Cross Tails Reviews
What will the tails witness after a crossing tale? A tactical RPG that portrays a fantasy story of a war between the canine and the feline tribes playable from both points of view.
App ID | 2106560 |
App Type | GAME |
Developers | Rideon,Inc. |
Publishers | KEMCO |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Strategy, Simulation, RPG, Adventure |
Release Date | 19 Jul, 2023 |
Platforms | Windows |
Supported Languages | English, Japanese |

66 Total Reviews
44 Positive Reviews
22 Negative Reviews
Mixed Score
Cross Tails has garnered a total of 66 reviews, with 44 positive reviews and 22 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cross Tails over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1453 minutes
It's a good game. Definitely an improvement on the "Mercenaries" series in just about all respects. I followed it for a while, and recommend it based on the overall gameplay- the combat is deep, allowing for rich builds and tactics, thanks to a 3-way class system and an equipment modification system. The campaign has a branch, and to get the best ending you need to replay it. I haven't done so (yet, at least), but might, some day. There's set story battles which tend to add another "skirmish" style battle, each of which can be played for rewards or grinding purposes.
Where the game is most lacking is the story, particularly the dialogue. "Wanna" and "gonna" sound weird coming from the mouths of clan chiefs. Some of the dialogue is just incorrect, although it's usually clear what they wanted the meaning to be, based on the context.
I also think the whole "furry" thing was a miss. It didn't add anything to the story to have the characters be animalistic- some of them could pass as human. The issue is that it certainly doesn't have enough fan-service to offer the furry crowd, and those that are more hesitant of furry adjacent content probably gave it a pass after a surface glance.
Finally- the price. The launch price was too high, and I don't think it gained the exposure it might've deserved. Certainly better sales might have motivated the devs to put more effort into the translation, because the core combat itself really is solid.
👍 : 0 |
😃 : 0
Positive
Playtime:
1107 minutes
[h1][b]6/10[/b][/h1]
I enjoyed all the Mercenaries Saga games, so I guess it's no surprise that I like this as well. Nice little strategy RPG that doesn't really innovate, but is still rather enjoyable due to depth & group customization level.
[h2]Pros:[/h2]
- Between gear, subclasses, training, strategies, stats, deities, skills, etc, the game has a great amount of depth. Definitely the game's greatest strength by far
- There are tons of overpowered combos to discover and almost limitless party combos since you eventually get 6-7 party members
- You can set a "Strategy" at the start of a fight, which affects everyone on your team with bonuses and possibly penalties. I *love* this because I always build my entire group around a strategy, so this allows me to really lean into that
- Units get xp at the end of a fight. Helps normalize xp for healers and such who aren't attacking often
- Great class list, including Time Mage (Clocker, lol), Ninja, Bard, Necromancer, and many others. Alchemist is pretty unusual to see, and is really fun
- Some levels are actually somewhat challenging
[h2]Mehs:[/h2]
- The whole "tails" thing is borderline gross. Would almost feel like a "furry game", but it's only really noticeable in the ears of characters during dialogue. I guess I can live with it since they're just normal humans with ears and since dialogue is definitely *not* a reason to play a SRPG
- Color palette is too light, no dark colors or saturated colors anywhere. Doesn't help in differentiating between units, either
- Starts off too hard as you have no options, and becomes too easy partway through due to massively op abilities. You can change difficulty on the map screen, at least
[h2]Cons:[/h2]
- Map design is pretty boring and generic
- Can't use keyboard/mouse to play. Very lame
- Allies and enemies all look the same. Same height, hair color, etc. Can get confusing
- Translation is hilariously bad. Extremely verbose and at times even at times hinders your understanding of abilities
- You have to cast buffs in combat a *lot*. Gets better later with the Clocker passive & Clocker skill that extends buffs, and gets better with map-wide buffs, but until then you have to manage buffs on everyone constantly
👍 : 2 |
😃 : 0
Positive