Ruadh: Warbands Reviews
'Ruadh: Warbands' is a tactical, turn-based roguelite that invites players into the world of Ruadh - a gritty fantasy setting inspired by Norse mythology. Gather warriors from the five clans, travel the land, manage your warband, and fight through increasingly powerful enemies!
App ID | 2080100 |
App Type | GAME |
Developers | Sorcerers Lab |
Publishers | Sorcerers Lab |
Categories | Single-player |
Genres | Indie, Strategy |
Release Date | 16 Dec, 2022 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Ruadh: Warbands has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1068 minutes
If you like turn-based tactic games, try this game!
👍 : 3 |
😃 : 0
Positive
Playtime:
223 minutes
Delightful little game! Well thought out and quick fun. You have to strategically think about where you want to move your unit and how you wish for them to be in a formation. The enemy is ruthless. Still even if your party is wiped out. You keep your progress position on the skill progression tree. Well worth the small price of the game!
👍 : 1 |
😃 : 0
Positive
Playtime:
212 minutes
Simple and playable little game with a no frills design aesthetic. Take your warband through a series of increasingly difficult skirmishes with a limited ability to see what is in the next fight. The game can create some "feels bad" moments due to the massive number of attacks on late game enemies, but if you build a solid team (mix of DPS, healing, and debuffs by reducing enemy hit chances) you can chew through the encounters with some sharpish tactics. There are no attacks of opportunity, but the maps have plenty of terrain allowing you to defend at choke points, etc. Ranged combatants are somewhat balanced by dealing less damage than their melee counterparts and starting with a lower hit chance. I thought the soundtrack really delivered and the graphics were fine for the type of game. Minimal cut scenes, very little text, and next to no hand holding.
👍 : 0 |
😃 : 0
Positive
Playtime:
145 minutes
The combat is simple but feels good, the music is cool.
I wish this game was more like battle brothers and also longer than couple of hours
👍 : 3 |
😃 : 0
Positive
Playtime:
12 minutes
A little too bare bones to be interesting. The items, while decent, didn't feel significant enough to differentiate between the different units.
👍 : 5 |
😃 : 0
Negative
Playtime:
18 minutes
20 minutes was enough playtime to realise that this game should be avoided. It feels more like a prototype than a finished game. There was no introduction to the game whatsoever, just a character select screen with some help overlays. There is no context around what you are doing, just click on the icon to start a combat. There was no choice of encounters, just click an icon to start a combat with some random enemies. There didn’t appear to be any branching paths or anything meaningful to do.
The combat itself is underdeveloped. While it has a nice looking map reminiscent of Battle Brothers and the AI seemed quite good, the combat felt overly simplistic with terrain and distance playing no role in hit chances. There was no difference to my archer engaging an enemy next to them compared with an enemy far away from them. An archer can also disengage from melee combat without consequences. The combat has strange unbalanced mechanics with my second encounter being against vagabonds who can strike three times per turn and each hit grants them an increase to their max HP level! There were several graphical bugs with the weapon swing animation from enemies getting strangely further away from their actual location. Each time my defender got hit he would lose HP and gain HP simultaneously with both numbers overlapping each other. Why not just give him an armour attribute that reduces the damage he takes instead? Every other single game in existence does it that way. My defender would also heal HP per turn during the battle so compared with the enemy vagabonds getting stronger each time they hit, and my defender healing each turn, I had to slowly hit and run, continuously circling around the tactical map, slowly whittling down the enemy health until I finally got bored and hit the refund button instead.
Final bit of criticism, the game is supposed to be a roguelike however if you exit the game during a battle and reload from the menu screen, it takes You back to before the battle started. So if you’re messing up a battle you can reload without consequences. Some may see this as a positive. I do not.
The developers have themselves admitted that they have run out of money to continue supporting this game. It feels to me this was released out of early access prematurely in an attempt to gain a final but of cash injection. Considering the amount of visual bugs and problems with combat I encountered in the first 20 minutes this game really needed more development time and I am not confident it will receive what it requires to become a playable game.
👍 : 14 |
😃 : 0
Negative
Playtime:
558 minutes
Already a very well designed game with great potential. If the developers manage to increase the tactical depth without losing sight of the ease of use, there is still a lot to be expected here.
By the way: great soundtrack!
👍 : 9 |
😃 : 0
Positive
Playtime:
29 minutes
It doesn't happen often to me, but Im actually angry at this game.
It promise so much with awesome visuals, cool setting, even audio is really really good. But the gameplay... My God, how awful is gameplay. I've played one game for 30 minutes and the gameplay is so shallow that I know I've already seen everything. You have only 2 actions - move and attack. Every upgrade is just some passive boost to one of the few stats, but you stay with those 2 boring actions forever. To add insult to the injury, you have separate action points for moving and for attacking, so there is no depth even in managing those two actions.
If even tried to refund this game, what I rarely do, but apparently it was sitting in my library for more than 2 weeks :(
👍 : 7 |
😃 : 0
Negative
Playtime:
270 minutes
The game is fun for a little bit, but it's very bare bones. The devs have abandoned it and ignore feedback. It's super cheap so I was hesitant to give a bad review but I don't think "it's cheap" is a good enough reason to buy a dead game. Waste your money if you want, but don't waste your time.
👍 : 29 |
😃 : 1
Negative