash Model Club has garnered a total of 11 reviews, with 9 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kitbash Model Club over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
521 minutes
Rc shit
👍 : 0 |
😃 : 1
Positive
Playtime:
1155 minutes
good
👍 : 1 |
😃 : 0
Positive
Playtime:
2782 minutes
Cant wait for more stability updated towards multiplayer
👍 : 0 |
😃 : 0
Positive
Playtime:
1633 minutes
A very good tech-demo, and developed by former team member of Kerbal Space Program... that said however, as a commercial product paid for at full price & in it's current state; [u]I unfortunately cannot recommend it[/u].
+ Procedural parts system is nice
- Limited scaling options & many parts lack scaling at all
+ "Good enough" aerodynamics model, but maybe bit more arcadey maybe compared to KSP.
= "auto trim" works well enough, but seems much less versatile than in KSP - also it would be nice to be able to manually tweak aspects of the 'fly by wire' system, as despite what it tries to be: "auto trim" does not work flawlessly with every kind of flight profile.
- Wheeled-vehicle physics is erratic and unstable, ground collision seems very unstable and prone to freaking out. Alot of roads around the island have invisible bumps and seams in their collision.
- Water physics is equally strange and unstable, wings especially behave oddly sometimes suddenly gaining massive amounts of speed from nowhere. Boats will sometimes just disintegrate at high speeds, and it feels like the craft is just 'sliding' on a solid surface of water.
- "Fancy" dragging dials look pretty but are a nightmare to enter data values into accurately, even later versions of KSP got this "right" by adding a optional text-entry field for nearly every part setting.
- - BIG general stability and performance issues, framerates are fine - but the game runs at very inconsistent speeds, and UI elements update way slower than the rest of the game. There are also just alot of other small bugs pertaining to loading and switching modes and selecting stuff in the UI.
- Alot of graphical bugs & bad fidelity, not the dev's fault, just a problem with the specific Unity engine shaders. (they're very similar sort of artifacting / noise / clarity problems to the issues with UE5 )
The game is slowly being developed, so hopefully once some QOL/UX stuff is improved and stability of the engine is improved I'll be changing this to positive. It is playable in it's current state, but expect a huge amount of headaches as this is much less polished than even some early versions of KSP.
👍 : 0 |
😃 : 0
Negative
Playtime:
86 minutes
this is actual peak
extremely customisable with a very good interface, realistic (enough) flight simulation and an incomprehensibly good soundtrack. what the actual hell. i really hated flyout so i was going in with zero expectations but i think i just found my game of the year
👍 : 1 |
😃 : 0
Positive
Playtime:
22 minutes
Much like I wrote about Balsa - the building UI/editor is just so damn clunky and frustrating that it makes it pointless to play. The fun IS the building so when that is clunky and frustrating that's really the end of it.
👍 : 3 |
😃 : 0
Negative
Playtime:
69 minutes
This game is bare bones and should be labeled as early access. It wouldn't have the positive reviews if not for the association to KSP1.
👍 : 5 |
😃 : 0
Negative