Energy Collector
4

Players in Game

12 😀     6 😒
59,80%

Rating

Compare Energy Collector with other games
$3.99

Energy Collector Reviews

An idler about collecting energy. Automate the collection process, manage your resources by transferring them between fields and buy awesome upgrades. For what? To get more energy!
App ID2017540
App TypeGAME
Developers
Publishers Jens Roderus
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards
Genres Casual, Indie
Release Date9 Jun, 2023
Platforms Windows
Supported Languages English

Energy Collector
18 Total Reviews
12 Positive Reviews
6 Negative Reviews
Mixed Score

Energy Collector has garnered a total of 18 reviews, with 12 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Energy Collector over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 14312 minutes
When the game launched it was rough but had potential. Now after many updates I'm happy to say the game has reached it's potential and is a truly great game.
👍 : 0 | 😃 : 0
Positive
Playtime: 29722 minutes
Well, nothing special, just an idle game. Still I liked it with funny arts and things. I think it worth few bucks.
👍 : 0 | 😃 : 0
Positive
Playtime: 22079 minutes
This game is almost OK. But I have to say negative. The biggest problem is you are PUNISHED by prestiging. It takes hours to get back up to where you were before you hit that button. And if you only play in small windows - it feels like you cannot make meaningful progress because getting back to where you were takes me more than one session of playing. Then the other main complaint is the transferring of resources between nodes - a main component of the game. Transferring in increments of 10 factorial just sucks. Why can't you dial in percentages instead of lump amounts? So we could fine tune the transfer of resources and have it actually scale with each zones growth? It would be awesome of the rough edges were refined and someone could make it not feel so difficult for "gameplay" sake. It's not fun to keep turning on and off resource flow because a zone further behind needs an upchain resource. It makes the gameplay TEDIOUS and PAINFUL. Especially where there is not save transfer load-out or anything. Like have a button that flows EVERYTHING forward - then one to reverse EVERYTHING. or just more granular control. A percent would be best - and that's fine if it is way later in the game - but level 30-50 is where I would put it. When you play to this point you end up fighting prestiging because you know it will take you 3 days of annoyance to get back to where you were. Another complaint is that it takes too much cpu/gpu usage. Why does this game take 5-10% of my 5950x AND 20-30% of resources from my 3080?!?! It's like it is mining in the background or something. So this becomes not an option as an idle game while say you are working in After Effects or any other program that uses your gpu - because it severely hurts your performance/workflow. Why does it activate at all on the 3d cores of gpu? It is so sketchy feeling.
👍 : 0 | 😃 : 0
Negative
Playtime: 2964 minutes
This game introduces some fresh mechanics, and I've found it fun to learn and play them. They're not all amazing, and some of them are pretty grindy. But this is a unique take by a dev who seems intent on creating a good game, so I'm happy I supported them and that I tried the game out. I agree with the other points that this game is not idle, progress will stop after about 5 minutes and you have to check back in maybe hundreds of times. I think about 25 hours in I unlocked my first automation? And only a few things are automated. Also a lot of things have hard time walls, and there's nothing you can do but wait that amount of time. Some of them are quite large, such playing for 500 hours. So it's hard to fully recommend it, but I keep playing it so I guess that's something.
👍 : 1 | 😃 : 0
Positive
Playtime: 2950 minutes
27 hours in and still enjoying this game a lot. I like the feel of changing areas and the way things build. I like that you keep unlocking things and I still have at least one mechanic I haven't unlocked yet at all so there is still more to come which I appreciate. Simple art is always nice on an idle where I care that the progression makes sense and is enjoyable more than I care about fancy graphics. I would say that if I could change something it would be how quests work. It just annoys me to have a "timer" mechanic in an idle game. I mean, kind of the point is leaving it idle but running (yes, offline gets better with time and that's great too....but so far research won't advance offline) and yet I keep missing quests OR feeling tied to the game every 15 minutes and that isn't an Idle game to me. But that's a minor thing as the quests while nice aren't game breaking to miss. So I do what I can and move on when I don't. All-in-all 9/10 and really enjoy the game.
👍 : 1 | 😃 : 0
Positive
Playtime: 40227 minutes
Incremental game with a satisfying game play loop. You collect energy and transfer it between areas, upgrade stuff and prestige for permanent upgrades. Definitely worth the price.
👍 : 4 | 😃 : 0
Positive
Playtime: 6337 minutes
About 20 hours in and so good so far. -Cute graphics -Satisfying sounds -Good gameplay loop (so far anyway) & pacing feels good -Prestige feels rewarding -Detailed in-game guide, dont need a wiki or discord server to figure out every other game mechanic. I appreciate this feature greatly -No microtransactions Well worth the 3.99 in my opinion.
👍 : 5 | 😃 : 0
Positive
Playtime: 27398 minutes
Could be good, but the upgrades do not scale. The first prestige doesn't get affected much, but by the 2nd and definitely by the 3rd you're spending the first 3+ hours buying upgrades that upgrade nothing at all (other than a few utility upgrades). Needs balancing to make the game feel smoother and less like it is forcing you to backtrack several hours every prestige. Edit: I want to add that the "Idler" tag for this game is very disingenuous. There is almost nothing idle about this game. You could play it more idle if you never intended on progressing except perhaps a tiny bit every other leap year, but that's not much fun. Edit after 7/11/2023 Patch: Waited nearly 3 weeks to patch the incredibly broken Prestige system just for it to be made even worse. My last Prestige (Prestige 7) took nearly 4 days just to get to a break even point. It is even slower after this patch. Time to move on and abandon this game.
👍 : 5 | 😃 : 0
Negative
Playtime: 11941 minutes
It's a neat game but ultimately demands attention too often for me to recommend it. There isn't enough to do to play it actively, but you also don't make much progress without checking back every few minutes to start the next upgrades running. The automation upgrades come way too slowly to alleviate this. The quest and exploration timers contribute to the feeling that you must come back at 15 minute intervals to properly progress. Additionally the pipe/transfer mechanic, while interesting at first, also becomes tedious quickly as you have to keep micromanaging the levels in the connected zones with the capacity caps.
👍 : 7 | 😃 : 1
Negative
Playtime: 577 minutes
The gameplay is flat and quickly becomes tedious recovering from prestiges takes way too long the game loop just isn't engaging.
👍 : 12 | 😃 : 0
Negative
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