Beastie Bay DX Reviews
Develop a deserted island and collect rare monsters!
App ID | 2072420 |
App Type | GAME |
Developers | Kairosoft Co.,Ltd |
Publishers | Kairosoft Co.,Ltd |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Strategy, Simulation, RPG |
Release Date | 18 Dec, 2022 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Korean |

18 Total Reviews
15 Positive Reviews
3 Negative Reviews
Score
Beastie Bay DX has garnered a total of 18 reviews, with 15 positive reviews and 3 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Beastie Bay DX over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1857 minutes
This is my fourth Kairosoft game so far and I'm super impressed with it. I'm not a very versed monster collection player. I don't play Pokemon or games like that, however, Beastie Bay was very inviting. The town-building aspect of the game sold me on a purchase and I found the monster collection pretty satisfying, too.
There seems to be a bit more depth to Beastie Bay than the other Kairosoft games I've played (Dungeon Village, Forest Camp Story, and Venture Towns). Since you're collecting and leveling beasties, things take a bit more time to master. Elements play a role in combat and having the right consumables/survival items are important to winning expeditions.
You're still likely to wait around a bit like in the other games whether it be for gold or leveling beasties. The clear time seems faster than the other titles I've played, but I don't really use that aspect of Kairosoft games. I just play one save forever! I think with how many beasties you can find and level, Beastie Bay will keep my attention long after I've uncovered all the islands and hidden locations. There are many new teams to create and beasties to level.
👍 : 3 |
😃 : 0
Positive
Playtime:
1525 minutes
游戏内容少,引导不明确我都通过了才知道 BOSS 能抓,前期不抓满 45 只很难玩,费时费力。总之体验很差。
👍 : 0 |
😃 : 1
Negative
Playtime:
49 minutes
One of the weaker Kairosoft titles. Just did not find the gameplay loop any fun. The combat is very simplistic and I personally don't enjoy placing buildings in specific spots with specific surrounding tiles in order to be effective. Music is repetitive, too. There are many better Kairosoft games out there.
👍 : 5 |
😃 : 0
Negative
Playtime:
43 minutes
Controller support goes in and out. It will start out working fine then suddenly the left joystick will stop scrolling like it’s supposed to and I have to restart the game every time for it to correct.
👍 : 8 |
😃 : 2
Negative
Playtime:
4247 minutes
I love Kairosoft games and this was the first one I played almost 10 years ago now. The fee that is going to be imposed on onto smaller studios from the unity engine is unfair, Hopefully there is enough public backlash that Unity decides to go back on their decision, (Edit, this has happened but with a caveat that I will not explain here.). It's no good for small-medium sized companies and indie developers who make a break out success to have their money sapped away by a company worth 13.9B USD as of 9/17/2023. Additionally, this unrelated but Unity merged with sketchy company Ironsource which distributes adware and malware, kind of surprised by the lack of coverage on that.
👍 : 1 |
😃 : 0
Positive
Playtime:
2187 minutes
Like most Kairosoft games, Beastie Bay DX doesn't have a story. The combat isn't great and challenging and the controls can be quite clunky. However, it is extremely addicting, especially the town simulator aspect of the game. Collecting and training as well as equipping the beasts are fun as well.
👍 : 2 |
😃 : 0
Positive
Playtime:
2833 minutes
Are you ready for a wild adventure filled with cute and cuddly creatures? Then look no further than Beastie Bay DX!
This game is like a combination of a city-building simulator and a Pokemon game, but with a hilarious twist. You get to build your own island paradise and populate it with all sorts of crazy creatures, from cute little bunnies to giant, fire-breathing dragons.
But what sets Beastie Bay DX apart is its quirky sense of humor. The dialogue is full of witty one-liners and hilarious puns, and the characters are all so charming and lovable that you can't help but root for them.
And the gameplay is just as addictive as it is hilarious. You have to balance managing your island, training your beasts, and battling against rival islands to become the ultimate beastie master. It's a perfect mix of strategy and silliness that will keep you entertained for hours on end.
👍 : 4 |
😃 : 0
Positive
Playtime:
2120 minutes
This is my most favorite Kairosoft title. You have to explore islands with your beasts and along the way you can capture even stronger beasts to use later in battle. Since this is a Kairosoft title there's still some waiting around to earn money and resources, but that didn't bother me too much.
Someday I wish there will be a sequel to this game.
👍 : 3 |
😃 : 0
Positive
Playtime:
2184 minutes
Simplistic 'pokemon-like' game. You explore areas, participate in pokemon-like battles, capture beasts, give them homes, and build an island 'base' of sorts. It's a decent game, very different gameplay wise vs many of the other titles from Kairosoft. Best bet is to watch a gameplay video to see if you like this; but good chance if you like the handheld pokemon games, like the 'Kairosoft charm', and looking for something that mashes the two together effectively - this would be a solid pickup.
This is a mobile port and from around when Kairosoft switched from traditional game releases to IAPs and ad-supported freemium titles. That being said, there is none of that in this version (the premium medals cost in game currency) so it is actually a bit different for once from the mobile versions. I didn't play it completely through on mobile so Im not sure if there are differences content wise.
👍 : 22 |
😃 : 0
Positive
Playtime:
486 minutes
I need to give some context before my review. I have played this game relentlessly as a child, starting first when I first got access to my mom's phone at around eight (give or take a year) and then installing it to my first phone at thirteen years old.
Now, for a TLDR to save you from reading this whole thing: [b] I don't think you should play this game in its current state. [/b]
And now looking at my TLDR and seeing that this review is marked that I would recommend this game. It may raise an amount of confusion. And let me set the record straight.
This game, (and a lot of Kairosoft's other games that at least I've interacted with), has a very repetitive game play loop of:
[olist]
[*] Open the game
[*] Check on your monsters and village
[*] Wait for any necessary resources to be gathered (wood, food, gold from tourists, etc.)
[*] Build necessary buildings for resource gathering or housing (pastures, wood mills, renovations, etc.)
[*] Buy necessary equipment and items for your expedition
[*] Assemble your team or keep the same one
[*] Start an expedition
[*] Either watch your team walk through the little bar at the bottom or manage your home island with your careful gaze
[*] Any necessary combat
[/olist]
Do you see the issue? If not, let me try to simplify what I mean.
This game is much closer to a RESOURCE management game than it is to an actual Pokemon-style game with some elements of city building on the side. The game never speeds up unless you specifically toggle a setting (and I believe it only makes battles faster and not overall game play, but I'll add a comment clarifying when I feel like turning it on).
It was deceptive in this manner to my child self as well. I would open the game; go "oh wow look at these cool little guys!"; and then put the game down and come back to it a few minutes later to sit in awe at my (admittedly) horrible monstrosity of an island city.
The game is deceptive in other manners as well. The first of which is the first tourist building the game has spawn naturally on your island. It is too far away from your dock to actually make money, so you need to set up rest stops and other money makers [b] on their way to it [/b]. It says, "Hey... Look at this cool thing that's on your island and doesn't cost resources! All you have to do to get to it is spend resources in order to make a path to it. But that's fine... Totally..."
Another thing is the language and how they have had (almost) eleven years to polish this game into a proper "DX" version. Enemy names follow a format of "Enemy Name" and then "Letter" to indicate which target is which in battle. And this is fine! Beneficial even! It does get confusing when in battle you don't understand which target is which, and that's not the problem. The problem is, the names hug other text when referring to statuses or attacks.
A good example is: "Crabby Agot boiled" or "Enemy Xdid Y action".
And I fully understand that Kairosoft is not a native-English studio (please fact check me on this), which presents some issues when converting a game developed in Japanese (fact check this too please I beg ;3;) to the English market. Many games are able to make this transition spectacularly (if only with translation errors). So I am confused on how this has remained an issue after (almost again) eleven years.
And my complaints don't fully end with just text. It appears a lot of other minor issues slowly sour the taste in my mouth from what the rose-tinted glasses I used to wear.
And below I shall highlight my favorite issues that (kind of) make the game better:
[list]
[*] When comparing the three starters. The duck very much overpowers the other two options (duck and cat). The little feathered-fuck is a crit goblin and I love him for it.
[*] The monsters you get at the beginning from taming are (obviously) about as strong as swinging wet pasta at a sharpened blade. They split down the middle and barely leave a mark on the edge that they're facing.
[*] The NPC who does research barely explains what benefits the upgrades actually provide. Some like "Maritime Travel" and storage are self explanatory. But like, what in the fresh hell am I meant to use forest research for?
[*] The game does little to explain what the stats mean (both in combat and in regards to housing), so you get to slowly teach yourself what it all means.
[/list]
But. And you may ask. Why does my Steam account show more than what I had at the time of review? Why didn't I just buy the game; write this review; and then refund it in order to save myself the trouble?
It's because I want to finish it, at least as much as I can, for me. I'm an adult now, and the nostalgic view I've held for many games of old has faded. And I want to hold on to the good feelings this game invokes, at least until I can say I'm "done.
I lost my mother shortly after getting that first phone mentioned earlier, making those good times I had playing it on her phone even more meaningful to me. And I don't mean to make this into a sob story, I'm sorry, but this means a lot to me.
And for now, I'm done with this review. I'll probably end up making some game guides for people who for some reason what to subject themselves to this, and I promise there will be another review once I deem myself "done" to wrap it all up in ribbons. (For my purposes, this probably means all trophies, island completion, and as close as I can get to a full roster).
So, for now. Peace.
👍 : 53 |
😃 : 0
Positive