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[h1] Ryan George Style Pitch Meeting: [/h1]
INT. GAME STUDIO – DAY
We open with MODULE sitting across from GAME DESIGNER GUY in the signature Ryan George Pitch Meeting setup.
GAME DESIGNER GUY: So! You have some music for our little brick-breaking game?
MODULE (Composer Guy): Oh yeah, absolutely. I wrote a full original soundtrack for Shatter, and it slaps so hard it might cause temporary euphoria and/or levitation.
GAME DESIGNER GUY: Oh wow, accidental levitation is tight! What kind of music are we talking?
MODULE: Well, it’s electronic, but not in a “I’m a robot doing taxes” kind of way. It’s more like, “I’m a sentient cosmic DJ leading you through a heroic synth odyssey while breakdancing on Saturn’s rings.”
GAME DESIGNER GUY: Oh my god, that sounds amazing! Is it just a couple tracks?
MODULE: Nope! It's a full album. Like, an actual album. Not just little loops to break bricks to – this is music people will listen to in their cars and cry a little bit without knowing why.
GAME DESIGNER GUY: Okay, but our game is about smashing floating blocks in space. Isn’t that kind of a lot for a brick breaker?
MODULE: Exactly. That’s why we need a soundtrack that goes harder than the bricks.
GAME DESIGNER GUY: Makes sense!
MODULE: Imagine this – you're in the middle of a level, things are flying, bricks are exploding, and the music kicks in like “Kinetic Harvest.” Suddenly, you're not playing a game anymore. You're becoming the game. You're the cool montage from a movie that hasn’t even been made yet.
GAME DESIGNER GUY: Wow wow wow. So this music is gonna trick people into thinking they're awesome?
MODULE: Oh yeah. They'll feel like they just hacked the Matrix with a synth keytar. And when they hear tracks like “Argon Refinery”? Boom. Full-body bass-based transcendence.
GAME DESIGNER GUY: But what if people just want to chill and not break stuff to intense techno space battles?
MODULE: I got that covered too. There are serene tracks like “Aurora” that are soft and beautiful and make you feel like you're a moonbeam gently petting your own soul.
GAME DESIGNER GUY: So you're saying the album is epic, thrilling, beautiful, funky, serene, and transcendent?
MODULE: Exactly!
Suddenly, a synth-heavy beat starts playing faintly. The lights flicker. A smoke machine? Where did that come from? The Gorillaz appear in the room like they just respawned in a vinyl shop.
MURDOC: ‘Ello ‘ello, what’s all this then? We heard someone was dabbling in the FUNK without inviting us.
2D: I heard “funky” and just kinda… floated here.
NOODLE: [nods in cosmic approval] The vibe called us.
MODULE: Hey guys! You’re just in time—I was pitching my Shatter soundtrack.
RUSSEL: Heard that. Sounds like a spiritual awakening wrapped in laser disco.
GAME DESIGNER GUY: [confused and starstruck] Wait, how are you even here?
MURDOC: Don’t worry about it. We operate on vibe-based teleportation.
MODULE: So yeah, I basically composed an album that works as well during intense gameplay as it does during long, introspective walks where you question everything.
2D: That’s deep. Like underwater deep. Like, anglerfish level.
GAME DESIGNER GUY: Does it also sound good?
MODULE: It sounds incredible. High-quality production. Clear, crisp, deep bass. You can hear every layer, every synth, every funky intergalactic sparkle.
NOODLE: Sparkle is important.
GAME DESIGNER GUY: Okay, but are there any downsides?
MODULE: Only if someone hates electronic music so much they break out in hives at the sound of a synthesizer. Or if they really need vocals.
GAME DESIGNER GUY: That's not too bad. I mean, we’re not putting in Gregorian death metal.
MODULE: Not yet.
MURDOC: Speak for yourself. I’ve got a remix idea. Gregorian Funk Cathedral (Shatterdome Edition).
GAME DESIGNER GUY: So what do I do now?
MODULE: You release this thing. Everywhere. You tell people to stop what they’re doing and just listen. You tell them it’s not just a game soundtrack – it’s a journey. You blast it in offices. At weddings. Maybe even in space.
2D: [mumbling dreamily] I want it played at my next nap.
GAME DESIGNER GUY: So to sum it up:
This soundtrack breaks bricks and barriers?
Rearranges your soul via synthwave?
Turns funky into a religion?
And has the Gorillaz seal of approval?
EVERYONE: [nods solemnly]
TEXT CARD:
🎵 SHATTER: THE ORIGINAL SOUNDTRACK 🎵
💥 Listen now. Break everything. Emotionally. 💥
RUSSEL: We out. Peace and power chords.
MURDOC: I’m stealing your coffee.
2D: I’m already asleep.
THE END
(Also, seriously. Go listen to it.)
[hr]
[h1] Gorillaz - Silent Running[/h1]
https://youtu.be/_40ff29wJGk
[b]🎵 "Shatter Funkin’" (Parody of “Silent Running”)🎵 [/b]
Stop, 'cause you're vibin’ me
You lit me up with pure circuitry
Bassline waves and that energy
You pulled my spirit through the speaker
Well, I got so hyped here
Synth-assisted, I disappeared
To a beat, you need to hear
How I transcended through nowhere again (oh)
It feels like I’ve been Shatter-flyin’ (Shatter-flyin’)
Through the neon explosions I zoned out
Groovin’ through a new world
Born from a bassline
I’m Shatter-flyin’
Run, run, bobbin’ (oh-ohh-oh)
Run, run, vibin’
Run, run, droppin’
Right back in orbit (I’ll be—uh!)
Run, run, thrivin’ (thanks to you)
Run, run, ridin’ (on that groove)
I’m Shatter-flyin’
Run, run, vibin’ (oh-oh-ohh)
(Oh-ohh)
(Ohh-oh-ohh-oh-ohh-oh-oh-ohh)
Stop, or I’ll funk too hard
These beats are tearing me apart
Can’t sit still, it just hits too smart
The drop is takin’ me (takin’ me)
There’s no escape in here (don’t want out)
Every synthline’s crystal clear (so loud)
I disappear and reappear
As a pixel god of sound and light
It feels like I’ve been Shatter-flyin’ (shatter-flyin’)
Through the infinite waveforms I scroll through
Searching for that next track
Right in the sunrise
I’m Shatter-flyin’
Here we go!
Searching for gold
You make me feel alive (can’t deny)
No despair (no need to cry)
Only vibes (way too high)
Truth be told (I saw the sky)
I’m Shatter-flyin’
(No way out)
(I’ll be) back to groove, back to groove
I’m Shatter-flyin’
Run, run, vibin’ (oh-oh-oh)
Run, run, bobbin’
Run, run, jumpin’ (back to space), run, run, bumpin’
Run, run, running (with that face), run, run, stunning
Run, run, zonin’, run, run—glowin’
Make me cry ('cause the track's so fire)
I decide (to ascend much higher)
Trip and fly (in a synth empire)
🎵 END. 🎵
(Then immediately loop back to track one because you’re not done.)
[hr]
[h1]Dishonest Trailer[/h1]
[Honest Trailer Voice]
🎙️ In a world where brick-breaking is optional but vibing is mandatory...
Get ready for the most criminally underrated banger-fest ever slapped onto a video game: The Shatter Original Soundtrack – composed by Module, aka the synth wizard who said, “What if a brick-breaker made you cry, dance, and transcend time all at once?”
Strap in for an album so funking good…
you might accidentally end up naked,
with coconut oil in one hand,
and an ice cube in the other,
just rubbing your chest while whispering, “This track… this track right here…”
Yeah. It’s that kind of experience.
You'll be launched into a genre-blending kaleidoscope of:
🎵 Retro-future synth epics
🎵 Cosmic funk odysseys
🎵 Basslines that could rewire your nervous system
🎵 And breakdowns so sexy they should come with a warning label
Featuring:
🔥 Music that makes you 47% more powerful
🔥 Tracks that play like a space opera having a dance-off
🔥 Moments so serene you’ll astral project into a lo-fi anime loop
🔥 And grooves so intense, you may awaken your inner disco lizard
🔥 Also may cause spontaneous moonwalking
🔥 Your grandma will hear it and grow sideburns
🔥 Scientifically proven to hydrate your skin via funk osmosis
🔥 Might accidentally summon Daft Punk back to lap dance for you
So grab your headphones, clear your schedule, and maybe a towel...
Because the Shatter OST isn’t just a soundtrack—
It’s a sensual, sonic awakening.
Rated OH MY FUNK.
Vibe responsibly.
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