Valkyrie Champions
Charts
29 😀     7 😒
70,25%

Rating

Compare Valkyrie Champions with other games
$3.99

Valkyrie Champions Reviews

Team up with up to 4 online players and defeat hordes of monsters in this action based looter-shooter! Unlock powerful tiers of weapons and equipment to develop your character into an unstoppable champion!
App ID2027560
App TypeGAME
Developers
Publishers Valorware
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Casual, Indie, Action, Adventure
Release Date9 May, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Romanian, Swedish, Thai, Vietnamese

Valkyrie Champions
36 Total Reviews
29 Positive Reviews
7 Negative Reviews
Mostly Positive Score

Valkyrie Champions has garnered a total of 36 reviews, with 29 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Valkyrie Champions over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 31 minutes
Cute game with really nice music. I played this alone and with my bf in multiplayer (which is more fun than playing alone). The game runs smoothly and I really liked the mushroom enemies!
👍 : 1 | 😃 : 0
Positive
Playtime: 88 minutes
If you're into bullet heaven games (the current hype started by Vampire Survivors) this is one to add to your collection. I'm playing a quick round here and there on Steam Deck and find it enjoyable, particularly the setting and visual style, as well as the mission-oriented gameplay.
👍 : 3 | 😃 : 0
Positive
Playtime: 50 minutes
Valkyrie Champions is a terrible game. You can't do much. The best early game gear is literally the level 1 gear that shoots behind you, if you level it up you cant kite enemies and they instantly kill you. Game design is literal trash. Sound design is trash. The stage system is trash. Pretty much one of worst games I've ever played. But... why am i recommending this garbage dump? Simple. The developers Valorware also make the insanely good 11/10 rpg 9th Dawn. I bought this game so the developers could have some money to develop the next 9th Dawn game. That's why I recommend buying this piece of trash. Just think of it as a one time patreon donation for the devs to make another 9th Dawn. These developers are one of the only ones that make real mobile rpg games through the 9th Dawn series. They deserve this $5 and much more for that. So yes I will happily throw money at their face. Also, if you're reading this, do yourself a favour and go get the latest 9th Dawn. You can even get it on your phone. If you like it, you can come back here and throw some money at the devs so hopefully they get some motivation to make the good stuff. If any devs are reading this, please make more 9th Dawn games. But give it a different name instead of 9th Dawn 4, call it something like, 'Chronicles of the Abyssal' 'Heavens Tales' 'Chronicles of Tarnished' -or something Final Fantasy / Nintendo JRPG style. That way you can do a lot more marketing for it and even release it on the switch.
👍 : 1 | 😃 : 0
Positive
Playtime: 9 minutes
I bought because I love 9th Dawn III and wanted to support the dev, and Vampire Survivors is a fun game in small doses. The game has terrible pc controls but is fine with a controller. It really needs key rebind option for dodge and click to move. Much better with controller. Aside from that I haven't played it much because I don't like WASD movement. It does work on the Steam Deck though which is a plus if that's where you want to play it.
👍 : 2 | 😃 : 0
Positive
Playtime: 348 minutes
It's close to barebones atm ie --------------------------------------- - very simple talent tree: atk%, atk speed%, speed%, exp%, etc - With unbalanced stats to pump gems into. For example; you'll reach max lvl (20) loooong before you come anywhere near the end of getting through all the stages without spending any gems on exp%+ in the talent tree, so that twig is currently next to useless. - items you buy with gold offer very to no nuance, almost all the time the more expensive one is better. - Some slots don't have any items for sale yet. - Each character has a form of an elemental attack (if I can believe what the skill icons say in the shop menu bcs visually it also leaves much to be desired), yet there is no elemental dmg or effects and one champ is clearly better then the other which makes all the older champs redundant - no rebindable keys - sound is sometimes still loud even on lowest volume. My guess is that hit reg sounds stack. YET the grind loop is fun, and you can feel your character improving ones you bought an upgrade. For some pocketchange I would definitely recommend it towards fans of the genre. My suggestions: ---------------------- - introduce conventional stats like: crit chance, crit dmg, ele dmg, ?ele crit chance?, projectile size, melee weapon swing size, weapon range, aoe size, etc - more variety in power pick up. especially in chests (why would I need a hp pot?, the map is filled with them) - introduce elemental dmg and make them meaningful and show it visually. Meaningfull (in order of the champions currently in the game): - Ice: slows, chance to freeze (frozen enemies take more dmg) - Fire: does high instant dmg and small short dot dmg. Attacks have a chance to hit a close by enemy - Holy: offers heal in some kind of way (healing pool on the ground, chance to heal yourself and teammates who are near, use your imagination) - Dark/void/shadow whatever you want to call it: does long dot dmg but low instant dmg and stacks, some kind of debuff towards the enemies (lower dmg, take more dmg, chance to atk eachother, etc). This would make playing the game in multiplayer a lot more interesting and you could go nuts with the talent trees,items and *scaled* difficulty (-and in return also rewards-) example: Do I want to focus my frost champ on high dmg potential with freez chance or do i want to focus on aoe slows and increase slow amount with consistent average dmg? - Far bigger and personalized talent trees for each hero What somewhat differentiates this game from the rest in the genre is the talent tree system and items. So I would have fun with those (as dev included) and this would shine through in the end product I'm 100% sure (the price could then easily be increased imo). Also unique is that it's stage based; I would put a lot more emphasis on difficulty and rewards for it.
👍 : 3 | 😃 : 0
Positive
Playtime: 361 minutes
This game is less than a coffee and will last a lot longer! I like that you can play single player or co-op multiplayer. Sometimes I just want to do my own thing and it brings that to the table. The bloom and number pop-ups can be adjusted so don't worry too much about those. I was unsure of purchasing when seeing them in the preview but there is an option to change the screen activity! Dying isn't the end of the world either. You do lose some progress but it's nothing that will make you rage quit. Full resets on death are sooo frustrating but not an issue here. Overall it's a fun game and totally worth the money. I didn't realize I could get addicted to a game so quickly; if it weren't for work I'd probably still be playing. I suspect there's still some good improvements to come given this is still in EA, but don't wait, check it out now!
👍 : 0 | 😃 : 0
Positive
Playtime: 118 minutes
I really liked how the game looked and wanted to try it. I played it more than one hour straight without realizing, there's not in game tutorial so I was a bit lost the first minute but it didn't take long for me to get hook and wanting to see more!!! I suppose the tutorial is just an early access thing that will be updated soon! Other than that, the game ran smoothly and no bug, a stable early access game!
👍 : 0 | 😃 : 0
Positive
Playtime: 873 minutes
Solid game to burn many hours in. Fantastic cost to playtime ratio. I only played single player but did beat all hard missions, didn't get to try online since i couldn't find a match, so unsure how it plays. The game starts out grindy till you some unlock better gear, but after that its mayhem. Easy and normal mode are not enjoyable to play they are very slow paced, you are just waiting to enemies to spawn to reach your quota for each round. Sadly you do need to beat them if you want to 100% the game fyi. Hard mode is very enjoyable and you can normally beat the mission time by a significant amount, it's literally faster to beat two hard missions than to beat one easy and you earn more gold to boot. Game play great on a controller. Leaderboards would have been neat to compare run times. Secret strategy to beat every level, run in small circle.
👍 : 2 | 😃 : 0
Positive
Playtime: 725 minutes
This game is super awsome and way better then "Deathless" Please support the awsome dev.
👍 : 2 | 😃 : 0
Positive
Playtime: 700 minutes
Very interesting take on the "Survivors" Genre. This game differs itself by being heavily focused on Missions and Permanent Upgrades rather than the standard Endless Survival Waves or Survive for X amount of time, It also feels much less punishing in regards to taking damage than other games of the genre. Health potions drop quite often, but this definitely doesn't make it an easy game by any means. This game could be a real gem if given a bit more polish. The core gameplay is there already, but it needs some work in terms of Build Variety. There are many systems in place to modify the character (Gear/Skills/Mid-Stage Power-Ups), but all of them end up feeling like pretty linear stat increases. Gear DOES change your attack patterns, but there's little use in using the early gear due to the damage differences in the later ones. I'd love to see changes to the gear system to make it feel more like creating a "build" rather than buying the most expensive items. Overall, for the couple dollars that it costs I think the game is worth it. While part of the game could use some improvements, the content that you get currently doesn't feel like it's heavily lacking to the point of not being worth the price. More gear should be coming out over time as well, so if the issues I mentioned turn you off of the game be sure to check in it after it's had some time in early access.
👍 : 9 | 😃 : 0
Positive
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