Gods Of Defense Reviews
Tower Defense Rogue-like. Defend a temple on a procedural map with variety of towers. Craft your strategy through Boon and Curse cards. With every run earn faith to upgrade the weapons. Many progression paths keep you engaged and entertained without getting stuck.
App ID | 2106910 |
App Type | GAME |
Developers | Blue Math |
Publishers | Blue Math |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Strategy |
Release Date | 1 May, 2023 |
Platforms | Windows |
Supported Languages | English |

48 Total Reviews
34 Positive Reviews
14 Negative Reviews
Mixed Score
Gods Of Defense has garnered a total of 48 reviews, with 34 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gods Of Defense over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3596 minutes
One of the best tower defense games on Steam. Better than Rogue Tower in my opinion. A lot of the other reviews complain about the game being too grindy but it has just the right amount of grind for me. I would even argue some games don't have enough reward choices to keep things interesting but this one offers a lot of variety.
👍 : 3 |
😃 : 1
Positive
Playtime:
98 minutes
Like others, determined that this was just a grind fest. The currency system is not fun or rewarding. The types of towers are boring and lack depth. The enemy scaling doesn't feel correct and forces you to use specific towers. All in all this game wants you to go through the motions that they designed instead of creating your own fun and unique builds.
👍 : 5 |
😃 : 0
Negative
Playtime:
19 minutes
Some interesting ideas here, love the procedural generation..
But a lot of obtuse systems that aren't explained and an unbelievable amount of grind.
Dev has three other games coming soon and this hasn't been touched in over a year.
I'd avoid, there are lots of other good TD games at this price point.
👍 : 1 |
😃 : 0
Negative
Playtime:
988 minutes
I think I've finally found my perfect TD game! Seems really well balanced. Achievable early maps and plenty of replayability. Individual runs don't have to take hours and so far I've been able to work with the RNG dealing me "bad" map cards (it all seems workable).
👍 : 3 |
😃 : 0
Positive
Playtime:
7825 minutes
Good tower defense game. A decent selection of towers that play off each other in interesting ways.
👍 : 3 |
😃 : 0
Positive
Playtime:
4222 minutes
Today I was craving for some rounds of tower defense. Fortunately this litte gem had been just released a few hours ago so I played the demo and got hooked to get the full game.
I love the generated levels, that somehow makes failing and restarting a level quite interesting as the paths are different every time. Even when loosing, I can keep the faith and continue to level up and get a slight advantage on the next try by getting cheaper stuff.
👍 : 5 |
😃 : 0
Positive
Playtime:
256 minutes
Why the actual F does target corrupt not work at all. I'm consistently have 2-3 ticks of corruption each round despite all my front towers being set to target corrupt. but 80% of the time they just ignore corrupt enemies and just target normal enemies. So finally I'm fed up and decided to make a bunker of 8 Guns and 1 flamethrower in the middle. All set to target corrupt. This is far more than the groups of 2-3 guns i used before. The moment I do this these tower completely fail to shoot down even a single corrupt enemy. Now I have 5 ticks of corruption I need to deal with.
This is just infuriatingly stupid design. It could be a good game but putting in a targeting feature like this only to have it be completely ignored is absurd.
👍 : 3 |
😃 : 2
Negative
Playtime:
5229 minutes
Very enjoyable tower defense game. There is some grinding but so far acceptable.
👍 : 4 |
😃 : 0
Positive
Playtime:
148 minutes
Edit: The dev just released a patch dealing with a majority of my issues with the game. Go dev!
I suggest actually reading the reviews of someone with more than 0.4 hours of playtime to make your decision. I'm going to word my review as a direct parallel to the person with the highest liked negative review, because it's blatantly false in a number of different ways.
For context, I really enjoy tower defence games, and have played most of them. I still hold the highest rated negative review on Rogue Tower, and I have gone back to Rogue Tower and been disappointed, as I know many of you reading this have.
I do think this game has some flaws - Hope IS a pain to generate at the stage of the game I'm at. Would have been nice to get something for completing the trophy challenge on a stage too, which I hope the devs address.
But that same thing gives the game some staying power. There is a lot to unlock here, and many different stages and stage types with a number of interesting permutations.
In short, I really enjoy the game as it currently stands, and I'll continue playing it. I'm 2.2 hours at the time of writing this, have completed three stages, and challenge completed two. My mind may change as I continue, but I can't hold off on this with some dude spending 20 minutes and calling the game an utter failure.
From here on I will be counterpointing that review with my own.
1. Grind. Everything does cost more faith than the demo, however it is easier now to earn faith with the replay mechanic. x4 speed means a session is over in about 12-15 minutes. The gold you get goes down faster than the demo and you reach 0 gold gained a few waves sooner. There are also unlocks that counterbalance this if you need it - I did not need it, but the unlock is quite powerful.
2. Progression. Faith costs are higher, but you can earn faith faster than in the demo if you learn the mechanics of the game. It does feel like some tower unlocks are more expensive, but since there is like almost 30+ maps to the game, it's probably a good thing they spread it out like this. The overall difficulty feels a little bit harder, but honestly - I smashed my first three runs without leaking a single unit. I only played the demo once, so it's not like I'm some ultra skilled god at the game.
3. Difficulty. It's a little bit harder. I find boss waves a bit of a joke honestly because I can slap down the accumulator immediately - it's only now a few maps in that the final boss tends to give me a bit of pain (especially if it's the shield boosting one). Once again, faith isn't the limiting factor of unlocks, hope is (showing the negative review didn't play the game fully).
4. Curses. The negative review says he experienced BS and ragequit (on the first, or maybe second level, given his playtime) due to the curse mechanic. I agree that the curse mechanic is poorly explained - terribly so. Basically you will get corruption when one of the corrupt enemies goes in range of some of your towers. This leads to interesting strategic decisions on tower positioning, but one of your earliest unlocks will mostly negate corruption in the early maps anyway.
I do agree that explaining corruption and how it works needs to be in the game, obviously, as a tutorial step. It was brutal the first time I was blindsided by the corruption mechanic. I have mixed feelings about the faith nuking mechanic behind advanced curses, but it does force the player to learn how corruption works, and manage it effectively.
HOWEVER - I can't fathom how someone managed to play the demo as extensively as the negative review suggests, and struggle with the first two levels of the game to such an extreme that he had massive curse overflow. If you were brand new to the game, I can imagine it (which is why I suggest a tutorial for that NEEDS to be baked in on the second level) but not for anyone even remotely seasoned.
I feel the game is quite fair, it's got a nice layer of strategy with tower placement mattering more than a traditional TD game, but less than a mazing style TD game. The powers are interesting, and I like it when I unlock something new and have a cool mechanic to play with.
I do wish the game would telegraph some things better, like when I unlocked god powers, I had no idea how to activate them for a while (shift click over your temple). But the actual GAME part is solid as heck. Certainly a tonne more content here and interesting mechanics than Rogue Tower, and clearly made by a dev who actually understands game design.
👍 : 25 |
😃 : 1
Positive
Playtime:
1860 minutes
Be aware! This game requires a lot of grinding. It's the most grind-heavy game I've ever played. I'm not sure what other content the game offers because after playing for about 5 hours, I was only able to unlock 2 types of towers and a few upgrades. If you don't enjoy grinding, you'll regret playing this game. The grinding process is also terrible and horrific. I had to play the first stage for hours.
👍 : 65 |
😃 : 6
Negative