
56
Players in Game
2 151 😀
120 😒
90,35%
Rating
$17.49
Lorelei and the Laser Eyes Reviews
The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.
App ID | 2008920 |
App Type | GAME |
Developers | Simogo |
Publishers | Annapurna Interactive |
Categories | Single-player, Full controller support |
Genres | Indie, Adventure |
Release Date | 16 May, 2024 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean |

2 271 Total Reviews
2 151 Positive Reviews
120 Negative Reviews
Very Positive Score
Lorelei and the Laser Eyes has garnered a total of 2 271 reviews, with 2 151 positive reviews and 120 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lorelei and the Laser Eyes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1730 minutes
This game walks such a great line between moments that make you feel like a genius and moments that make you feel like an idiot. It has an atmosphere and environment that is beautifully executed, and a final leg of the game that is special. The quality of life features are excellent (unless you are someone who believes you have to write down/take notes on everything you ever see. I did this when I first started the game and eventually realized that the game kept a great log of most things). The narrative was surprising and ended up being a great motivator to push through the mansion and figure out what you came to do.
I loved this game, and use it as a benchmark for the experience I hope to get from a puzzle game, and the song "Art" is my favorite doing-a-puzzle song.
👍 : 0 |
😃 : 0
Positive
Playtime:
1916 minutes
Incredible work of puzzle/game/art - the writing, the visuals, the aesthetics, the music and timing and VIBES.
Makes me want to go to an art museum and get lost in the Modern wing, totally confused by what I'm looking at and why it's making me feel something
👍 : 0 |
😃 : 0
Positive
Playtime:
1467 minutes
Incredible. I remember many head-scratchers fondly from this fantastic puzzle game, but even more than the puzzles themselves, i am fond of their meanings, and place in the context of the story which is itself a delicious puzzle box full of conflicting accounts and layered symbolism. Lorelei and the Laser Eyes is a heartwarming and melancholy love letter to the practice of creating, to interactive art, and to the artists that pour their passion and energy into such things. Its affection for the player, the author, and the blurring lines between the two is infectious, and I keep thinking about that and so many ideas around it, long after the credits have rolled.
👍 : 0 |
😃 : 0
Positive
Playtime:
1711 minutes
It's got a nice style, some really good puzzles, a rather baffling story that doesn't quite come together, and some seriously janky UI design.
You will scream at the lack of a "back" button and the amount of time you waste going back to the main game every time you enter a puzzle solution wrong (which I suspect seriously add to the game play time overall). There's a whole set of tasks that really just come down to trying to get to places with a broken controller, which will make you want to pitch the game into the ocean.
There are some great puzzles, and a few that are not set up well at all so you have no idea where to even start. Don't feel back for going out of the game to get some hints as to what to do. The difficulty of the puzzles ramps pretty well, so by the end you've got some really hard stuff to put together, and you'll wish to be able to have your "photographic memory" open the same time as you are playing. I had a whole set of notes and screen caps a side the game as I played.
By the end if you make it, there's an interesting backstory to it all, but it's definitely leaning on the style over a coherent story. That said, it was still pretty fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
1052 minutes
This is such a good puzzle game. Wonderfully creative. It will surprise you many times. Unfortunately I don't have the patience to finish it. It's just too much imo. I feel like I 100% understand how and where to complete all the remaining tasks to finish the game but I will not be doing all that. Figuring out the rules/patterns that inform the solutions to the various types of puzzles in the mansion was the fun part for me. Completing all the remaining puzzles just feels like busy work now.
👍 : 1 |
😃 : 0
Positive
Playtime:
844 minutes
There are a lot of cool puzzles in this and I want to like it but the choice to use a single button with no way to quickly back out of menus/puzzles is infuriating. The real game is the menu escape room where you keep accidentally going back into menus when you hit B expecting to go back.
👍 : 3 |
😃 : 0
Negative
Playtime:
1598 minutes
Incredibly compelling story, challenging (but not too overly difficult) puzzles, and a beautiful mix of 30s noir and early computer aesthetics. What more could you ask for? Well, personally I'd ask for accessibility settings to remove strobe and glitch effects for those who need to, but otherwise it's a pretty perfect game!
👍 : 1 |
😃 : 0
Positive
Playtime:
1746 minutes
Beautiful art design, puzzles are fun and accessible, no leaps of strange logic. And after Blue Prince I am all over the lack of RNG.
👍 : 3 |
😃 : 0
Positive
Playtime:
1011 minutes
The game has outstanding atmosphere and narrative. Players who don't read every documents and stories might not be able to follow the plot exactly word by word, but they would definitely get the vibe that the game is going for, and I think that's a success.
Obviously the puzzles weren't the best. Like many other had said the puzzles were not story related, they were more like lazy brain teasers and IQ tests that you can easily find online. For a game that's very puzzle heavy, the puzzles were very boring. But again this means that other elements of this game kept me engaged regardless of the puzzle designs. The atmosphere like mentioned before, as well as music and sound design, animation, story and writing, game sequencing were all very good. At this point I will accept the bad 'puzzles' as a feature.
The game wasn't too hard, but I was stuck on a few annoying pieces that was mostly misled by its minimalistic UI choices. For one I didn't figure out many documents have more than one page until I've reached like 40% completion... Actual puzzles though wasn't that bad.
Overall a recommend, but you have to know what you are going into, otherwise you will be heavily disappointed by the puzzles.
👍 : 2 |
😃 : 0
Positive
Playtime:
1147 minutes
Absolutely loved this game, one of my favorites so far. The atmosphere was just the right amount of unsettling to build intrigue, and the music was phenomenal. Every time I hear a song from the soundtrack, I'm thrown right back into that uneasy melancholy that I felt when I played the game. The puzzles were excellent, with just the right amount of mental strain to feel challenging but not impossible. I actually appreciated how much they relied on both in-game clues and your own knowledge of the "outside" world (aka IRL information). I also was in love with the art style. If you need a deep brain massage, get yourself some Lorelei and the Laser Eyes.
👍 : 5 |
😃 : 0
Positive