Totally Ratical Adventures Reviews
A 3d Platformer where you play as a CUTE RAT on a quest to save your friends! Bounce your way through 8 Colorful Worlds! Uncover a Dark Mystery...
App ID | 2079000 |
App Type | GAME |
Developers | Dollopop |
Publishers | Dollopop |
Categories | Single-player, Full controller support |
Genres | Adventure |
Release Date | 7 Sep, 2022 |
Platforms | Windows |
Supported Languages | English |

6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score
Totally Ratical Adventures has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Totally Ratical Adventures over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8 minutes
Neat concept accompanied by some nice on the eyes visuals and some pretty chill OST, but... it just feels meh to play imo.
- You have to wait for text to scroll automatically and you can't skim through it.
- Lack of graphic options (there's some there, but there's no option for windowed and could do with more resolutions, because my 19 inch 1440x900 monitor had to play this "out of range").
- Not a fan of the hit detection.
- Hate the fact you lose keys you're holding when you jump (no offense, but you really thought that was a good idea?).
Shame, cause the game did look pretty fun in the trailer.
👍 : 0 |
😃 : 0
Negative
Playtime:
164 minutes
Best Rat on steam, no rats compare, great game, definitely worth the price.
👍 : 0 |
😃 : 0
Positive
Playtime:
40 minutes
Keyboard controls if you're a speed runner like me, are:
WASD - typical,
Shift - sprint,
Left Ctrl - Slam,
Arrows for camera (Don't use these too often I think it makes it crash),
Start/save button I cant find it i don't need it i'm an adult I go hard.
NOW on to the GAME.
The GAME is good. For the price its very good.
Plot
The game immediately throws you into the life of Pastel, a much loved pink RAT. Pastel is an easy going protagonist who has escaped the rat game, or so we thought.
Join Pastel on a quest to save his fellow rat boys from BIG RAT who be tearing up the rat game and asking questions about what is a rat and what is a mouse? The game asks brave questions on the subject of what is a metaphor of "white-washing" are we defined as RATS and MICE or are we part of the people we care about enough to save and nothing more? Help Pastel in one last ride or die to get the homies back and chilled on the xany.
Gameplay
Very fluid and enjoyable, easy enough to master on keyboard although I feel the game has some stability issues without a controller. Developer add a mute for the sound please babe xx.
Level Design 27/33.
I really do love the levels, they have a charm, the early levels are understandably broad stroke, but the later stages are truly a delight aesthetically and in play able enjoyment.
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
This is a really fun, cute 3D platformer. The humor is there and the character design is great! I think anyone giving this game a "Do Not Recommend" considering the price-tag of 2.99 is being pretty dang harsh. The game is fun to play and its a nice little game for fans of the genre. Definitely worth the price of admission if its your favorite type of game.
I do think it could do with an option to turn off music (I couldn't find one at least), considering the repetitive nature of the songs. The loops are very short. I do also wish the character was a bit quicker. The sprint button is nice, but there are almost no times when you wouldn't want to be pressing it.
👍 : 0 |
😃 : 0
Positive
Playtime:
183 minutes
A serviceable 3D platformer let down by a bad lack of polish. Hitboxes are weird and inconsistent, the settings menu is nothing but a choice of four resolutions, both camera movement and movement in general are very sluggish, and some mechanics seem to be outright broken. For example, there are little heart collectibles scattered around every level, and an unlockable that lets you carry a heart in reserve... but everything kills you in one hit. Most of the levels have enough checkpoints that this isn't an issue, but the final boss turns into a gruelling test of patience when every bit of damage sends you right back to the start.
It looks like the game has been abandoned, which is unfortunate. It's not groundbreaking but it is enjoyable, and with some tweaks and polish it could have easily been a recommendation.
👍 : 0 |
😃 : 0
Negative
Playtime:
246 minutes
Initially, just another victim of my compulsive buying, this seemingly not-so-promising game is better than I expected, and I had a blast playing it. Unfortunately, maybe the first hour or so, the level design does not show this game in the best light, ordinary at best, but it does improve over time, I would even say the game gets 2-3 times better across the board. Maybe the dev just didn't want to make it too complicated right away, but even in terms of visuals, I think game gradually gets better. It does not have that PS1 aesthetic, but it is going for that collection-oriented content, there are generally 2 hidden items in each level, and you can unlock new areas, skins, and a few power-ups when collecting them, very similar to PS1 platformers from the 90s. Just for reference, in case the dev reads this review, the last 2 stages are the most enjoyable (Coaster Park and the Low Gravity zone), I especially liked the park, if only you would use the rides for more platforming though, I think it gave the game that nice feeling of escapism. So you do have some nice moments in the game, it just wasn't something that I felt consistently.
I guess my point is that you should use some of those interesting mechanical elements like the moving rides in the first levels, just to make a nice first impression, you could even use another rollercoaster in a hub just to get around, you know, use your tools since they are already in the game. Now I am not sure if this game is using any assets, not that there is anything wrong with it, I just never know with cheap games, but if you did create everything props to you because it seems you did a lot, with very little. For me, a good platforming game is 80% level design, and starting around the second hub of stages, I think the game improves significantly in terms of using different mechanics, stage verticality, and just fun platforming sections. I didn't have too many issues with the controls, except for the occasional under rotation on the wall bounce, sometimes the game really wants that perfect distance.
On a side note, I enjoyed the short psychological segments, they got few smiles out of me. Even though this game obviously does not look all that great in comparison, I liked that you put a few cute moments here and there, it gave the game more personality than I initially anticipated.
[h1] Pros: [/h1]
(+) While not consistently good, I think the level design improved significantly as the game progressed, and I enjoyed most of the platforming sections, with the lower hub being the least interesting. You also did a good job introducing new elements into the stages, like the rides, wind, gravity, or that slide section.
(+) I enjoyed occasionally cute moments, during the stages and during playable cutscenes, and while the game didn't have a ton of personality, what was there still made it a lot better and less repetitive.
(+) The game has decent collection support, considering the price, maybe 4 to 6 hours depending on how much effort you put in. You can also get some cosmetics like colors and facial skins.
[h1] Feedback: [/h1]
[u] Level Design [/u] - not just in terms of gameplay (which is expected to progress), but also in terms of visuals, the first couple of levels don't represent the game that well, I think what you did later is so much better, and I wish you would use something like those RollerCoaster rides in the hub as well, you know, just make a nice first impression, it's a very cheap game, but not everything in it feels cheap, you have some nice areas and some nice gameplay elements later.
[u] Nitpicks: [/u] - the only time I felt frustrated in the game was the section with shooting flowers, even though I got past it in 5 minutes, it felt a little random. Also, the boss is way too tedious, you should make the objective shorter. The game crashes when you try to change color by the completion %. Just for fun, I wish you could slide a little faster, maybe with the default run button. I would often miss my wall jump because the rotation was not always easy to predict, maybe just a tiny bit more height would help.
[b] Overall Thoughts: 7/10 [/b]
What kinda frustrates me is that I know you have a lot of good elements in this game, I know you can make very nice level design, but it seems you didn't do it as well when introducing this game, and I think if you used some of those mechanical elements like those park rides in the hub and even early stages, it would be a lot easier for me to defend this game. Overall, everything you are doing is good, just have to look at it from a player's perspective, you not using some fun elements and aesthetics that you already have in the game, like you could have done so much more with those park rides or the slide stages.
[code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 7 |
😃 : 0
Positive