Logicality
35 😀     14 😒
64,83%

Rating

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$3.99
$7.99

Logicality Reviews

Immerse yourself in an exciting journey on the island of dreams. Explore the open world and interesting places, while solving various puzzles that use environment.
App ID2013650
App TypeGAME
Developers
Publishers SVGames
Categories Single-player, Steam Achievements
Genres Indie, Adventure
Release Date14 Jun, 2022
Platforms Windows
Supported Languages English

Logicality
49 Total Reviews
35 Positive Reviews
14 Negative Reviews
Mixed Score

Logicality has garnered a total of 49 reviews, with 35 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Logicality over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 146 minutes
A nice first person puzzler. Relaxing environment, interesting puzzles, mostly straightforward- a couple i had to brute force due to not seeing the answer... still an enjoyable time...
👍 : 0 | 😃 : 0
Positive
Playtime: 140 minutes
For being made by one person it is pretty good. Most of the puzzles were fun and mostly original. I appreciate how it was only about figuring out the order of 4 buttons, it had a limited input, but twisted it around it some cleaver ways. Some rules were a little obtuse, but not so complicated that it was not understood by the end. This game is heavily inspired by 'the witness' another puzzle game, and while it doesn't have nearly the same level of polish of that game, it captures some of that cathartic energy once you final figure out the solution. The only complaint is that it was shorter then expected. I felt like some of the puzzle concepts could be explored in a few more puzzles in each zone, but that is not a major contractor, as for its price I think it offered a reasonable experience. If your a fan of 'the witness' or if you just want some fun puzzles to do, I would highly recommend this game.
👍 : 1 | 😃 : 0
Positive
Playtime: 111 minutes
It's so short that I could technically refund it after 100% completion. Nonetheless, it was fun. So, suit yourself whether or not you'd be fine with a short, little puzzlegame. The whole game seems to take big-time inspiration from the witness. The gameplay, however, isn't similair at all. In this game, the puzzles consist of buttons - usually only 4, so you could even brute-force them if you can't find the right solution - where you have to figure out the right order in which to press them. The hint is displayed on a monitor. Sometimes the hint is all you need to figure it out, sometimes you need to search for clues in the environment, but the solution's always nearby. There was even one instance where I was disappointed because of this: [spoiler] In the first zone, the extra-puzzle has a texture from another zone, so I first thought they were connected. It would have been cool if you had to recognize that, in order to know where to search, and then find the solution there. In actuality, however, you only had to look in front of you. [/spoiler] I'll recommend it as there's no neutral-option and I still had fun. I'd just prefer it if it was longer.
👍 : 1 | 😃 : 0
Positive
Playtime: 98 minutes
Very decent game in the first person puzzler genre, if a bit short. It took me only 98 minutes to fully complete it along with all the 'difficult puzzles' and get all achievements. I only failed to understand one puzzle of the lot, the one with the pillow, but I accidentally solved it without understanding it anyway. Oh and I bruteforced the last music puzzle because I'm really bad at parsing sounds, the sound zone in The Witness was by far my most hated one. Get it if you're a fan of the genre, but don't expect it to be long.
👍 : 2 | 😃 : 0
Positive
Playtime: 15 minutes
I was excited to try this game, but I can barely get to the first puzzle. The mouse sensitivity is wild, and as someone who usually has to tweak settings on games for motion sickness, I cannot continue until this is resolved in some fashion. Quite disappointing.
👍 : 2 | 😃 : 0
Negative
Playtime: 120 minutes
It kinda looks like the witness and plays like it too, to a point. but where the witness took me about 18 hours to complete and I still have bonus puzzles to find and solve there. This took 90 minutes to complete and another 15 to complete all the bonus puzzles. If you want an easier introduction to this type of game, this one is nice enough. But if you're looking for your next challenge after The Witness, you'll be disapointed.
👍 : 4 | 😃 : 2
Negative
Playtime: 87 minutes
When I first saw Logicality, I was flabbergasted. I was so surprised that SVGames wasn't actively being sued by Jonathan Blow for ripping off The Witness. The visuals, the setting, the general gameplay progression, and even some of the puzzle concepts are pulled directly from its clear inspiration. I picked it up out of curiosity, thinking it would just be a buggy mess using the art style to lure in unsuspecting players, but I couldn't have been more wrong. While Logicality does borrow a lot from its inspiration, the game is a delight in its own right. The puzzles range from extremely simple to surprisingly clever, there are hidden secrets all over the island, the use of buttons instead of a grid helps to distinguish itself enough to feel new, it's not a rip off, it's a love letter. Not only that, but it even improves on some of the issues I had with The Witness by increasing the walking speed and removing many excessive puzzles that make Logicality feel better paced and more streamlined by comparison. While the game has its flaws such as a couple of puzzles that could have used a bit less abstraction, some graphical bugs, and frame rate optimization issues, none of these bog the game down too much. It's takes one to two hours to beat depending on whether you go for the normal ending or 100%, so if you're looking for a fun new puzzle experience that'll really get you thinking, Logicality is a great game to check out.
👍 : 7 | 😃 : 1
Positive
Playtime: 148 minutes
Brief Summary: Witness inspired puzzle game, looks beautiful, some great puzzles, lots of good puzzles, some bad puzzles, and missing polish. - Looks: The game looks really good, the world is massive, and honestly a delight to explore. There are a few miss-placed objects that are floating, and you can find multiple holes through the terrain. But those are very few and far between. - Puzzles: Puzzles feel unique, and fun to solve, there were a few that were really exciting to figure out. But it's way to easy to brute force the solution for most of the puzzles in the game, and there was about 5 puzzles that I disliked due to being to vague. - Progression: In addition to the main puzzles there are extra puzzles on the side that have a much more creative solution. It's easy to see which main puzzles you're missing, but not so easy to find out how many and which extra puzzles you're missing. So if you're going for 100% it's a little annoying to need to revisit everywhere to find any you missed. - Other: The movement & camera is a little clunky, some sounds are too loud, the screens are sometimes difficult to read, The UI is rushed, and changing graphical settings freezes the game for ~10 seconds. I enjoyed my 2 hour 100% of the game.
👍 : 10 | 😃 : 0
Positive
Playtime: 430 minutes
Logicality has the feel of Witness - you arrive on an empty island with puzzles spread throughout. No real instructions or guidelines... just start solving and move ahead. This game is much shorter and MUCH less complex than Witness. It should appeal to those who like thoughtful puzzlers that make sense (like The Trials or Sensorium). I enjoyed taking the time to work through the environment and the puzzles were not too hard but many did require note-taking and thoughtful consideration. All puzzles involve pushing a set of buttons in a certain sequence. Buttons are identified with numbers, colors, or sounds and a hint is displayed on a screen that is a part of each puzzle. In some cases, clues are also found in the nearby environment. The game is divided into 8 zones, each with a unique and quite detailed appearance. In addition, there are a dozen or so 'extra puzzles' which are required to reach the end of the game. All achievements are related to completing zones and finishing the extra puzzles. Controls are easy... WASD and mouse for navigation and click to push a button. There is no inventory and no tricky moves. The game autosaves on exit. Although you are returned to the island's entry point, your progress is always saved. Logicality was a welcome break from platforming and stealth... a chill experience of using my brain but not getting a headache from over-thinking! I admit there were a couple of puzzles that I ended up brute-forcing because the associated hint did not make sense to me. Even so, it took me about 7 hours to complete and the price is fair. I had some graphics stuttering until I turned VSync on and the game ran smoothly after that. I recommend it to those who enjoy putting on their headphones, exploring an open world, and solving puzzles just for the fun of it.
👍 : 26 | 😃 : 0
Positive
Playtime: 75 minutes
Unfortunately, this game is not worth your time. The game is clearly inspired by The Witness, but its actual puzzles do not live up to its inspiration's. The puzzles are based on a simple concept: there are four buttons, and you need to use a clue given on a screen to figure out which order to press them. Panels sometimes have pictures (say, four dots connected by arrows), sometimes text (like "N S E W" or "3 9 12 6"), and even occasionally audio. The buttons themselves are sometimes blank, and sometimes have numbers or colors on them. The setup *could* lead to interesting puzzles, but unfortunately it doesn't. Each of the puzzles takes up a significant amount of space, which is completely undeserved - almost all of them could be expressed the same way if the buttons were, say, on the panel itself. This makes both inputting answers and navigating between puzzles a chore. (The latter isn't helped by the insurmountable waist-height walls that surround every puzzle -- or in one case, the insurmountable *nonexistent* wall!) The ideas in the puzzles aren't developed into anything interesting. The format of the puzzles ensures this - since each one is "follow directions", there's not much room for deductions: either you understand what it's saying or you don't. And the communication is either blatantly obvious (like the examples I gave earlier), or frustratingly vague. At times, it's even inconsistent! (The circular arrow in the section with "3 9 12 6"-type clues is the immediate example that comes to mind.) There are several other small annoyances that add up when interacting with the puzzles. Some puzzles only tell you what color or sound the buttons are associated with when you press them, which means you're *required* to input an incorrect solution to be able to solve the puzzle. The panels are often hard to read due to lighting issues, no matter how you mess with the graphical settings. There are color-based puzzles that [I'm told] are hard to distinguish even for people with good color vision. The endgame is disappointing as well. The massive tower has one puzzle at the top, and you solve it, and nothing happens. And if you solve *all* the puzzles around the island, and swim to the smaller island, your reward is... a puzzle where the buttons are placed in a hedge maze. There's nothing interesting about the maze - the buttons, numbered 1 to 4, are just scattered around it, and you press them in order. And then there's one more puzzle that has *nine* buttons (meaning your directions to follow are longer but not more difficult), and... that's it. No fanfare, not even an acknowledgement that you've done anything. You're left realizing that all the work you put into the game was a waste of time.
👍 : 46 | 😃 : 2
Negative
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