Sideway™ New York Reviews
Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
App ID | 200190 |
App Type | GAME |
Developers | Playbrains, Fuel Entertainment |
Publishers | Playbrains |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Steam Leaderboards |
Genres | Indie, Adventure |
Release Date | 15 Nov, 2011 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

122 Total Reviews
71 Positive Reviews
51 Negative Reviews
Mixed Score
Sideway™ New York has garnered a total of 122 reviews, with 71 positive reviews and 51 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sideway™ New York over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
39 minutes
Cool concept but it could've been way cooler. It would've been better if they used the mechanics from Paper Mario Wii, so: 2D the whole time and 3D only when you have to switch around stuff. Other than that, the concept is fun and it works I guess. It IS enjoyable, despite my ranting.
Anyway, don't get me started on the music, I hate the music, I really do, it's not my style. I have to disable the sound to even enjoy this game at all. Ok, ok, I'll stop criticizing now.
All in all it's a decent experience.
[Rating: 68/100]
👍 : 1 |
😃 : 0
Positive
Playtime:
40 minutes
The art is cool and the game seems decently fun, but it's capped at 30fps. Makes it nearly unplayable if you're used to 60fps. Feels really laggy and slow, when it should feel responsive. Wish I could recommend this game, but without 60fps I don't think I can.
👍 : 2 |
😃 : 0
Negative
Playtime:
12 minutes
Good premise, but the game runs like trash. Horrible Framerate.
👍 : 1 |
😃 : 0
Negative
Playtime:
13 minutes
Sideway™ New York
Pros -
#1.Interesting art style
#2.It reminds me of games like mario and mega man
Cons -
#1.I am not into action games like this that much
Even to beat a mario game I would get bored after 20 mins to an hour
#2.I could not get the controls to work properly but I only played for 20 minutes
I would want to try the PS3 version just to see if the controls are better.
The Bottom Line -
I have no idea why I bought this.I guess I thought it looked unique which it is.I would buy the PS3 version only if I was you.The controls could work fine on pc but I do not care enough to find out.
👍 : 1 |
😃 : 0
Negative
Playtime:
30 minutes
If you dug Jet Set Radio and / or Marc Ecko's Getting Up and are seeking out an urban game with a graffiti component you miiiiight wanna check this out, although Jet Set Radio is a far superior (and comparably-priced) title. For myself, despite being a fan of both hiphop (Mr. Lif and Akrobatik / the Perceptionists, who are featured on this game's soundtrack) music and graffiti I find it hard to recommend this unless you're a diehard fan of either and looking for a platformer with a unique mechanic and can tolerate some chunky framerate issues.
The game itself isn't terrible and has a fair amount of enemy variety and player skills (a slide, swing, dive kick, etc...) but the game runs choppy as shit and the music they use although enjoyable (I'm a big fan of the Perceptionists) it seems like the game repeats the same 2 songs over and over and over AND OVER. I like the song "People 4 Prez" and all but already being a fan of it and hearing it a ton before this to hear it again here on nearly every level gets pretty tiring. Plus while some of the graffiti art is cool (the end level tags leading to the next stage are the most complex) a lot of them are pretty simplistic and could have used a lot more refinement, particularly amongst the enemy designs as some of them appear so tiny on the screen that it's hard to even make out much of the illustrative detail that went into them.
The game is at its best (and oddly seems to run more smoothly) when you are running along quickly dodging / killing enemies and moving from one side of a building to another in rapid succession, but then you run into sections where you have to slow your rhythm completely to line up a jump, press RB to make a platform materialize, and hope you don't fall back down to the previous area. This is common in platforming games, but really kills the pace on this particular title.
This game feels half-done. A cool concept and it isn't broken, but it seems like the level designs are all pretty generic (putting aside the mechanic of running along whichever wall..) I will still play through more of it here and there, but the choppy display and especially the repetitive music are wearing thin on me already and I haven't even made it very far into the game. I'm glad I checked it out on sale but I wouldn't recommend this game to most other people.
👍 : 0 |
😃 : 0
Negative
Playtime:
77 minutes
Sideway is a pretty short and sweet platformer that caught my that caught my interest from a Steam indie bundle. I was hoping that with the graffiti based art style that there would be more painting/tagging involved like Jet Set Radio. Sideway is really more of an old school platformer "collectathon" with a nice art style, head-boppin' rap music, and an intriguing yet a tad gimmicky "play on the walls of a building gameplay". It's easy, especially boss battles. I finished this game in about 4 separate sittings no more than 64 minutes (not including all secret tags and collectibles). I can't call it a must play, but if you're into platformers with something new, its worth the try if the price fits you.
👍 : 3 |
😃 : 0
Positive
Playtime:
140 minutes
This game had a very awesome concept and it looks like an interesting platformer. What bothers me about it is how bad they communicate anything to the player. I didnt even realise until the 4th level that I had a punch attack and I never needed it in the game, because i could just use the jump kick to kill anything. Another example of bad communication is the slug thing that you can stun and jump over. Any other enemy you can kill, but not this slug! Frustrating to say the least. It's also very hard to plan how to jump when you cant move the camera and just slightly see behind the next corner. The game is basicly a 2D game in 3D space, which is very awesome in theory. But it's also in some places frustrating when you the game dosent communicate very well what corners you can and cannot cross by, although I did realise there was a little indicator through what looked like a green 3D box sticking out. If you could move the camera around the corner and see what you're supposed to jump to, that'd be great. But you have to go around the corner, go back and then make the jump instead, in some places. The first boss also didnt come with a tutorial for me, so I had no idea what to do. I found out that I could jump on his head to stun him, and then he'd charge (ridicoulessly) fast at me. I ended up looking up on the net what to do, and even with that done, I got annoyed at how I didn't even have a split second to make the jump. I don't recommend this game as a result of that and what really felt like terrible level design to me.
👍 : 6 |
😃 : 0
Negative
Playtime:
273 minutes
Fun game and very imaginative. Really enjoyed the concept, hope they make a second one. The only problem I had with it was THAT DARN FINAL BOSS. It wasn't that the final boss was too hard (I certainly felt like I could beat him after several more attempts). It was that you needed to jump through 20 minutes of hoops before you get back to the part you died. ARGH!!
👍 : 2 |
😃 : 0
Positive
Playtime:
274 minutes
this game is hit and miss, bought it yeeeeeears ago, when steam was still in its infancy. Even at the time it was an indie game, so by todays standards its meh.
The game is enjoyable with a friend, the only real downside to it is 30 fps lock but hey you get used to it
👍 : 1 |
😃 : 0
Positive
Playtime:
257 minutes
When I first saw this game on steam, I was instantly drawn to it.
Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes.
The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working.
Is the game worth it? That depends on whether or not you can get the game working.
👍 : 14 |
😃 : 0
Positive