Dis Pontibus 2 Reviews
A single-player game set in a archipelago full of puzzles.
App ID | 2012020 |
App Type | GAME |
Developers | Marcos Donnantuoni |
Publishers | Marcos Donnantuoni |
Categories | Single-player, Steam Cloud, Partial Controller Support |
Genres | Indie |
Release Date | 15 Jun, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Spanish - Spain, Spanish - Latin America |

8 Total Reviews
7 Positive Reviews
1 Negative Reviews
Mixed Score
Dis Pontibus 2 has garnered a total of 8 reviews, with 7 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dis Pontibus 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4187 minutes
I am glad that Dis Pontibus 2 didn't fall into the boring indie sequel category.
I didn't invent that category so don't shoot the messenger :) Most of puzzlers (I played) who do the sequel thing fall into
the same trap and that is to take the original formula and copy almost everything that worked while adding almost nothing new.
Dis Pontibus 2 takes the formula from the first game and makes a simple tweak that creates a new headache. The goal is to build a bridge of course but this time you can move each block only 2 times before it breaks. Sounds easy.....it is not.
The game starts easy, as it should. The main tweak is that you have this tiny box you can push and depending on where you put it you can spin the block you are standing on. Sounds complicated....it is. It is a concept that I found very confusing at first. Confusing to the point that I wanted to stop playing.
They say that patience is a virtue and that you learn from the mistakes you made.
I started playing this game on 27th of December 2024 and 100 % it today , 22.04.2025 .
I took large breaks, sometimes up to 10 days. The first game broke my spirit but I was playing it non stop and never finished it. So, what am I trying to say ? This review is all over the place I know.
The main issue I had was trying to wrap my mind around the concept of rotating blocks. In the first game you had rules. Every block moved in a certain way. In this game you have to figure out how to rotate the blocks.
It is time to ask and answer some questions. Is Marcos Donnantuoni an underrated developer ? Yes he is.
Is this game that is made for any puzzle fan ? No, it is a hard game that will scare casual fans away.
Is this game better than the first one ? Well, in some ways it is but I would say that both games offer different things. The only thing they have in common is to build a bridge to get to the next puzzle :)
Look, I think this game is great, Every time I solved a hard puzzle it was like beating a boss in Dark Souls ( I know nothing about that series but YTers talk about it non stop) I can recommend this game 100 % . It is one of the best puzzlers ever made (in my opinion) and a hidden gem. Support this developer because he deserves it.
👍 : 2 |
😃 : 0
Positive