Quriocity
Charts
28 😀     6 😒
71,26%

Rating

Compare Quriocity with other games
$19.99

Quriocity Reviews

Quriocity is a sci-fi city builder game set on a bare alien planet very similar to Earth. Build and upgrade a wide variety of units to extract resources and provide services, such as maintenance, food production, education, entertainment and many more.
App ID2060240
App TypeGAME
Developers
Publishers Oxeliz Pvt ltd
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Strategy, Simulation
Release Date25 Jul, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Spanish - Latin America, Portuguese - Portugal

Quriocity
34 Total Reviews
28 Positive Reviews
6 Negative Reviews
Mostly Positive Score

Quriocity has garnered a total of 34 reviews, with 28 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Quriocity over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 89 minutes
Love this game. Absolutely hooked on it. User friendly with so many awesome things to do. Build your colony the best you can and maintain it. Trust me, you'll end up playing this game for hours. Hats off to the developers for this banger of a game.
👍 : 5 | 😃 : 2
Positive
Playtime: 2260 minutes
What a game!!! What an amazing UI!!! I'm astonished!! The game is not easy at first, but if you play the tutorial and explore the map (you'll find the communication tower 2 in the south), you WILL play for hours!
👍 : 2 | 😃 : 0
Positive
Playtime: 637 minutes
This is the first time I played a city builder game as I wanted to try something new. And I must tell you, it is Addictive. I loved playing it and it keeps me occupied. Here are certain points I noticed: Pros: 1. The Graphics are amazing 2. The UI is another level. It is easily understandable and points to the every tiny little event in the city. You don't have to struggle to understand things 3. The tutorial is explanatory. It doesn't continue for long but appears on every new event to familiarise with the situation 4. The voiceovers helped me a lot to save my city 5. The most important of all, it keeps you busy and gives enough time to apply decorations 6. Not to forget, I LOVED the flyby thing. It is a unique thing and seems like another game inside my city. I can fly around the buildings and see whole colony. Cons: 1. The new communication towers should be pointed out or told about. It took long for me to find them. 2. There should be challenges set up apart from the normal play mode. These will be like riddles. Here I am setting up my colony and strategizing it to be stabilised already. Apart from these I loved the game, I was glued to the screen all this time and didn't reailize it's been soo long since I started playing.
👍 : 3 | 😃 : 0
Positive
Playtime: 176 minutes
Very promising game from what i've seen until now. Nice effects, interesting gameplay, I love the ost as well as the ambience of the game ! The gameplay might seem a bit confusing at first due to its different feature of placing the buildings, but you get used to it in a brim. Really interesting for an early access, fully recommended ! Just a few things here and there and i can totally see how the game can become a new factorio
👍 : 5 | 😃 : 0
Positive
Playtime: 35 minutes
A new kid on the block arived and it looks very promising. It has a different approach than other similar games, like planet sections. I like this gameidea, reminds me on planetbase what is great. Its current state is in early access but it looks great so far. Updates keep coming so yeah it looks promising.
👍 : 9 | 😃 : 0
Positive
Playtime: 2223 minutes
It is an interesting game in the city-building genre. I loved the concept of having one central building and its related buildings around it. It is easy to move them around. The controls I feel are easy to understand. The Action center helps me with managing serious situations very smoothly, just one click and I address the problem and solve it; provided I have the service building :p This is good work and the developers have tried to bring some new twisted features to make it stand out. Can't wait for full-release features.
👍 : 5 | 😃 : 0
Positive
Playtime: 859 minutes
The game is very cool... I'm short on time here to play, but when I saw I had already played 10 hours of it. Very relevant theme, very challenging, congratulations OxeLiz.
👍 : 6 | 😃 : 0
Positive
Playtime: 63 minutes
An extremely calming game with great music. It was so calming that I wanted to sleep after playing... in saying that, they should sell the sound track separately. Would definitely buy the sound track for $5-$10.
👍 : 2 | 😃 : 2
Positive
Playtime: 81 minutes
At the moment this is a 'keep up with constantly arriving populatiom and maintenance' clicker.
👍 : 17 | 😃 : 1
Negative
Playtime: 260 minutes
good concept but to me it should still be a demo game. There is only one map, resources are same spot every time you play. You start same location every time. At around the 2 hour mark all you do is try to play keep up with all the people coming to the planet. With all the pollution, housing, resources needed, mining and building upkeep, and deaths. Building population is controlled by the AI till later in game. so you have to build many extra buildings, with minimal staff in them. It gets where there are to few builder drones.... till you research them later in game. All the worker drones are way to slow, even after researching more speed. Colonist die often.....but your not informed of why they died, could be disease, starvation, or few other things. The resources the colonist need, or produced is not scaled per colonist. Its like after a certain population pollution and garbage get 5+ multiplier. Mined resources.....seems like 3/4 of them go back to the mines as "upkeep" maintenance. Even with this continuous resource for upkeep, regularly you have to send your snail paced maintenance drone to upkeed the building, which takes extra resources. well enough for now.
👍 : 42 | 😃 : 0
Negative
File uploading