A Total War Saga: FALL OF THE SAMURAI Reviews
Experience the dramatic conflict of samurai culture and modern weaponry between the Imperial throne and the last Shogunate in 19th century Japan.
App ID | 201271 |
App Type | GAME |
Developers | CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux) |
Publishers | SEGA, Feral Interactive (Mac), Feral Interactive (Linux) |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, LAN PvP |
Genres | Strategy |
Release Date | 22 Mar, 2012 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Italian, German, Russian, Czech, Polish, Spanish - Spain |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
A Total War Saga: FALL OF THE SAMURAI has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
One of the best DLCs and SAGAs in Total War
👍 : 1 |
😃 : 0
Positive
Playtime:
1379 minutes
A Total War Saga: Fall of the Samurai, available on Steam and originally released as a standalone expansion to Total War: Shogun 2, stands out as one of the most unique and compelling entries in the Total War franchise. While technically categorized under the "Saga" banner, which suggests a more focused scope, Fall of the Samurai offers a sweeping and richly detailed campaign set during one of the most transformative periods in Japanese history: the Boshin War of the late 19th century. This was a time when Japan stood at the precipice of modernity, grappling with the collapse of the shogunate, the restoration of imperial power, and the rapid Westernization of military, political, and economic systems. The game masterfully captures this cultural and technological upheaval, offering a deep strategic experience that blends traditional Total War gameplay with the unprecedented complexities of industrial warfare.
At its core, Fall of the Samurai retains the classic two-layered Total War formula: a turn-based strategic map where players manage provinces, diplomacy, and armies, and a real-time tactical layer where battles are fought on expansive, detailed battlefields. However, what distinguishes it from its predecessors is the way it integrates modernization into nearly every aspect of gameplay. Players must navigate a constantly shifting balance between traditional samurai values and the demands of modernization, represented by a tech tree that branches between Western and Eastern advancements. Every choice carries weight—not just in terms of military power, but in terms of societal unrest, political allegiance, and cultural identity. This thematic tension gives the campaign a compelling sense of purpose and narrative, even though it remains mechanically grounded in sandbox strategy.
The faction diversity in Fall of the Samurai is particularly noteworthy. Players can choose from several clans aligned with either the Tokugawa Shogunate or the Imperial Court, and each offers unique bonuses and challenges. Unlike previous Total War games where faction differences were often superficial, here they feel meaningful—your chosen allegiance not only impacts your access to certain units and techs, but also determines the tone of your campaign. Playing as a conservative shogunate loyalist trying to suppress imperial ambitions feels vastly different than leading a pro-imperial clan aiming to modernize Japan through alliances with Britain or the United States. This ideological split permeates everything from recruitment to diplomacy, and it introduces a layer of identity-based strategy rarely seen in historical games.
One of the most revolutionary elements introduced in this title is gunpowder warfare and the inclusion of industrialized military units. The shift from swords and arrows to rifles, Gatling guns, and artillery dramatically changes the tempo and tactics of real-time battles. Unlike the slower, melee-focused engagements of earlier Shogun 2, Fall of the Samurai battles emphasize positioning, cover, and ranged superiority. Line infantry, naval bombardments, and modern cannons dominate the battlefield, requiring players to rethink traditional Total War strategies. The introduction of Western-style fortresses and railroads adds to the complexity, forcing players to contend with infrastructure as both a tool of power and a vulnerability. Yet despite the dominance of gunpowder, traditional samurai units are still available—and deploying them effectively becomes a rewarding challenge of combined-arms tactics.
Naval warfare also sees a major overhaul in this entry, incorporating ironclads, steam-powered vessels, and explosive shell weaponry. Naval battles are more intense and tactical than ever before, with the added ability to call in offshore bombardments during land engagements, creating devastating synergies between your fleets and armies. Mastery of the seas is often the key to controlling trade, defending coastal provinces, and launching amphibious invasions, adding a new layer of strategic depth that feels both historically accurate and mechanically satisfying.
The visual and audio presentation of Fall of the Samurai is among the strongest in the Total War series. The campaign map beautifully reflects Japan’s varied geography, from snow-capped mountains to rice paddies and bustling port cities. The battles are cinematic, with realistic smoke effects, artillery blasts, and period-appropriate uniforms and architecture. The soundtrack is immersive, blending traditional Japanese music with Western military themes to reflect the cultural crossroads at the heart of the conflict. Voice acting and ambient sound effects further enhance the atmosphere, especially during tense moments in battle or diplomatic negotiations.
Diplomacy and internal politics play a more significant role than usual, with foreign powers like Britain, France, and the United States influencing the conflict. These powers can offer military aid, technological advantages, and trade deals, but they also represent a potential loss of autonomy. Players must decide whether to embrace Western influence to gain access to superior firepower or to resist modernization and preserve traditional sovereignty. This dilemma creates some of the game’s most meaningful long-term strategic decisions, especially as the endgame looms and your clan must decide whether to declare total war on the old order or support the emperor in creating a new nation.
The campaign is well-paced and tightly designed, with a clear progression from regional squabbles to full-scale civil war. The realm divide, a mechanic borrowed and refined from Shogun 2, returns with devastating consequences. Once a faction becomes too powerful, other clans are forced to choose sides, leading to a final, climactic struggle that almost always results in an epic, multi-front conflict. This late-game phase pushes your economy, diplomacy, and logistics to the limit and ensures that the campaign doesn’t peter out with a whimper. It’s an excellent example of how to inject narrative stakes into a sandbox experience without sacrificing player agency.
Despite its strengths, Fall of the Samurai is not without minor flaws. The AI can still occasionally mismanage armies or get stuck during sieges, and while naval warfare is vastly improved, it can sometimes feel sluggish or repetitive in prolonged campaigns. Additionally, for players who preferred the traditional sword-and-bow aesthetic of early Total War games, the emphasis on firearms may feel like a departure. However, these are relatively minor criticisms when weighed against the depth, replayability, and historical richness the game offers.
In the grand tapestry of Total War titles, A Total War Saga: Fall of the Samurai stands out as both a bold evolution and a loving tribute to its roots. It captures a fascinating historical period with nuance and respect, offering a gameplay experience that challenges the player not just to win battles, but to navigate the cultural and technological turmoil of a nation in flux. Whether you're a veteran of the franchise or a newcomer intrigued by Japan’s modernization, Fall of the Samurai delivers a gripping, atmospheric, and strategically rewarding campaign that remains one of the crown jewels of the series.
Rating: 7/10
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
i believe this is the best in the series with great battles and a fun campaign map, my favorite thing is the sounds of the guns and cannons cracking as they fire
i did a play-through of every faction on my youtube channel
https://www.youtube.com/@bluepigeon3242
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
I wanna be more positive, because I really did love Shogun 2...
...but the AI pathfinding in forts in FOTS is just broken, to the point where sieges are never fun. Storming forts isn't fun because between 1/3 to 2/3 of the AI defenders will just be stuck in place, even ignoring you positioning units right behind them shooting them in the back, and defensive sieges aren't fun because you'll experience your units utterly failing to reposition in a sensible manner at all.
It's a bit astonishing how a DLC breaks a core game mechanic this badly. It's not "dealbreaker" bad, but it's considerably worse than it ought to have been.
👍 : 0 |
😃 : 1
Negative
Playtime:
0 minutes
As an avid artillery user this is probably my favorite Total War title, and maybe my favorite DLC of all time. It comes off as a really polished total conversion mod in the best way possible.
Even though every faction has access to the same units, there's an interesting assymetry created by the use of both traditional and modern soldiers. You can use basically the same katana samurai as in the base game, or you can use 1860s howitzers and rifles. Suprisingly, a combination of the two is pretty effective. Every unit is fairly specialized, so I find myself building much diverse armies in this DLC because of the interesting tactics that emerge. It has a similar feel to the Warhammer total wars in some ways because of this, but doesn't have as many all-purpose units and inevitable doomstacks.
Also this one, much like Shogun 2 itself, has really fun naval combat. Engagements are pretty brutal and short, but very fun and satisfying to watch. I feels Empire or Napoleon-esque, but everything feels simpiler, quicker, and more responsive, which I like.
Oh yeah, the Naval Bombarment strike is like my favorite thing in any total war ever.
Not much else to say. Shogun 2 is really good. This is really good. Buy them both.
👍 : 3 |
😃 : 0
Positive