Rift Wizard 2
54

Players in Game

486 😀     46 😒
85,11%

Rating

$19.99

Rift Wizard 2 Steam Charts & Stats

Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.
App ID2058570
App TypeGAME
Developers
Publishers Dylan White
Categories Single-player, Steam Achievements
Genres Indie, Strategy, RPG, Early Access
Release DateQ1 2024
Platforms Windows
Supported Languages English

Rift Wizard 2
54 Players in Game
306 All-Time Peak
85,11 Rating

Steam Charts

Rift Wizard 2
54 Players in Game
306 All-Time Peak
85,11 Rating

At the moment, Rift Wizard 2 has 54 players actively in-game. This is 0% lower than its all-time peak of 267.


Rift Wizard 2 Player Count

Rift Wizard 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 65 -13.38%
2025-06 75 +36.07%
2025-05 55 +0.11%
2025-04 55 -1.88%
2025-03 56 -34.83%
2025-02 86 +167.86%
2025-01 32 +3.73%
2024-12 31 +21.27%
2024-11 25 -17.78%
2024-10 31 -0.45%
2024-09 31 +13.53%
2024-08 27 -36.55%
2024-07 43 +6.99%
2024-06 40 -35.29%
2024-05 62 -56.98%
2024-04 145 -45.37%
2024-03 267 0%

Rift Wizard 2
532 Total Reviews
486 Positive Reviews
46 Negative Reviews
Very Positive Score

Rift Wizard 2 has garnered a total of 532 reviews, with 486 positive reviews and 46 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rift Wizard 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2102 minutes
Simple to learn, very difficult to master. The amount of spells and tools at your disposal is staggering, but not overwhelming. It takes about 5-10 minutes to figure out how the game works then you just get to endlessly experiment. This is a TOUGH game. I still have yet to finish a run, but it feels great when you really get a build going, watch the sparks fly, and hear all the 8-bit sound effects going off regardless.
👍 : 0 | 😃 : 0
Positive
Playtime: 1916 minutes
Great game to play if you enjoy pre-planning and coming up with the perfect build. However, there is no incentive to try the trials or do multiple runs if you found your winning formula. The mobs get really annoying and prolong the game unnecessarily.
👍 : 0 | 😃 : 0
Positive
Playtime: 2396 minutes
Awesome game if you like optimization and roguelikes. Think of it like the dark souls of turn-based roguelikes. You WILL get softlocked if you don't think of everything that could counter you. but it's SO satisfying when you make a combo that can kill anything in the game.
👍 : 0 | 😃 : 0
Positive
Playtime: 2079 minutes
I would recommend this game, but it's definitely not for everyone. The game is tough as nails and offers zero hand holding. The graphics are primitive which I'm fine with, but the interface is also extremely primitive (keyboard and/or mouse only). After playing for 8 hours, I managed to cook up a reasonable controller as I generally don't play without a controllers. When you start the game, you're in a simple randomly generated level with 1 spell point (SP) which you'll need to use immediately to purchase a spell and clear the level. There are 10 level 1 spells to choose from, but you can see the entire list of spells from the beginning. You'll get a few more SP per level and there are 180+ spells in total, but each one also has 3 to 5 unique upgrade options making for perhaps 1000 individual spell options. There are also about 60 passive buff options (no upgrades for those). This is the game's strength and weakness. On one hand you have seemingly limitless possibilities, on the other hand, parsing them all and figuring out which ones can actually survive the game's brutal difficulty is a daunting task. If you're looking for Spire-like drafting from a small selection of random possibilities, there's still a bit of that. After each level you choose between 3 rifts leading to 3 different next levels Each has a different layout you can preview with different enemies and different consumable item and other rewards. Levels will have either a health upgrade, or else a free spell, equipment or minion (and you can see the options in advance and choose exactly which you want... assuming you can survive that level choice). There really ought to be a much more complex filtering system so you can locate unfamiliar spells that fill the need you have at any moment (if you save your SP, you can purchase new spells mid-round; any time). You can filter by spell element (fire, lightning, etc.) and some spell attributes (such as damage spells or spells with AoE), but it's limited. For example, spells that inflict poison always have a nature tag/element. You can filter for nature spells and then browse the list, but you can't filter for poison specifically. The gameplay itself can be a bit tedious. As you go up in levels, you're dealing with hoards of monsters and there are spawn points and sometimes summoners making new monsters. Your spells have limited charges (barring a timely mana potion), so you have to work toward not only surviving, but clearing levels efficiently enough not to waste resources (or simply run out and die for lack of any kind of attack; the wizard has no melee or free attacks). If you go for a minion build, just taking a step can cause a massive flurry of activity between your and the enemies units (minions move automatically at least; you only control your wizard). In conclusion, the game is very tough and complex and it's not going to be for everyone, but if it sounds interesting to you, give it a shot.
👍 : 0 | 😃 : 0
Positive
Playtime: 5769 minutes
Objectively the best roguelike that exists wrt mechanics, some people might not care for the retro graphics (I don't, though I don't greatly dislike it either) but it's more than adequately compensated by the mechanics
👍 : 0 | 😃 : 0
Positive
Playtime: 14902 minutes
I love fiddly little turn based games, and this is one of the best there is. All the spells feel different and that's what's so cool about this game
👍 : 0 | 😃 : 0
Positive
Playtime: 2394 minutes
Coming here from Rift Wizard 1 where I could consistently make it to the endgame has been a tough change. It feels like more of a shift in ideology rather than improvement on the original formula. My big complaints are: -you can only upgrade a spell with one upgrade -the game kites you into minion builds -not enough SP/memory orbs + no circles?? The RNG also seems to be odd? one level was a giant open space surrounded by spawners of immortal flying units. Even with some very powerful items and skills, I couldn't kill the units faster than they were being spawned. I don't really see how that's winnable under any circumstances? And at many other instances, my portal options seem to be only enemies that completely resisted my damage types. If you specialize for chaining and killing weak enemies then a singular big one shows up and crushes you, but if you specialize for single point damage, you get overrun. I know the game is meant to be hard but I did well in the first one, not sure about the balance here. I think it needs another look.
👍 : 1 | 😃 : 0
Negative
Playtime: 4781 minutes
A very fun tactical roguelike with heavy emphasis on in-the-moment fights and picking the right tools for the job. Quite difficult but rewarding.
👍 : 2 | 😃 : 0
Positive
Playtime: 3461 minutes
Really fascinating mechanical layering over a tight arena-like format. Fun to be bad at.
👍 : 2 | 😃 : 0
Positive
Playtime: 196 minutes
I can't get past the 5th floor. Fantastic game, I love sitting down for 10 minutes and getting my ass kicked. Spells are interesting and makes you want to experiment with each run, trying different strategies. I am probably not playing it right, but who cares it's a fun challenge.
👍 : 4 | 😃 : 0
Positive

Rift Wizard 2 Steam Achievements

Rift Wizard 2 offers players a rich tapestry of challenges, with a total of 32 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

First Win

Win a game

Five Wins

Win 5 games

Three Wins

Win 3 games

Ten Wins

Win 10 games

Back to Back

Win 2 consecutive runs

Triple Win

Win 3 consecutive runs

Quad Win

Win 4 consecutive runs

Quint Win

Win 5 consecutive runs

Limited Spellbook

Win the Limited Spellbook trial

Improviser

Win the Improvisor trial

Pyromancer

Win the Pyromancer trial

Electromancer

Win the Electromancer trial

Necromancer

Win the Necromancer trial

Phytomancer

Win the Phytomancer trial

Manamancer

Win the Manamancer trial

Sanctumancer

Win the Sanctumancer trial

Ferromancer

Win the Ferromancer trial

Hemomancer

Win the Hemomancer trial

Menagerist

Win the Menagerist trial

Oner

Win the Oner trial

Mutant Masher

Win the Mutant Masher trial

Giant Slayer

Win the Giant Slayer trial

Staff Abuser

Win the Staff Abuser trial

Brisk Wizard

Win a game in less than 1000 turns total

Fast Wizard

Win a game in less than 500 turns total

Turbo Wizard

Win a game in less than 250 turns total

Instant Win

Defeat a level in 1 turn

Mutated Run

Win a Mutated Run

Weekly Run

Win a Weekly Run

Massive Damage

Deal a total of 15000 or more damage in one turn

Zoologist

Unlock the entire bestiary by killing each monster once

Archmage

Win each archmage trial


Rift Wizard 2 Screenshots

View the gallery of screenshots from Rift Wizard 2. These images showcase key moments and graphics of the game.


Rift Wizard 2 Minimum PC System Requirements

Minimum:
  • Graphics: 1360 x 768 display

Rift Wizard 2 Recommended PC System Requirements

Recommended:
  • Graphics: 1920 x 1080 display

Rift Wizard 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Rift Wizard 2 Latest News & Patches

This game has received a total of 28 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

EA Patch 1
Date: 2024-04-03 11:19:49
👍 : 92 | 👎 : 0
Beta Branch Patch 1
Date: 2024-04-05 06:09:55
👍 : 53 | 👎 : 1
Beta Branch Patch 2
Date: 2024-04-08 05:08:36
👍 : 33 | 👎 : 1
Beta Branch Patch 3
Date: 2024-04-13 08:13:55
👍 : 47 | 👎 : 1
Beta Patch 4
Date: 2024-04-19 08:14:55
👍 : 62 | 👎 : 0


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