The Way Home: Pixel Roguelike
1

Players in Game

54 😀     6 😒
78,40%

Rating

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$9.99

The Way Home: Pixel Roguelike Reviews

Pixelart Roguelike Action Game! Trapped on a strange island, Kevin and Cheese struggle to return home. Encounter other lost people and terrifying monsters lurking on the island. Help our unfortunate duo find THE WAY HOME!
App ID2061300
App TypeGAME
Developers
Publishers Concode Corp
Categories Single-player, Full controller support
Genres Casual, Indie, Action, RPG, Adventure
Release Date17 Oct, 2022
Platforms Windows, Mac
Supported Languages English, French, German, Spanish - Spain, Traditional Chinese, Japanese, Russian, Korean, Portuguese - Portugal, Thai, Vietnamese

The Way Home: Pixel Roguelike
60 Total Reviews
54 Positive Reviews
6 Negative Reviews
Mostly Positive Score

The Way Home: Pixel Roguelike has garnered a total of 60 reviews, with 54 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Way Home: Pixel Roguelike over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 448 minutes
e
👍 : 0 | 😃 : 0
Positive
Playtime: 751 minutes
not bad
👍 : 0 | 😃 : 0
Positive
Playtime: 26 minutes
Hello. I got this game from one of my favorite YouTubers . They talked about it in a video podcast. Their name is أحمد ومحمد Two Fat mfs I played 30 minutes and the game is very nice but I can't play it anymore because my mf cousin is here and I can't play while he's watching me Anyway, the game is beautiful tho I don't know how to make it full screen, I tried f11 and other shits . but it didn't work. Also Settings do not have screen shits The game has really entered my heart, I can't wait to play it with some music or a video playing in the background and some snacks, But this asshole cousin ruined my mood, I really hate him, I can't wait to kick his ass out but my uncle is here.
👍 : 3 | 😃 : 4
Positive
Playtime: 118 minutes
Controller Support for this game is quiet literally trash, its hard coded and sometimes i just walk down to the left for some reason? Its def. not on my controller since it works on any other game. didnt change after reinstalling and stuff. But that doesnt chage the fact that this game is still cute, it was a mobile game and is quiet easy on pc but still worth trying. They need some changes for the PC version in difficulty etc. but thats for the future. Also you activate Full Screen with Alt+Enter
👍 : 6 | 😃 : 0
Positive
Playtime: 117 minutes
Played the story on mobile, and was a fun experience, though some hit boxes for being able to move around enemies are a lot bigger than they appear, so even if I'm farther away from the melee enemy I still get hit. I'm mainly playing on party mode , since already beaten the story on mobile version. Controller support is not that great so I have to use keyboard. for those who use WASD to move allow for space or 'e' to interact with object, why 'm' is the default without the option to change. I know it's a port and has the potential to change, and will update my review at a later time, but for now, I don't recommend it in its current state for PC. I do look forward to updates, and fixes, since it is a fun game which is why I bought it on mobile in the first place
👍 : 7 | 😃 : 0
Negative
Playtime: 131 minutes
Since this is a direct mobile port it suffers from a few issues: 1) Controls are hardcoded - the player is forced to play with the scheme that the developer thought of. 2) No volume sliders for BGM or SFX, just simple ON/OFF toggles. 3) It has a vibration setting in the menu, was this an oversight or just proof that this was a lazy port? 4) No resolution settings - either full screen or pressing alt+enter makes the game windowed at 1920x1080 resolution. I guess it works for my 1440p display. The game was designed with mobile in mind, so playing it on PC feels.. too easy? AI is pretty dumb and the patterns are quite easy to recognize. I have beat the first two bosses and haven't died once, whereas on my phone even with upgrades sometimes I struggle. The game would benefit hugely from being able to see the map and move at the same time - perhaps make it similar to diablo-like games where pressing tab renders an overlay of the map? All-in-all the game is pretty fun for what it costs. I also feel like the devs could take inspiration from other games. For example - having cloud saves, cross platform compatibility and the feature of buying the game once and having it on every platform.
👍 : 45 | 😃 : 0
Positive
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