Tower of Chaos
2

Players in Game

25 😀     10 😒
64,14%

Rating

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$14.99

Tower of Chaos Reviews

Tower of Chaos is a unique combination of tactical auto battler and rogue-lite gameplay. Battle your way through the afterlife tower, manage your resources and relive the origins of your allies.
App ID2080250
App TypeGAME
Developers
Publishers Laughing Fox Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Strategy, Action
Release Date25 Jul, 2023
Platforms Windows
Supported Languages Spanish - Spain, Simplified Chinese, Japanese, English, Korean, Polish, German

Tower of Chaos
35 Total Reviews
25 Positive Reviews
10 Negative Reviews
Mixed Score

Tower of Chaos has garnered a total of 35 reviews, with 25 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tower of Chaos over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1190 minutes
As someone who's played a lot of TFT, this is great if you want something that's like a solo version with meta progression.
👍 : 0 | 😃 : 0
Positive
Playtime: 179 minutes
I would give this game 3-4 of 10 points. It's okay and it's core I like it: You have a story, as usual you can buy permanent updates and so you have to do run after run after run to become better (stronger) and unlock more stuff. The exploration is an interesting idea, too. But even in the first hours it just feels to be grindy and I doubt that it will change the longer you play. The reason I give a thumbs down (and stopped playing it) is mostly because of the controls and (not existing) settings. Many QoL features are missing. For example: -I am asked EVERY time, if I want to explore "pretty" or "basic". Why can't i save that setting? - EVERY time I start a new run, I get tips like "get money and create interest". I get always the same 5 tips. Yes, I used the middle setting (some tips) but when I'Ve seen (and confirmed) the tips a few times I don't need to see it again every time. - Why can't i close menus/screens with ESC? For example: With L you can change the units or buy new, position them on the field etc. When I'm done, I want to press ESC to close the loadout and continue exploring. Every time the game menu opens.. The worst (for me) is the size and missing highlighting of the battlefield. The units are so small, the icons are around 5x5mm (millimeters) in size so I have to guess what items they have. In general to get some information is just cumbersome. The controls in the "battlefield screen" should be improved. Another example: When I have some classes like warriors*, who are tanky and the class is active I want to see where my warriors are. So that I can position them to the front to tank the damage. Or put 1-2 to the back when the enemy has assasines which teleport in the last lane. * not sure if this is the correct name Same for units on the bench: They're so small that I can't see them. I don't know do I have 1 or 2 types of the same unit. In general this game could use some ideas of Dota Underlords. I'm playing on WQHD and most stuff on the "battlefield screen" is just margin, free space, nothing, air and space. The idea and the style are good. But the controls and UI needs some polishing.
👍 : 0 | 😃 : 0
Negative
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