Alchemist: The Potion Monger
1

Players in Game

5 😀     1 😒
64,78%

Rating

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$5.59
$13.99

Alchemist: The Potion Monger Reviews

First-person Alchemist Simulator with RPG elements. Explore the world, gather ingredients, and sell or use potions you craft to help others and fend off enemies. Adopt pets to help you with your alchemy knowledge (and to pet them). Decorate your home however you like and brew your destiny!
App ID2094370
App TypeGAME
Developers
Publishers Art Games Studio S.A.
Categories Single-player, Steam Achievements, Full controller support
Genres Casual, Simulation, RPG, Adventure, Early Access
Release Date16 Oct, 2023
Platforms Windows
Supported Languages German, Spanish - Spain, Simplified Chinese, English, Japanese, Polish

Alchemist: The Potion Monger
6 Total Reviews
5 Positive Reviews
1 Negative Reviews
Mixed Score

Alchemist: The Potion Monger has garnered a total of 6 reviews, with 5 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Alchemist: The Potion Monger over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 91 minutes
I'm sorry but the alchemy/brewing system is just obtuse and legitimately makes no sense to me. The whole "one mortar moves ingredients clockwise, another moves them counter-clockwise" just stumped me, was literally still in what I assume a tutorial trying to make a dang strength potion. Desperately I tried the Wiki but, I'm gonna be honest, the sentence "Unmodified Calendula + Dried Calendula then wooden mortar" makes absolutely no sense. Also, the inventory system is just jank and it feels bad. Combat is basically a back-pedal simulator so far with the slimes, since they have no discernable hitbox (or the stick has no obvious range), AND they have no attack animation rather than a jump (do they always attack when jumping???) so I just swing until I hit and they die as I walk around/backwards. It's a rough game honestly, and again - you wanna make anthros, make them digitigrade, not plantigrade.. So far you've slapped animal heads on human bodies, glued some fur on and called it a day. Look at Khajiit in Morrowind for inspiration.
👍 : 1 | 😃 : 0
Negative
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