Walk with the Living 2
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$9.99

Walk with the Living 2 Reviews

Make choices that shape the history, relationships, and future of each character in Walk with the Living II, an emotional, story-rich strategy RPG. While featuring a narrative that can be enjoyed independently, its events follow Walk with the Living, and characters from the first game return.
App ID2094890
App TypeGAME
Developers
Publishers Cole Brayfield
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Strategy, RPG
Release Date13 Jan, 2023
Platforms Windows
Supported Languages English

Walk with the Living 2
10 Total Reviews
10 Positive Reviews
0 Negative Reviews
Negative Score

Walk with the Living 2 has garnered a total of 10 reviews, with 10 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 459 minutes
I've enjoyed my time with this game so far and I look forward to playing some more and seeing all the different story branches Edit: Went back to finish it and it was a super heartwarming story with an interesting connection to the first, which I also recommend!
👍 : 1 | 😃 : 0
Positive
Playtime: 38 minutes
Same yet deeper, more personal storytelling in the lives and what-if's of the world pursuant in previous Walk With the Living. Have not finished yet! A bit harder, but I can and do recommend you entrust thyself to Cole Brayfield's writing again. Also: <3 Frode <3
👍 : 1 | 😃 : 0
Positive
Playtime: 730 minutes
Succinct, sweet, excellently-written, and queer as all hell. And it all feels natural. Unit variety is good, your dudes all feel unique, and it's suitably challenging on the hard difficulty that I was having units injured pretty much every map. Solid FE(-like). It can be a little clunky, but not overwhelmingly so, and there are stretches with no music and basically no sound, which isn't ideal? A sequel with some further UI updating/overhaul, maybe some text blips (those have a name, and I'm blanking on it) for dialogue, a few more movement and other sound effects, maybe some promotions -- could be a real banger. The characters here are so good. Iyabo and crew have such cool designs? Niamh & Deirdre & Tadhg and all the Irish names & such are super cool to see- oh, I'm blanking on birdboy's name, but, as a lover of pegasus knights, he was super fun to use... Watching Niamh go from 'damn, i saw my mom seconds away from boning down with a hot witch' to 'hm. i think maybe that runs in the family 'cause Iyabo lookin' kinda fine-' is so good? lesbian icon tbqh we love Niamh in this house and Deirdre is so... perspicacious. The girl's got wisdom! And depression! She's a ton of fun to see. That decision towards the end, before the last stage? I went full-on hands-on-my-temples at that. 'Cause you know, you *know* which choice she'd make. You *know* it. And you have to go with it. It feels wrong not to. That's a testament to the writing. I'm just gushing about this game at this point. If you're a queer Fire Emblem fan in particular, give this a go.
👍 : 1 | 😃 : 0
Positive
Playtime: 229 minutes
I'm not quite sure I understand why this game is $10 and the original Walk With the Living is... free... but that said, $10 is not a bad value for this game. You can complete it in around 3 hours, but there's also a good deal of replay value because different in-game choices lead to completely different battles; think of FE6's Ilia/Sacae route split as a comparable situation. Like the original, Walk With the Living 2 has a few UI hangups which I would've liked to see changed. As one glaring example, there's almost no sound design in the game. At all. Scrolling through menus makes no sound. Selecting any options makes no sound. From what I could tell, all of the sounds in the game came from the default SRPG Studio assets. As another thing, units STILL don't "grey" out once their turn is finished, making it more difficult than necessary to figure out who has and hasn't taken their turn yet. I also wish it were easier to tell which side each unit was on; due to the lack of color-coding, it's often a bit confusing whether a certain unit is playable, an ally, or an enemy. Gameplay is competent, if a bit uninspired and run-of-the-mill. Walk With the Living 2 was made in SRPG Studio, which indicates that it'll play out 99% identically to a Fire Emblem title. I'll grant that unit balance is done reasonably, and the game is a good bit of fun for what it is. However, it neither brings anything new to the table, nor does it transcend what any of the first 12 FE titles already accomplished. I can't exactly fault Mr. Brayfield (the developer) for this, because the gameplay IS competent... yet I will say that SRPG Studio has a lot more power than what's exhibited here. I have yet to see a SRPG Studio title which really pushes the engine to its limits and establishes some truly original, innovative ideas. Things like alternate turn orders, AoE magic spells, expanded support systems, and crazy, niche weapons are all possible within the engine. I'd love to see more developers get creative with these ideas, and more. The music and story trended a bit more on the soporific and depressing side than I'd like, but I'm sure there are people who like that sort of thing, so if you fall into that category, then more power to you. Another thing I didn't like is that your inventory size is only 3, just like in the first game. Maybe some people like this constraint, but I personally found it kind of annoying and limiting. All this being said, I found Walk With the Living 2 to be an enjoyable experience, even if it wasn't all too memorable or ambitious. If nothing else, I'm glad that the game and its predecessor exist, because they're good rebuttals to the criticism that "lol SRPG Studio can only produce trash like Falnarion Tactics or Royal Rescue."
👍 : 2 | 😃 : 0
Positive
Playtime: 1669 minutes
Walk With the Living's sequel has just as much emotional power as the game before it. It'll be worth your time if you're queer, traumatized, or both; and it has a powerful tug on those whose hearts battle the trauma of grief in particular. If you're someone who still has late nights questioning if there was anything you could have done, these games? They're for you, no question. Try the first one. It's free, and it gets you familiar with the gameplay. A key difference is that in WWTL2, there is no permadeath; instead, units lose parameters and are available again next chapter. For the queer, the traumatized, the left-behinds; for those who wish their body could be something else; for those who breathe with one foot in the grave... You should also walk with the living. I know it's hard. I know you often don't want to. ...Play the first game, at least, but if you can spare it, please play this one too. It's more than worth the price, and neither game gets enough love.
👍 : 1 | 😃 : 0
Positive
Playtime: 228 minutes
This is truly wonderful. To those looking for a short snippy review- amazing short FE inspired game with incredibly impactful, heartfelt (intricately branching) storytelling and tight gameplay (with some accessibility options for those who many be newer to Tactical strategy). It is was made by an indie studio so some small bugs and a rare, awkward visual or mechanic are to be expected- but it never heavily impacted my experience. (After reuniting two lost souls, I thought I had successfully recruited both, only to have one outright kill the other lol) Overall, the branching story and relatively short length, c.12 chapters, lead to incredibly replayibility. Be aware there are not always visible ques or lengthy explanations for some actions (units don't automatically grey upon using their turn/ choices or niches mechanics are not always explained- I have no idea how a certain end-game feature works) but the game's charm and competence more than make up for it. I'm easily going to be replaying this for weeks, trying to figure out exactly what flags what. I only recommend going into this game with a bit of patience and maybe a play-through or three of the prior entry.
👍 : 4 | 😃 : 0
Positive
Playtime: 453 minutes
This is a charming game with characters you will grow attached to instantly, making certain story decisions gut wrenching. Luckily you can manage multiple save files, thus it easy to explore the various story paths. The combat requires a satisfyingly intense level of strategizing, so when you clear each map you feel a sense of accomplishment.
👍 : 5 | 😃 : 0
Positive
Playtime: 170 minutes
Just started but I really like the story. Feels like Fire Emblem but better written.
👍 : 11 | 😃 : 1
Positive
Playtime: 346 minutes
Old school Fire Emblem vibes with a better story and more loveable characters. I'm starting to make good progress in the game. As I stated in the front, Walk with the Living II has given me the old school Fire Emblem vibes that I've missed in recent Fire Emblem titles. The story so far is seemingly wayyyy better than those old school Fire Emblem games though. I would also say the difficulty is very refreshing. I chose the most difficult mode and am loving the challenge that feels to be missing in recent titles of this style of game. Overall, I can see myself finishing this game very quickly as it has been a blast to play so far. If you loved old school Fire Emblem games then I couldn't recommend this game more.
👍 : 13 | 😃 : 1
Positive
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