Quest Master
13

Players in Game

$19.99

Quest Master Reviews

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.
App ID2094070
App TypeGAME
Developers ,
Publishers Apogee Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Includes level editor
Genres Indie, Action, Adventure
Release Date29 May, 2024
Platforms Windows, Mac, Linux
Supported Languages English, German

Quest Master
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Quest Master has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2958 minutes
Well, if Nintendo won't make "Zelda Maker," someone has to! All jokes aside this game's has a few edge cases and quirks that can make crafting dungeons tricky if you've a plan in mind, but it's got a solid foundation and strong future potential... that is however greatly dependent on however many people are building dungeons here though, and surprisingly i haven't seen many people talking about this game for reasons still beyond me.
👍 : 0 | 😃 : 0
Positive
Playtime: 679 minutes
It's the zelda maker people have been wanting and its honestly incredible
👍 : 3 | 😃 : 0
Positive
Playtime: 774 minutes
Really excellent dungeon creator tool. Looking forward to the 1.0 content, but already had my money's worth with hours spent making and playing through levels with my kid.
👍 : 2 | 😃 : 0
Positive
Playtime: 5046 minutes
Possibly the best dungeon maker game right now, and has a lot of dungeon elements for puzzles and not much bugs. I think if you want a Zelda Maker you should get this, since they are also adding modding I think will make even more elements soon too. This game is just amazing!
👍 : 2 | 😃 : 0
Positive
Playtime: 1055 minutes
I don't normally go for Early Access, but after watching a streamer (CarlSagan42) play some levels on stream, and looking through the the update history and level of communication, I decided I had to encourage this. And it was well worth it! This is *EXACTLY* what I had wanted out of Super Mario Maker. My first time opening it up, I didn't put it down again for at least 4 or five hours.
👍 : 1 | 😃 : 0
Positive
Playtime: 1307 minutes
Pleasantly surprised by this game, dungeon maker is strong and some existing player made dungeons were very enjoyable. Personally hoping for more enemy varity and the ability to carry multiple active items at once. Hope the game gets supported for as long as it can, I'd love to see what the community can come up with... especially with the mentioned overworld editor.
👍 : 0 | 😃 : 0
Positive
Playtime: 528 minutes
If you liked Super Mario Maker and wanted more of a Zelda type dungeon designer, then this is definitely your game. It is super easy to understand and build and has a good system to finding player levels. The various different themes, items, and enemies are excellent. Love this game.
👍 : 0 | 😃 : 0
Positive
Playtime: 9438 minutes
The game is still in early access, but in my opinion, it's scope and content depth already rival Mario Maker. The maker mode is fun and polished, with plenty of components and interactions between them, and the game is getting frequent updates & taking community feedback. Excited to see where it goes!
👍 : 0 | 😃 : 0
Positive
Playtime: 2273 minutes
I didn't think I'd be addicted to creating dungeons considering the amount of thought process required to build at least a decent dungeon. I've been hooked since and even dream about the game and ideas I could implement in the creation of a dungeon. For a game still in early access, there are a good amount of tools and parts to create your dungeon. I'm looking forward to the Single-player campaign as I prefer the top down Zelda games and I'm definitely looking forward to expanded tools and perhaps mods where people can remake some Zelda titles or even perhaps the creation of cancelled third game of the Zelda Oracles games. Or just an original project with an expansive overworld and challenging dungeons. There is just so much potential. Also - this game is also a good tool to use to understand game design and some fundamentals in creating levels. Even moreso than Mario Maker. And even if you're not much a creator, you there are thousands of dungeons available by the community with very useful tags to help you look for the right dungeon you'd like to play.
👍 : 0 | 😃 : 0
Positive
Playtime: 1245 minutes
Ive been playing this game quite a bit, and I enjoy the gameplay and the creation system! Its really expandable, and you can make quite a few puzzles and rooms out of it. As a HUGE Game design nerd I love level designer games, however I found some things slightly lacking. While I still reccomend this game, there are some things I wish I could do, which ill list here. - Music Control: You cant really control what song is playing in what room. Theres only a few songs, but you dont have any control over whether which themes songs are playing where. What if I want a combat theme to play in a room full of traps? What if I want a specific theme from another biome to play for a boss fight? Little things like that would go a long way. - A search function: I often find myself flipping through menu to menu to try to find one specific object.. a search bar in the maker mode menu would be SO INCREDIBLY helpful for finding something I can only remember the name of. - Enemy Control: Dont get me wrong, enemy variety and behavior are great! Theres alot to work with here! but I kind of wish we could play with a bit more than the movement and variants of enemies. I think it'd be neat to be able to change their size, health, and damage for example, so you could make a mini-boss out of a bigger, stronger enemy! - "Themes": While I apperciate the ability to use these many unique themes and decorations.. being locked to one at a time I feel is a little outdated. If people want to stick to 1 theme, thats cool! But I think a option to make a dungeon thats multi-themed would be cool. You could make a whole campaign out of various themes, maybe with outdoor areas (if they plan to add those) to facilitate the transitions! But besides my gripes that these things are lacking, this game is good. I enjoy the state its in now! Theres lots of themes to play with, many mechanics to explore, and I havent even finished making my first dungeon yet beacause ive had so much fun thinking up of puzzles! If you enjoy classic-topdown Zelda games, im sure you'll also find playing the dungeons quite alot of fun! The Devs are also planning to make a Singleplayer campaign with the same tools avaliable in the game, so there seems to only be room to grow for Quest Master! I hope they keep it up! :D
👍 : 8 | 😃 : 0
Positive
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