Daybreaker VR
Charts
10 😀     18 😒
40,90%

Rating

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$19.99

Daybreaker VR Reviews

Scavenge loot to survive in this zombie infested post-apocalyptic sandbox VR shooter. Piece together your own guns from the loot you find, or go toe-to-toe with nothing more than a sharpened stick.
App ID2067730
App TypeGAME
Developers ,
Publishers Liens, Power Up to Maximum
Categories Single-player, Tracked Controller Support, VR Only
Genres Indie, Action, Simulation, RPG, Adventure, Early Access
Release Date21 Jul, 2022
Platforms Windows
Supported Languages English

Daybreaker VR
28 Total Reviews
10 Positive Reviews
18 Negative Reviews
Mixed Score

Daybreaker VR has garnered a total of 28 reviews, with 10 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Daybreaker VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 115 minutes
This game has a lot of potential to be a great VR survival game. It has a lot of really fun mechanics. That being said in its current state I feel like the price is a little high even on a 10% sale, as the game is very obviously in its early stages. There is not a whole lot of areas for you to explore and there is a little bit of jank. One of the most problematic bugs for me is whenever I load back into the game random items that I had, just disappear, which really discourages me from wanting to continue trying to progress. Aside from that it is a great game and I can't wait to see where it goes. Just keep in mind that if you are going to buy it now it really isn't a full game yet (hence the early access).
👍 : 0 | 😃 : 0
Positive
Playtime: 181 minutes
I'll be totally honest, This game doesn't have a whole lot going for it. What it does have, is potential, and jank (the good kind of jank) Let me explain. The current gameplay loop consists of: leave the bunker, stab a few zeds, pick up some loot, and hot foot it back to the bunker to sell or scrap the loot (or keep it if it's good enough) but that is it. there are cars, but considering that all maps seem to consist of less that 1/4 of a city block, they're not much use. But the jank is what keeps it fresh and interesting. One of my all-time favorite games had the good kind of Jank. it's something that you can't quite put into words, but you'll know when it's there. When I attached a pistol grip to it's frame at a 45 degree angle on t Z-axis, and a 15 degree angle on the Y-axis, and then proceeded to load and successfully fire it, I felt that same kind of good Jank. when I bumrush a zed and use the most overpowered weapon in history (Sharp Sticks and Strong Language) I feel that good kind of Jank. and I smell Potential. I really do smell a lot of potential. I have a nose for these kinds of things. I really do hope this game doesn't end up abandoned, as so many small but promising titles do. but as for right now, All you're paying for is a tech demo, with some good Jank to it. 7/10
👍 : 0 | 😃 : 0
Positive
Playtime: 39 minutes
The game is dead. Pretty much abandoned ware. No updates for 1,5 years and probably never going to be. Its barely playable as it is. Also you can get stuck, and you cant delete your save. Do not buy! Not worth it.
👍 : 0 | 😃 : 0
Negative
Playtime: 78 minutes
i agree with the first review. This is only the foundations but i already see promise. would love press to grip for holding weapons. also im sure you will add weapon and item slots as well as backpack. you should turn off the food and water meter or make it drain very slowly until you flesh out more of the game.
👍 : 5 | 😃 : 0
Positive
Playtime: 104 minutes
Nice game so far, i could see a lot of potential. Too bad the Creator isn't updating the game though. With a bit more polishing and adding a few new features like maybe a compass or map would be nice.Over all Despite having buggy zombies and getting lost the game is pretty damn cool.
👍 : 1 | 😃 : 0
Positive
Playtime: 40 minutes
Novel concepts, and an interesting proof of concept however, the last published update is nigh a year ago. Radio silent dev. I'd say it's dead.
👍 : 1 | 😃 : 0
Negative
Playtime: 45 minutes
the idea is good and it could be fun if it wasnt so confusing. for starts when you spawn in, you spawn in a room with lots of things and you instantly start piecing things together, except, the handles you have wont work for a pistol, the parts attach wierdly unless you painstakingly align it up and that stick and glass? no idea, but when you hit them they make vibrations so you keep doing it until it breaks apart, what was it for? who knows. but all of this is answered when you open the door and turn right into the tutorial room, thats right, you dont start in a tutorial room, so remember that stick you broke? well it could have been a spear or a bow but now its sticks for arrows. the button to eject mag is also one to swap firing modes and enter gun editing so big brain move there. so how do you restart? who knows. all in all the game could have been fun but the tutorial is vague, like, "primary button" i spent like 10 minutes clicking everything to figure out what a primary button was. though i can imagine the idea of putting 10 barrels onto a gun to make it super long would appeal to some people lol. so for actual ratings. graphics? its an asset flip of low poly objects gameplay? confusing mechanics but has basic survival things down like food, thirst, hp, enemy detection. price value? get it on a sale, its an asset flip.
👍 : 2 | 😃 : 0
Negative
Playtime: 32 minutes
Investing in this game because I see a lot of potential and promise here. :) I read the only review before I bought this knowing it's mostly concept, it was difficult without a lot of instructions but I see you putting out constant updates and I am very hopeful for what this game is going to be one day. Hoping for something like an Unturned VR. If you are expecting a complete game here, then I would not recommend purchasing yet, or thinking of your purchase as more of a pre-purchase with availability to test the current state. Just remember this game is in very early stages of development.
👍 : 4 | 😃 : 0
Positive
Playtime: 24 minutes
So allow me to preface this by stating AT TIME OF WRITING that this game should not be purchased. This is because I believe the dev should have been working on the game a little more before getting it out there, but allow me to add more to it. We'll start with the negatives so I can end on a positive note. Firstly, the game is really barebones. Obviously, with more updates and time, the developer will obviously add more, but this game is very clearly in alpha. I can tell there's the gameplay loop: 1. Leave base. 2. Go to a location. 3. Loot items. 4. Return to base. Now that's not bad, but there's not much more at time of writing. The items you loot are all components for the myriad pieces of a rifle you're given, and so I think that's a good way of telling your players(without telling them) what to go out and do, because the hodgepodge of rifle pieces do NOT make a good rifle at the start, so if you want an actual rifle go out and get it, and I applaud that. However, you are EXTREMELY LIMITED in carrying. There's no arbitrary number system, its ALL how you try to keep it on you. You have 3 slots, one for a backpack on your back, and two on your hips. Including your hands, you have 4 slots to carry loot in, which is criminally small, and I found my "runs" involved me leaving base, and then almost immediately turning around and returning to base. It really kneecaps the runs, because even with a backpack, you get an ADDITIONAL 3 WHOLE SLOTS. It's really infuriating, and if I may, I'd suggest a system to have a pocket system, or somewhat like H3VR with all kinds of slots on you. The AI is rudimentary at best. Again, it's really alpha, but the AI being your main obstacle to your goal is just not up to snuff. They're slow and annoying instead of threatening, and I really wish they weren't, because I feel that they need to be better. However, this leads back to the above with the storage, and a warning, since, if you increase the lethality of your AI, and you do not increase your storage, I feel that you're liable to make them insurmountably dangerous, and since they hear gunshots, you may feel better just straight up running away. The developer also added a crafting system, but like a broken record, the crafting system is rudimentary and really damn hard to get. I took a section of glass, and broke a stone into what I think were supposed to be arrow heads. I then took that glass, and, trying to sharpen a spear, broke it in half. I then took the other stick I had, made it into a sharpened spear, and used it to kill 2 zombies before it broke. As for the bow and arrows, I feel like it'd be a more engaging crafting system if I was given much more instruction. I have no idea how to make anything, nor do I know if anything I grab has a functional yield to me, so I feel confused about these items. Which, correct me if I'm, wrong, but don't spawn in the wild just yet, only gun parts. So I feel that it's moot trying to learn because I cannot loot these items. Now to the good. I like that there's a crafting system, and it's trying to take advantage of VR's strengths, because with the stick from above, I was able to break it or sharpen depending on which angle I approach from. I feel this needs some fine tuning, especially since, in my opinion, you could make sharpening a function of pushing the glass along the edge instead of a percussive movement. The towns I visited were mostly well put together, and you can tell by the scenery that this was an apocalyptic event, and not just a weird set of ghost towns with green ghouls wandering about. And the simplistic art style does make for some easy running on the headset with my somewhat limited power PC, but the only thing I would suggest is giving some of the looted items a bit more detail or a description when hovering your hand over. I like the physical interaction with enemies. If you stab them with a spear, instead of it just dealing damage, your spear will go into them, and you can yank it out and stumble them with it. I wish it was a little more physics based, but with this being just an alpha, pretty much, it shouldn't be a focus at the moment. All in all, this has a lot of passion and potential. I will warn the dev, however, and state that this early release probably should not have happened, since this is the first look someone will get about your game, and if it's not even close to up to snuff, you could be losing a lot of potential players. I would suggest focusing on tuning the existing stuff first, since I feel you have a good base but they have some initial issues. Then, I'd work on the other things like adding new items, places, crafting recipes, or whatnot. I'd also suggest looking at and playing other, much more established and large VR games to get some inspiration, like controls to allow the player to pick things up off of the ground without crouching, more locomotion options for potential VR beginners who have motion sickness by merely looking around, and more. I don't want this to be discouraging to the developer, however, since he should not take this as a definitive "never get this game", but rather a "this is a rough passion project" and if you are looking to pick this up, I'd only do so if you're trying to invest in this game as an idea, and instead of looking at it like it's a completed game.
👍 : 19 | 😃 : 0
Negative
Playtime: 25 minutes
I love the idea of this game, and at this point, that is what you are paying for: the idea. There is not much to do currently, more of a demo of some of the mechanics. I see what the dev wants to make and I am all about it. I knew what I was buying and I regret nothing. I wish you the best of luck and I am excited for what could be.
👍 : 65 | 😃 : 0
Positive
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