Lorelei and the Laser Eyes
Charts
52

Players in Game

2 151 😀     120 😒
90,35%

Rating

$24.99

Lorelei and the Laser Eyes Reviews

The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.
App ID2008920
App TypeGAME
Developers
Publishers Annapurna Interactive
Categories Single-player, Full controller support
Genres Indie, Adventure
Release Date16 May, 2024
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean

Lorelei and the Laser Eyes
2 271 Total Reviews
2 151 Positive Reviews
120 Negative Reviews
Very Positive Score

Lorelei and the Laser Eyes has garnered a total of 2 271 reviews, with 2 151 positive reviews and 120 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Lorelei and the Laser Eyes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1599 minutes
Such a long-ass full-filling game for any puzzle lover! I think the puzzles themselves are diverse enough that you don't really got bored for repetition. Half of them are pretty straightforward and hints are around the corner. Satisfaction was like pop corn following one by one. But god the other half needs freaking good patience for collecting necessary info and decoding. I wish the player could access their photographic memories WHILE solving some puzzles. Cause it was not helping to draw all the weird patterns on my paper lol. And somehow I kept missing that certain objects are movable by maybe using controller? I didn't grasp the story right away until the very end, and it makes this game kinda re-playable for me. I enjoyed the artistic style of the game but also Lorelei's whole body of artwork. They were actually cohesive and inspiring!
👍 : 0 | 😃 : 0
Positive
Playtime: 725 minutes
Very stylish game. The puzzles are nicely done. The story didn't really make sense to me, but the rest is so good I'll easily recommend it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1660 minutes
This is a stylish game with excellent visuals and a wonderful soundtrack that sounds great in the headphones. The storyline is complex and interesting, too. Rating the quality of the puzzles is tricky, because very experienced puzzle gamers won't find much they haven't seen before and will hardly be slowed down. However, the game is loaded with puzzles and the player almost never needs to go on endless hunting for them (aside-- thank you devs for adding clearly labelled arrows to the exit options! How many storytelling puzzle games are nearly ruined by hours of walking past the hard-to-see path that leads to a key clue?) I would also say the layering of the puzzles, especially the later ones, is really impressive, often requiring several smaller solves put together to make up a larger puzzle. If I wanted to really be harsh, the outright style/visual homage to Twin Peaks could be viewed as a negative-- just another example of how this game doesn't really give us anything new (style,puzzles) but at least it is very high quality. But, frankly, I like the Twin Peaks vibe and will take all of that you got!
👍 : 0 | 😃 : 0
Positive
Playtime: 1011 minutes
The game has outstanding atmosphere and narrative. Players who don't read every documents and stories might not be able to follow the plot exactly word by word, but they would definitely get the vibe that the game is going for, and I think that's a success. Obviously the puzzles weren't the best. Like many other had said the puzzles were not story related, they were more like lazy brain teasers and IQ tests that you can easily find online. For a game that's very puzzle heavy, the puzzles were very boring. But again this means that other elements of this game kept me engaged regardless of the puzzle designs. The atmosphere like mentioned before, as well as music and sound design, animation, story and writing, game sequencing were all very good. At this point I will accept the bad 'puzzles' as a feature. The game wasn't too hard, but I was stuck on a few annoying pieces that was mostly misled by its minimalistic UI choices. For one I didn't figure out many documents have more than one page until I've reached like 40% completion... Actual puzzles though wasn't that bad. Overall a recommend, but you have to know what you are going into, otherwise you will be heavily disappointed by the puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 1598 minutes
Incredibly compelling story, challenging (but not too overly difficult) puzzles, and a beautiful mix of 30s noir and early computer aesthetics. What more could you ask for? Well, personally I'd ask for accessibility settings to remove strobe and glitch effects for those who need to, but otherwise it's a pretty perfect game!
👍 : 1 | 😃 : 0
Positive
Playtime: 1000 minutes
Such a cool and weird game. I understood very little about the story, which is (intentionally) obtuse and murky. But chasing the mysteries and solving the puzzles was challenging and rewarding. I am left with an extensive excel sheet full of strange references, checklists and screenshots. The absolute stand-out is the art style/direction that uses a film noir setting, fixed perspectives and funky texture overlays to please the ol' eyeballs.
👍 : 0 | 😃 : 0
Positive
Playtime: 2430 minutes
This game is a masterpiece. One of the best games I've ever played in my life. The game design, sound design, story, puzzles... absolutely incredible. I can see A LOT of effort went into making this, and people with a unique vision brought it to life. I'm so, so happy that I came across this game - it is one of those games that I lost track of time and didn't wanna stop playing. It has been an emotional experience. It's as if Lynch made a game but I could somehow understand most parts... One note is that some parts of the game might very well be triggering for people with motion sickness. I wish there was a setting for [spoiler] turning off the movement on the maze walls and to somehow stabilize the scenes in the prototypes. [/spoiler]
👍 : 1 | 😃 : 0
Positive
Playtime: 1147 minutes
Absolutely loved this game, one of my favorites so far. The atmosphere was just the right amount of unsettling to build intrigue, and the music was phenomenal. Every time I hear a song from the soundtrack, I'm thrown right back into that uneasy melancholy that I felt when I played the game. The puzzles were excellent, with just the right amount of mental strain to feel challenging but not impossible. I actually appreciated how much they relied on both in-game clues and your own knowledge of the "outside" world (aka IRL information). I also was in love with the art style. If you need a deep brain massage, get yourself some Lorelei and the Laser Eyes.
👍 : 2 | 😃 : 0
Positive
Playtime: 11 minutes
I would love to play this game, but some of the visual effects gave me pretty bad motion sickness pretty much immediately. I love a layered, complex adventure puzzler, so I was pretty disappointed. Hope that there could be an alternate/accessibility option that would make this playable for me at some point!
👍 : 2 | 😃 : 0
Negative
Playtime: 36 minutes
If you easily get motion sickness or nausea from games, either avoid this game or test it out and refund it within the 14 day window. The screen transitions and blurry text effects are severely nausea-inducing, and cannot be turned off or adjusted at all. Otherwise, it seems like a good game. I just wish I could play it without needing to rest every 15 minutes from nausea.
👍 : 10 | 😃 : 0
Negative
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