Earth's Center of Gravity Reviews
Earth's Center of Gravity is a mystic horror visual novel with multiple endings. The story revolves around Tower Antiques. "No one remembers how long Tower Antiques was there. But it remembers everyone. Even the ones who did not visit it yet." Tower Antiques is waiting for you to write your story.
App ID | 2073040 |
App Type | GAME |
Developers | Beşinci Kural A.Ş. |
Publishers | Beşinci Kural A.Ş. |
Categories | Single-player |
Genres | Casual, Indie, Adventure, Early Access |
Release Date | 29 Jul, 2022 |
Platforms | Windows, Linux |
Supported Languages | English, Turkish |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Earth's Center of Gravity has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
38 minutes
Early Access Review:
Visuals
I like the art style. I think it fits the setting well. I was drawn to this game because of it :) I really wanted there to be a portrait of the protagonist. Also, even with static pictures, adding an effect where the background sways a little can create the illusion of a living space. Same with some fog or other kind of filter effect.
Setting
I think the novel is set in Turkey? I'm not sure. But obviously we encounter some really different names. It's great! To help me with the immersion, I wanted to know where I was.
Story
The story was quite good. It was above my expectations and reminded me of weird tales from the 1920s and the tone of "Fallen London". I could feel that the writer is someone of exceptional talent. I would come back to read other works by them.
Things to consider:
I quickly got the feeling that all endings would be bad or tragic, and therefore, predictable.
I think any ending is okay so long as it is interesting.
Personally, I would prefer endings that are framed around clear goals: "destroy the shop", "become the new shop owner", "perform a favor for 'the woman' ", "romance 'the woman' ", "rescue a soul", "steal something and change your life", "discover a horrible secret", etc. These goals don't have to be revealed to the player, but there could be endings designed around actions that fulfill them.
"Escape" seems like a net-zero ending, we are sort of back to where we started and nothing has really changed.
-I think the title of this game needs to change.
-Finally, I felt like I needed 80% more story.
----- Best of luck, your game is very creative and intriguing.
👍 : 4 |
😃 : 0
Positive