Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.
66 Players in Game
306 All-Time Peak
85,11 Rating
Steam Charts
66 Players in Game
306 All-Time Peak
85,11 Rating
At the moment, Rift Wizard 2 has 66 players actively in-game. This is 0% lower than its all-time peak of 267.
Rift Wizard 2 Player Count
Rift Wizard 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
82 |
+48.39% |
2025-05 |
55 |
+0.11% |
2025-04 |
55 |
-1.88% |
2025-03 |
56 |
-34.83% |
2025-02 |
86 |
+167.86% |
2025-01 |
32 |
+3.73% |
2024-12 |
31 |
+21.27% |
2024-11 |
25 |
-17.78% |
2024-10 |
31 |
-0.45% |
2024-09 |
31 |
+13.53% |
2024-08 |
27 |
-36.55% |
2024-07 |
43 |
+6.99% |
2024-06 |
40 |
-35.29% |
2024-05 |
62 |
-56.98% |
2024-04 |
145 |
-45.37% |
2024-03 |
267 |
0% |
532 Total Reviews
486 Positive Reviews
46 Negative Reviews
Very Positive Score
Rift Wizard 2 has garnered a total of 532 reviews, with 486 positive reviews and 46 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rift Wizard 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
499 minutes
I loved Path of Achra and on the surface this seemed to be a more complex version of that style of game in terms of options. Sadly to be perfectly blunt, there are *a lot* of trap options in this game. It pitches itself as hard as nails but realistically it's hard because certain options are not real options. That isn't good design. Play Achra instead.
👍 : 13 |
😃 : 0
Negative
Playtime:
6928 minutes
Even more possibilities than the first one.
This even does what every gamer wants a sequel to do, It only expands on the good stuff. Everything that made the first one awesome is here with more on top.
👍 : 0 |
😃 : 0
Positive
Playtime:
17806 minutes
Absolutely fantastic game for anyone who likes old school rpgs and games you can jam your head into for hours with infinite replayability
👍 : 0 |
😃 : 0
Positive
Playtime:
778 minutes
This is a hidden gem rougelike. Wizard game of the highest caliber with tons of different build possibilities. I've only played a few hours so far, but this game is great and has plenty to offer so far.
👍 : 0 |
😃 : 0
Positive
Playtime:
5189 minutes
Takes the basic mechanical systems of Rift Wizard and completely alters the flow, rhythm, and strategy of play. In particular, longer-term resource management is de-emphasized in favor of permanent build decisions. It's distinctly different from its predecessor — enough so that it certainly doesn't feel like more of the same — but there's probably a very large overlap in the sets of people who would enjoy each.
Although there are some things I'd describe as objective improvements (e.g. clarity of some UI elements), there are also things I'd say the first game did better (e.g. simplicity and consistency of some rule interactions), so I'd hesitate to describe either as clearly better or worse.
As such, I'd recommend it overall unless you already played and disliked Rift Wizard.
👍 : 1 |
😃 : 0
Positive
Playtime:
7498 minutes
At first I felt like I kind of got scammed buying this sequel, as at face value very little changed between RW1 and RW2. On some level, it's pretty abnormal for a dev to charge a full buy-in for an update without much flash, but I liked the original and was willing to support so whatever.
Cost notwithstanding, the gameplay here has definitely been reworked for the better.
Runs are more dynamic with the equipment system, which helps to guide your builds in a more organic way (versus RW1, where you could force a handful of fairly linear strategies). Defensive equipment is pretty limited, but you do have ways of building up resistances that aren't dependent on a handful of utility spells, which deepens the defensive gameplay past shielding.
Health and mana restoration at the end of each floor makes one of RW1's more annoying optimization constraints less tedious - you don't have to ration your spellcasts in between floors. Similarly, a free portal reroll each floor reduces the number of cases where you're just hosed by the rng enemy selection.
SP rewards ramping up throughout the run is also good - in RW1 you could often bank SP for a couple of early rounds to buy something gamebreaking, but the ramping rewards encourage you to spend SP more gradually on tools to keep you going. By the end of the run, you're getting 5 SP per floor, which lets you quickly buy the top-end skills you need to extend your build into the endgame.
Reworks to spell upgrades are good - only one upgrade can be selected per spell, but in return each upgrade is more interesting. I've found myself combining spells in ways that I never envisioned at the start of the run - for instance, using my moon glaive to refresh my furnace of sorcery repeatedly, then casting a large chain lighting to spawn hundreds of furnace hounds. Those hounds each have my arcane bolt spell, which they cast, spawning more hounds. Delightful.
The new bosses are great, even if they can often be pushovers by the time they show up. The opportunity to get levels where you're just fighting 5 bosses is fun though. Would have liked to see some more depth to the Mordred fight, maybe something special on his final resurrection or a randomized set of spells for him. He's still pretty easy to kill most of the time, with most of the threat coming from the shifting level (which you can mitigate pretty hard with silence).
Overall there's still a lot of great game design at play here and, even if it's kinda close to the original for a sequel, I'm having fun with it.
👍 : 2 |
😃 : 0
Positive
Playtime:
423 minutes
This works perfectly on the steamdeck! You just need to go properties, set resolution to 1600x900 and launch default, not windowed. Key bindings by valve are serviceable, but you have to make your own layout for this to be a smoooooth gameplay experience.
👍 : 2 |
😃 : 0
Positive
Playtime:
12165 minutes
The description says it all: tough as nails traditional roguelike wizard simulator.
After 188 hours, just beat it for the first time.
👍 : 3 |
😃 : 1
Positive
Playtime:
3123 minutes
My traditional roguelike experience is limited to Tales of Maj'eyal (TOME), Caves of Qud, Path of Achra, and this game.
Of the other three, I find Rift Wizard 2 most similar to TOME, with a much shorter gameplay loop. Like TOME, you have the ability to create the build you wish entirely independent of RNG since the (very many) available spells and skills are the same every run. Successful runs take between 2-4 hours in my experience, the large range due to build variance. You can save and exit mid-run.
The variety between runs comes from the build you choose to make, which items you find to modify your build, and which enemy encounters you end up facing. Runs always feel distinct from one another.
The game can be quite difficult at first. You will be overloaded with information (the many available spells, spell upgrades, and passive skills you can choose). Once you get a bit more comfortable with assessing your options (which may take a while) I found that making viable builds becomes pretty easy, even for archetypes you've never tried. There are great QoL search features which let you find synergistic spells and passives more easily.
Additionally, despite having no tutorial I found the game to be easy to learn compared to TOME, Qud, or Achra. Everything is intuitive and/or explains exactly how it works. Spells, passives, and enemies, (almost) all give you perfect information when mousing over them.
The last thing I want to mention is the games artwork and sound design. Of the traditional roguelikes I've played, I think Rift Wizard 2 has the best artwork. The sound is great too, on par with Caves of Qud.
Overall its an easy recommend, especially if you are a fan of TOME style buildmaking. There are some minor gripes, but nothing worth mentioning. The kind of game that gets you theorycrafting builds while going to sleep.
👍 : 3 |
😃 : 0
Positive
Playtime:
8263 minutes
A very strong contender for my favorite roguelike. It's kinda nuts how many builds are viable in this game, and this is one of the few games that feels like you're actually learning and mastering magic. Anyone can cast fireball, but not everyone can make fireballs strong enough to carry a run.
Also consider getting Rift Wizard 1, which has more controlled, consistent threats/gifts. I prefer Rift Wizard 2 for its equipment system that rewards adapting to your choices, but plenty of people still prefer the original.
👍 : 3 |
😃 : 0
Positive
Rift Wizard 2 Steam Achievements
Rift Wizard 2 offers players a rich tapestry of challenges, with a total of 32 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Back to Back
Win 2 consecutive runs
Triple Win
Win 3 consecutive runs
Quad Win
Win 4 consecutive runs
Quint Win
Win 5 consecutive runs
Limited Spellbook
Win the Limited Spellbook trial
Improviser
Win the Improvisor trial
Pyromancer
Win the Pyromancer trial
Electromancer
Win the Electromancer trial
Necromancer
Win the Necromancer trial
Phytomancer
Win the Phytomancer trial
Manamancer
Win the Manamancer trial
Sanctumancer
Win the Sanctumancer trial
Ferromancer
Win the Ferromancer trial
Hemomancer
Win the Hemomancer trial
Menagerist
Win the Menagerist trial
Mutant Masher
Win the Mutant Masher trial
Giant Slayer
Win the Giant Slayer trial
Staff Abuser
Win the Staff Abuser trial
Brisk Wizard
Win a game in less than 1000 turns total
Fast Wizard
Win a game in less than 500 turns total
Turbo Wizard
Win a game in less than 250 turns total
Instant Win
Defeat a level in 1 turn
Mutated Run
Win a Mutated Run
Weekly Run
Win a Weekly Run
Massive Damage
Deal a total of 15000 or more damage in one turn
Zoologist
Unlock the entire bestiary by killing each monster once
Archmage
Win each archmage trial
Rift Wizard 2 Minimum PC System Requirements
Minimum:- Graphics: 1360 x 768 display
Rift Wizard 2 Recommended PC System Requirements
Recommended:- Graphics: 1920 x 1080 display
Rift Wizard 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Rift Wizard 2 Latest News & Patches
This game has received a total of 28 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
EA Patch 1
Date: 2024-04-03 11:19:49
👍 : 92 |
👎 : 0
Beta Branch Patch 1
Date: 2024-04-05 06:09:55
👍 : 53 |
👎 : 1
Beta Branch Patch 2
Date: 2024-04-08 05:08:36
👍 : 33 |
👎 : 1
Beta Branch Patch 3
Date: 2024-04-13 08:13:55
👍 : 47 |
👎 : 1
Beta Patch 4
Date: 2024-04-19 08:14:55
👍 : 62 |
👎 : 0