Gratuitous Tank Battles Reviews
Set in an alternate history timeline where World War I never ends, you are the commander of allied forces fighting right up to the year 2114.
App ID | 205530 |
App Type | GAME |
Developers | Positech Games |
Publishers | Positech Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy, Simulation |
Release Date | 17 May, 2012 |
Platforms | Windows |
Supported Languages | English |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
Gratuitous Tank Battles has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
162 minutes
Awesome Game! Awesome Price. Nice tower defense game where you can play the attacker or defender. Lots of customization. It took a tiny bit of effort to make it work (see discussions) but more than worth it. I wish it had key mapping , but having fun playing this one.
👍 : 0 |
😃 : 0
Positive
Playtime:
120 minutes
Not recommended. Super tedious and micro heavy. A good polished game presents the player with interesting choices at every step. Playing this game is like studying for a university entrance exam. UI is very cumbersome.
If I wanted to play this game properly I would have to enter numbers into excel for hours on end to find out what is good against what, what upgrades are better etc. etc. The game is just a huge pile of complexity and nothing else.
I want my money back
👍 : 0 |
😃 : 0
Negative
Playtime:
183 minutes
As enjoyable struggles for supremacy are, the challenge within Gratuitous Tank Battles is its push-pull combat wherein the player, whether they are defending a position or attacking a position, will need to be consistently flooding the battlefield with units as the enemy A.I. will be doing the same with unrestrained willingness. It matters little due to small differences in unit variety and customization, therefore each level is no different from the last except for level design and what units might be available to the attacker and defender. In truth, there was nothing special about this product for its time and that statement still holds today when you realize Gratuitous Space Battles does what Gratuitous Tank Battles does not.
👍 : 0 |
😃 : 0
Negative
Playtime:
1986 minutes
Perfect as it allows to also play reverse turret defense - send vawes of units against a defending AI! You can design your own units and even color each part of the unit. Game works as a charm, no issues at all. Still very replayable and funny.
👍 : 1 |
😃 : 0
Positive
Playtime:
30 minutes
I haven't played it for long since when I tried to customize a unit you can only really change the colours, and the models only come in different gun presets, if you are expecting anything like the spaceship version but just TD styled, you are greatly mistaken, the only customization here are stats and colours.
👍 : 8 |
😃 : 0
Negative
Playtime:
2880 minutes
The pseudo-sequel to GSB patches up a lot of things that its predecessor didn't do as well. You now have to equip something in every slot of your models, you can customize their appearance much more, the battles are asymmetric and you have to control things instead of passively watching, and the different maps provide a lot more variety than the void of space. I would recommend it more highly except that the battles take so darn long. I'm sitting there for 15, 20 minutes or more, either fending off waves of enemies or throwing my troops into the grinder, and there's still half the mission to go. It feels more slog than fun, sometimes. It just… lacks something, some ineffable quality that other TD games have.
Also, the unlock system was partially better in the previous one. I'm many games in, and most of the way done with the campaign, but there are still bunches of things to be unlocked. The other one gave you points for every victory and you could just buy the things you wanted in the store (often several for a good-scoring mission), but this one gives you one scripted thing and a choice between 2 other equips after each fight. This is good in that the scripted ones ensure you get the important stuff first, but bad in that it takes a [i]lot[/i] of missions to unlock everything.
Jury's still out on the balance, but it's replaced its predecessor's "here are 5 equips that vary slightly from each other" for any given category with "here's a small, medium, and large thing - what'll it be?". That, combined with the fact that attacker and defender use almost the same gear, means that I'm skeptical of the potential variety. Will have to play it more.
Ed. So, after coming back to it for a while, I don't think my views have changed. It still feels like your decisions are mostly dictated by the map and your budget, not your overall battle plan. There's room for creativity in unit design and deployment mixes, but the fact that you can only put guys/turrets/support structures in pre-defined places really limits how you can play the level. For the attacker, it's even worse, since you have to send your troops down specific routes, and they always seem to get snarled up by traffic jams. The game lacks any realism in having wrecked tanks block your way, but injured ones at the front of the line will still slow you down. The attacker is supposed to have the advantage at the start, since they get more cash more quickly, and the defender later, since they never run out of income and keep all their non-destroyed defenses on the board. However, it really feels in most maps like the defender has an overwhelming advantage from the get-go. With the right placement of troops and turrets, they can get such a volume of fire in one spot that your line of vehicles, advancing single-file, will get picked off one at a time before they have a chance to do much damage. And if they have a repair yard nearby, what little damage you do inflict will be fixed in no time. Perhaps I just haven't hit on the right combination yet, but this seems somewhat shallow to me, as the first one did.
It's still not a bad game, and worth exploring for a while if you enjoy this type of thing. There's a lot of replay value to be found in the maps and the asynch multiplayer skirmishes.
👍 : 8 |
😃 : 0
Positive
Playtime:
269 minutes
Ok, maybe i need to have more time to discover how to use my units correctly (4.4hrs when i wrote this) and maybe i suck ass, but i can't help feel that there is just way too much going on to take in. GSB did feel like that at first but i think what kept me playing that is because i was able to distinguish better what worked and what didnt. With GTB however, it feels more like, "spam more than the enemy can handle" kind of game.
When i tested out my own custom units as an attacker, i did win, but i couldn't quite make out how i did with what designs were effective and it felt like it was just all about spamming faster than the enemy can place its units down. I did see a couple of units really stand out but that was all i was able to take in and didn't feel as if they made a real impact to the game and was more about having more guns than my enemy to break through their defences.
As the defender, different story, after a solid 40mins of deciding what to put in my turrets and so forth i used them in battle, but it seems as though my theory of "the spammier the better" really came to fruitition as my enemy was constiantly fielding units that eventually meant i couldnt keep up with stopping the flow with the supplies i needed. I admit, i may have made classical n00b errors, such as not using the speed settings to help me better make sense of the battle (D'oh), and i noticed how most of my turrets were fitted into Anti-Armor roles. Maybe i just need to go back to the drawing board like i did with GSB, but honestly, after playing a few games of what felt like "the spammier the better", i saw no point and scrapped all of my turret designs.
You see with Space Battles i was able to figure out roughly where i went wrong if i lost a battle. Sometimes it was a design that ended up being obsolete with enemy designs or not being able to fill the role i intend it to. But with Tank Battles it didn't feel like that at all. It felt more like all of my units were at fault and the unit stats at the end did nothing to help me at all. I just couldn't make sense of all the information being given to me.
Though as i said at the beginning, i probably suck and need to put more time into this game for its goodness to really shine, but it felt like a real dissapointment from its Space counterpart, and besides, i have never been one for Tower Defence style games anyway as i always find the genre having little strategy and mainly focusing on who spams best. Tank Battles seems to be the same story then as always for me, just with customisation of units being a nice feature to it all.
5/10. A game that looked promising along with the customisation features but maybe that is due to my love of its space daddy counterpart. Overall, i am dissapointed, hope i can come back to this and it convinces me to change my mind.
If you love TD games, this may be for you but may not be exactly your cup of tea, and all the customisation and info that this game bombards you with may put you off in the end, aside from that, i advise you save your £6.99 (£11.98 with the DLC included) for a rainy day and look elswere.
And as for me, i am off to play GSB in order to cheer myself up by blowing alien ships up for no apparent reason, at least i can make sense out of all the chaos...oh well...
*readies plasma cannons* toodles.
👍 : 24 |
😃 : 0
Negative
Playtime:
214 minutes
ENG:
One of the best, if not the best tank strategy game on Steam, a simple and addictive game. Referral! :3
FIN:
Yksi parhaita, ellei paras tankki strategia peli Steamissa, yksinkertainen ja koukuttava peli. Suositteluni! :3
👍 : 24 |
😃 : 3
Positive
Playtime:
353 minutes
Though I really enjoyed Gratuitous Space Battles, I found this one thoroughly inferior. The customization found in GSB simply doesn't exist in GTB. There's no actual modification available, really. You simply unlock new items and those new items are, basically, always better. Whereas in GSB, you had to balance crew-size, energy, weight, cost; in GTB it's basically cost and that's it. NOT recommended.
👍 : 42 |
😃 : 1
Negative
Playtime:
2486 minutes
Gratuitous Tank Battles can be an incredibly fun and rewarding game. Remember the fun it was to build your own custom ships on games like Master of Orion? GTB is a tower defense game that's like that for every single unit or turret. From the smallest cheap gun to the big strongholds, from inexpensive recruit infantry to heavily shielded mechs.
Designing the units is simple, but the management of new and older designs can be a little busywork. But this kind of complexity that usually lacks on modern games is very welcomed.
The very fact that this games plays as both a traditional tower defense game and an inverted tower defense game is a testimony to its flexibility. It's a robust selection of units with great variation of strategies you can use to beat the enemy.
At least for me, the fact that you can design, customize and name every unit in the field adds to the enjoyment and creates a very fun experience when your guys are winning a battle. It's just most interesting when that tank unit you built to be fast and strong barely makes it to the finish line.
Building units is not everything, and the battles are intense and complex.
Apart from the built-in campaign, you can edit your own scenarios, and upload and download challenges from other users.
If you like Tower Defense games or games with customization, this is a very good choice.
👍 : 56 |
😃 : 0
Positive