Necrophosis
50

Players in Game

409 😀     39 😒
84,73%

Rating

$15.99

Necrophosis Steam Charts & Stats

Necrophosis is a first-person horror adventure that immerses you in a nightmarish-hellish world filled with bizarre forms and somber visuals. Explore eerie-surreal landscapes and unravel mysteries in this atmospheric journey through the macabre.
App ID2019760
App TypeGAME
Developers ,
Publishers Dragonis Games
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release DateComing soon
Platforms Windows
Supported Languages English

Necrophosis
50 Players in Game
127 All-Time Peak
84,73 Rating

Steam Charts

Necrophosis
50 Players in Game
127 All-Time Peak
84,73 Rating

At the moment, Necrophosis has 50 players actively in-game. This is 0% lower than its all-time peak of 123.


Necrophosis Player Count

Necrophosis monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-05 56 -27.56%
2025-04 77 0%

Necrophosis
448 Total Reviews
409 Positive Reviews
39 Negative Reviews
Very Positive Score

Necrophosis has garnered a total of 448 reviews, with 409 positive reviews and 39 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Necrophosis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 408 minutes
Pretty decent walking sim, some interactive objects and light puzzle solving. +Art is phenomenal, environments and colour palette are very nice to look at. +Sound design and OST are both quite good, mostly light ambient sounds and some throat singing. +Performance was great, lots of options to tweak. +Nice voice acting. Very nice to look at if you like Beksiński or Giger; it's an added bonus, with a small pinch of Lovecraft thrown in for good measure.
👍 : 0 | 😃 : 0
Positive
Playtime: 267 minutes
Words can't even express how much I loved absolutely everything about this game. Incredible. The artistry was unbelievably beautiful, dark surrealism at its finest and stunningly eerie and nightmarish. I'm a huge Beksiński fan and this game was a stunning tribute to his paintings - a perfect balance of recognisable references to his original work, with an impressive use of creative licence by the developers. I actually found the game really moving as I feel like it provided lore for some of my favourite paintings, with scenes where Beksiński characters are brought to life. The story was so well written - poetic and wonderfully dark, macabre and philosophical. I couldn't have more praise for this game and played it start to finish in one sitting. I actually felt sad when I completed it because it was over.
👍 : 0 | 😃 : 0
Positive
Playtime: 324 minutes
The game is quite short, but it has an unique artstyle and a grotesque sound design which perfectly fits together. The narrative is rather targeted towards an adult audience. It doesn't really contain any kind of action, but is a dark adventure that entertained me a lot. It might be linear, but as of how it was a very unique experience for me containing some nasty riddles (not too hard though), I surely will play it again. :) [spoiler]All hail Cthulhu![/spoiler]
👍 : 3 | 😃 : 0
Positive
Playtime: 190 minutes
In Necrophosis you wander through a land where gods have been banished to decay for longer than eternity, full of beautifully rendered grotesque malforms. Necrophosis delivers visually but ultimately fails in most other aspects I thought we'd never see something like Scorn again and i hate to give something this unique and passionate a negative review but it would have been far better suited as an art book or some sort of art installation. As a game it's horribly boring... And I'm a fan of slow walking sims. If the art style peaks your interest, there's definitely some nice scenes for you to look at, but you will get frustrated and bored to the point where they lose their zing. It just doesn't work
👍 : 2 | 😃 : 0
Negative
Playtime: 274 minutes
I want to preface this review to say that I did enjoy the game overall, BUT there was a big issue that makes me impossible for me to recommend it whole-heartedly. I DO still think that fans of this visual style will like Necrophosis, especially since it is very short (my first playthrough took around 4 hours and I got 14 out of 16 achievements). And maybe the issue that I had with the game won't be a problem for you, in which case, hooray! Go buy and play! But if you aren't sure, I'd recommend getting it on sale or in a bundle. THE GOOD: I first heard about Necrophosis when IGP played the demo on YouTube and I immediately wishlisted it. Necrophsis has a visual style that reminded me of Scorn, but seemed to focus more on the philosophical and ethical aspects of horror rather than relying as much on the gore shock value. (Don't get me wrong, Necrophosis still has plenty of disturbing imagery!) And the game did deliver in spades. I really enjoyed the literary references, the poetic style of speaking used by the NPCs, the various dilemmas brought up throughout the narrative. It wasn't all just gross things, but the implications of eternity, suffering, divinity, etc. It's more existential and cosmic horror, which I love. Necrophosis made me THINK.... which was both its strength and weakness. SPOILERS BELOW!!!! THE BAD: Through lore and dialog, we find out that the character we're playing is Consciousness and that we have brought the universe and everything in it into existence numerous times over the eons. However, in order to do that, we have to sacrifice ourselves, shattering Consciousness into fragments that make up every living thing so that we experience the joy, pain, pleasure, and suffering of everything everywhere all of the time. The dilemma is presented to us as this: should we continue the cycle that we know results in suffering and will eventually lead everything back here to the torment of Necrophosis.... or do we choose to consign everything, including ourselves, to oblivion? It's a really interesting question and as I learned and experienced more throughout the game, I went back and forth on which choice would be the better one. But when you reach the final chapter, the game just.... ends. You free Cthulhu, ascend to some glowing rings, say "Let There Be Light" and everything goes white, implying that the cycle of death and rebirth is continuing. This was a HUGE letdown for me, and seemed to fly in the face of everything Necrophosis had been leading up to. Maybe if the game had decided to say something like, "Oh yeah, actually, choice is an illusion, you only THINK you can choose, but you actually don't," then I would have accepted it as being part of the game's existential and philosophical make-up. But instead it feels like the game just needed to be DONE so the last chapter got rushed. And that is why I cannot recommend the game.... because the ending just disappointed me too much. THE UGLY: Regarding gameplay, for the most part I had no issues. I did have the game crash a few times, but I think that's because my driver wasn't updated and I made it through. However, at the end of the game, after you collect the Brain, Eye, and Staff from the three worlds, the gameplay got boring. There wasn't anything to really do as the giant worm-thing crawling along to the Doors of the Dead, the walk through the graveyard "where gods fear to tread" was a little unnerving, but nothing really unusual or scarier or more difficult than anything else I'd already done, and the finale with Cthulhu was.... well, kind of boring. There is no option to refuse to wake Cthulhu, fetching skulls with spines attached and then using them to move the egg things (which didn't have an effect on anything) was really dull and that is NOT the emotion you want to have when in the same room as FREAKING CTHULHU! TL;DR: Necrophosis has great visuals, interesting lore and good world-building that unfortunately gets drastically undercut at the game's finale thanks to a lack of meaningful choices/consequences and some oddly repetitive game mechanics at what should have been the emotional climax. I really wish I could whole-heartedly recommend it.... but I can't.
👍 : 2 | 😃 : 0
Negative
Playtime: 274 minutes
If you’ve ever wondered what it would be like to walk through a world of Zdzisław Beksiński paintings, Necrophosis is the game for you. It is absolutely gorgeous, haunting, surreal, and beautifully grotesque in all the right ways. It reminded me of Scorn and Agony, but with a lot more life and much less frustration. This isn’t a puzzle-heavy experience. Necrophosis is more of a walking sim, but one that truly took my breath away. Every environment feels handcrafted, filled with atmosphere and artistic intent. I finished my first playthrough only to realize I missed more than I expected, which honestly excites me. There is clearly more to uncover, and I am looking forward to diving in again. Few games capture beauty in decay quite like this one. It's an unforgettable descent worth taking.
👍 : 5 | 😃 : 0
Positive
Playtime: 164 minutes
Amazing!!! Lore, theme, visuals, all made by one person. If your a fan of cosmic lore and interpreting concepts. Fantastic little game.
👍 : 3 | 😃 : 0
Positive
Playtime: 265 minutes
Oh boy. It's really commendable and impressive that the visuals are all done by one person but the only thing similar to Scorn is the Giger aesthetics. I know, I know, Necrophosis is its own game, don't compare it to Scorn. But hear me out. This game is very talkative and purposeful in telling you what is what and will force things down your eyes and ears. There are times you literally cannot move the camera while it's doing so. There are words and lengthy records that very much on the contrary would not let you immerse yourself in its environment and take in the atmosphere. You simple HAVE to read and hear what's going on. Why make all the gorgeous, ambiguous, world-defying art when you can't take a breather to take things at your own pace? You can choose to skip over the narrative and have an impression of the game being a tedious fetch-questing experience in a gothic lovecraftian world, OR follow the story and scrunch your eyebrows while you feel the forcefulness of the narrative while trying to do the fetch quests all the same. The writing in this game is HUGE, and by huge I mean there are a lot of BIG words. There were some words that I had to look up to understand what they were and the choice of these words after my full understanding of them, honestly could be replaced by a lot more simpler straightforward counterparts as to not sound as pretentious. Upon that, the creative decision to have all these unworldly, far from humane beings speak English (with the exception of a few) is so goofy to me that it completely takes the immersion out of the game for me. The voice-acting was generally faultless, but definitely out of place and having to sit through all the dialogues the whole game admittedly made me roll my eyes a few times. Don't get me wrong, having hundreds of horror titles under belt, I love games like this and I pounced onto the "Add to Cart" button right away. I concluded in the end after rolling credits that I'm fully baffled by the choice of making characters talk in this game, *especially the godly being in the end*. Why don't they use telepathy? Why not compilations of perplexing visions? Why do Gods talk to insignificant beings like a soulless cloned hull? I don't mind the reading, but there were so much of it to make us learn and understand, and it contradicts the lovecraftian element so much that I don't think it should be worked that much into forced compatibility. That is where I compare Necrophosis to Scorn. In Necrophosis we feel like we're made with a purpose, we're put on a pedestal, we feel like the chosen one and we go through certain motions to get things done. Because we were taught about suffering, to exist is to suffer, we learn about titans, we learn about birth and death of the world. But do I need to? In Scorn, we are scum. We feel insignificant because we are. We don't matter and it's fine. We get nothing, no handholding, no communication. We don't get any instructions because we're undeserving of any and we should have already known what to do, as if it's just a normal part of the cycle since the dawn of time. We go through certain motions to get things done and in the end we get discarded because such is the way of the world. We didn't need words to tell us that. We feel more inhumanely human, less otherworldly, with less purpose. The heart of the lovecraftian genre is so that we don't understand, because we don't need to, because there is fear and beauty in not understanding. I had such high expectations but most were laid flat one after another. The art was great, sound design was good, but the narrative part could use more work (or less). Nonetheless, I'm recommending this game just so you can get the game and see the all hard work the artist put in because in all honesty there were moments that left me speechless because of how much I appreciated the art.
👍 : 8 | 😃 : 1
Positive
Playtime: 182 minutes
A beautiful experience. If you rush you could probably complete it in less than an hour but why on earth would you want to rush through these gorgeous worlds? I fell in love with the art of Zdislaw Beksinski three decades ago and this game is the purest distillation of that feeling his art gave me ever since. Games like Scorn and the Medium came close but the gameplay or cuts to our world broke the spell for me. This is essentially a point and click adventure through the remnants of a blasted universe and I spent the entire game looking up, around, just marvelling at the world. Wonderful game. (There is no challenge, really, and there aren't any puzzles, to speak of. If you're looking for gameplay, this isn't it. I would call this game a walking simulator at its core. If you're OK with that just enjoy the ride!)
👍 : 8 | 😃 : 0
Positive
Playtime: 485 minutes
If you’re into Beksiński or Giger, just grab it. Honestly, even if you treat it like an art book, it’s worth it. And hey—unlike Scorn, it didn’t make me wanna puke my lungs out, so that’s already a win.
👍 : 20 | 😃 : 3
Positive

Necrophosis Screenshots

View the gallery of screenshots from Necrophosis. These images showcase key moments and graphics of the game.


Necrophosis Minimum PC System Requirements

Minimum:
  • OS: 64-bit Windows 10
  • Processor: QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (4 GB)
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: SSD (Solid State Drive)

Necrophosis Recommended PC System Requirements

Recommended:
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 3600/Intel Core i7-8700
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 (8 GB)
  • Storage: 15 GB available space
  • Additional Notes: SSD (Solid State Drive)

Necrophosis has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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